Zombie Apocalypse 2: Deader Than Ever (Upd October 28th pg3)

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Should I infinite loop the spawns or add a script to end the mode?

Poll ended at Sat Oct 29, 2011 2:15 pm

Yes, add a script that will finish the map at some point.
7
100%
No, leave it with infinite waves!
0
No votes
 
Total votes: 7
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Cerfon Rournes
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 12th)

Post by Cerfon Rournes »

MetalcoreRancor wrote:It was removed.
Good. :P
I thought that It looked very useless. And HUDs are meant to be useful, ya know?
Anyway, everything else looks great. Keep it up. :thumbs:
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 12th)

Post by agentsmith38 »

Glad you removed it. I'm sure some players might have been slightly distracted with that there.
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 14th

Post by MetalcoreRancor »

What I'm looking at now is the concept of building custom HUD displays for each and every enviroment, octoganicalling(fancy term for 8x) my work load. But the huds would be themed directly to the enviroment given, would suite it and perhaps have built in tips for survival. If I do go through with it, itll be because of a pure asthetic reason, that and I'm completely out of my mind. We'll see after I finish these last two enviroments, which if no one saw on the first post, have names now.

Whiteout and Reality check.

Whiteout will be an enviroment endrenched with snow, blizzard conditions and of course, zombies.

Reality check is promising to be my most stressful of all, because I've spent the past month boggling my mind around how to actually approach this idea of an entire upside down enviroment. If I pull it off successfully and to my liking, I will be very thrilled with completing its construction.


-edit- update-


http://www.xfire.com/video/4ee157/

Newer hud, showing off the premise of Whiteout at same time.
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 14th

Post by Fiodis »

Perhaps you could remove the block in the upper left telling you what mod you're playing? The loadscreen ought to suffice for that. Also, it's a little distracting. And what player model is that? It appears a little anorexic.

I like the idea of the skeleton hand holding a clock, though. :)
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 18th

Post by MetalcoreRancor »

Update: New screens and video of the Final Enviroment to be added.

Reality Check:

Screenshots:
Hidden/Spoiler:
Image
Image
Image
Videos:
http://www.xfire.com/video/4f102b/

I've been working hard to make it a really awesome map that feels like your entire world is upside down. It's really hard to tell from the footage and the high ceiling but I'm working things out. It's difficult working with a lot of different parts to make it come together as well as it is right now. Also, this enviroment features all the host of special zombies, and may have a machine gun from the ceiling and it's point of view to assist you in waylaying zombies.

And so the map currently has
The Warehouse
Deep Strides
The Castle
Cursed Bay
Deathball
Whiteout
Reality Check
Zombies V Humans Theme Park and Multiplayer mode
It's a matter of finishing the campaign scripts so at a certain point the wave modes will reach a climax with a boss and a way to end the map, add custom music, finish work on the HUD, custom ingame.lvl and new weapons, skins/models for the players, etc. May look into a few more rides for the Theme Park during polish.
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 18th

Post by Noobasaurus »

Those light beams make it intense! :shock:
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 18th

Post by MetalcoreRancor »

Not a content update but I have installed the custom audio now, reusing sounds from the first one but I changed the music.

Não há Lugar como nossa Casa - Unlife

Songbird - ForeverAtLast

Empire(midi version) - August Burns Red

Kansas - The Devil Wears Prada.

The latter 2 are instrumentals, the previous 2 are not. No screaming in the music.
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 18th

Post by Noobasaurus »

MetalcoreRancor wrote:No screaming in the music.
Yay! :D
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 18th

Post by MetalcoreRancor »

New videos:
All of the Zombies Vs Humans map.

1 minute of no music/ shotgun weapon, showcasing some of the new item drop sounds and wound/death sounds
http://www.xfire.com/video/4f5b53/

4 minutes of fighting with music/showcasing 4 different weapons
http://www.xfire.com/video/4f5b83/

A short ride of the same roller coaster done Online to prove its stable for at least hosting, with a different view of the ride
and a different song ingame.
http://www.xfire.com/video/4f5b98/

So, I have 6 days to work out new weapon models, reskins and such for the player models, actually finish the scripts for the modes so there is a finish instead of infinite looping wave spawns (unless people want that, which I wouldn't mind leaving it to be); work on the localization and hud for the different weapons, some gameplay tweaks and sound balancing.

If none of these major items are adressed by halloween eve, a beta will be issued so I can get feedback for how to make the map better. But I wish for it to be done for releasing by halloween day, no beta.
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 25th

Post by Noobasaurus »

MetalcoreRancor wrote:If none of these major items are adressed by halloween eve, a beta will be issued so I can get feedback for how to make the map better. But I wish for it to be done for releasing by halloween day, no beta.
Oooooh, a deadline! Good luck then, and may the force be with you! :yes:
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 29th

Post by MetalcoreRancor »

New Screenshots
Hidden/Spoiler:
The Warehouse
Image
Deep Strides
Image
The Castle
Image
Whiteout
Image

Image
ZVH
Image

Image
New videos:
Whiteout
http://www.xfire.com/video/4f7602/

Warehouse
http://www.xfire.com/video/4f7603/

Castle
http://www.xfire.com/video/4f760c/

Reality Check
http://www.xfire.com/video/4f760b/

Deep Strides.
http://www.xfire.com/video/4f7606/


Map will be released later on Friday.
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 28th

Post by Fiodis »

For the frozen zombie skin, it seems as if you inverted the colors. This usually produces wierd shadows and what not; it's best avoided. Why are their hands and left legs black?

Also, is the warehouse frozen as well?
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 28th

Post by MetalcoreRancor »

The frozen zombies were not inverted, though a shadow region was used with the colour blue to make a frozen appearance when inside of the blizzard conditions, which damage you at the same time and produce a wintery sound. When in the light, simulating a warmth, the zombies appear in normal conditions, but a frosted skin appearance is there by default. The black arms and legs could actually be missing textures however and Ill look into it. The warehouse is not frozen, why do you ask?

As for an update, the map is pretty much 99% done, just need to do some minor tweaks and remove some sounds that won't be used or didnt have time to make the cut, and localize some things I missed. I added a last minute secret zone to the Zombies vs Humans enviroment, which should be fun to get to.

I like this a lot.
Hidden/Spoiler:
Image
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Re: Zombie Apocalypse 2: Deader Than Ever (Upd October 28th

Post by Fiodis »

MetalcoreRancor wrote:The warehouse is not frozen, why do you ask?
It looks rather frozen. What was your reference pic?
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