UV changes in game [Solved]
Moderator: Moderators
-
Pasha1998
- Private Recruit
- Posts: 21
- Joined: Sat Jan 21, 2012 3:54 pm
- Projects :: I do but this is imperial secret
- xbox live or psn: No gamertag set
UV changes in game [Solved]
Hello.
I have problem, some models appear in game with wrong UV maps(stretched, flipped, rotated..). But in all 3d editors, ZE, and Msh viewer I see perfect UV map with no problems. Tell me, please, what can be wrong?
I have problem, some models appear in game with wrong UV maps(stretched, flipped, rotated..). But in all 3d editors, ZE, and Msh viewer I see perfect UV map with no problems. Tell me, please, what can be wrong?
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: UV changes in game
Did you freeze your UVs?
-
Pasha1998
- Private Recruit
- Posts: 21
- Joined: Sat Jan 21, 2012 3:54 pm
- Projects :: I do but this is imperial secret
- xbox live or psn: No gamertag set
Re: UV changes in game
No, these are simple UVs, there is no problem with UVs, ZE show models perfectly. And MOSTLY they are correct. Just part of model looks incorrect.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: UV changes in game
You have to freeze the UVs. Else they will look fine in ZE, and not fine ingame. Just go to Edit > Freeze.
(As far as I know.)
(As far as I know.)
- Ginev
- Command Sergeant Major

- Posts: 260
- Joined: Thu Apr 02, 2009 7:02 am
- Projects :: Remaking FR Battlefront 3 Tatooine map.
- xbox live or psn: No gamertag set
- Location: Bulgaria
Re: UV changes in game
The problem for me is similar.I use Wings3D modeling program.Its very easy and small program for modeling.When i make my model i export it to obj.Then i have the trial version of xsi and export it with her to msh.However when i place my model in ZE or check in game the textures are big mess.When you mention something about freezing i search that option but couldn't find it.The only similar options that i find are this:Tools>Virtual Mirror>Freeze and this second is in:Tools>Magnet Mask>Lock but i am not sure.I am new in modeling.I make good models (I think) but this problem simply stop me from modeling anymore.Please help.Here is picture of my first model:
http://imageshack.us/photo/my-images/844/cabinka.jpg/
http://imageshack.us/photo/my-images/844/cabinka.jpg/
-
Pasha1998
- Private Recruit
- Posts: 21
- Joined: Sat Jan 21, 2012 3:54 pm
- Projects :: I do but this is imperial secret
- xbox live or psn: No gamertag set
Re: UV changes in game
I cant find, where is that "freeze UV" command, You are talking about.
Anyway I mean that skin appears wrong ONLY in SW BF2, but other games, such as 18 WoS ALH(truck simulator) and SW EaW show skin 100% correct. The problem is in game, not in model(I think)(?).
Anyway I mean that skin appears wrong ONLY in SW BF2, but other games, such as 18 WoS ALH(truck simulator) and SW EaW show skin 100% correct. The problem is in game, not in model(I think)(?).
- Ginev
- Command Sergeant Major

- Posts: 260
- Joined: Thu Apr 02, 2009 7:02 am
- Projects :: Remaking FR Battlefront 3 Tatooine map.
- xbox live or psn: No gamertag set
- Location: Bulgaria
Re: UV changes in game
What modeling program you use?Xsi?
-
Pasha1998
- Private Recruit
- Posts: 21
- Joined: Sat Jan 21, 2012 3:54 pm
- Projects :: I do but this is imperial secret
- xbox live or psn: No gamertag set
Re: UV changes in game
XSI 5.1(30-day trial), I use it just for converting and applying textures.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: UV changes in game
I don't have XSI, so I can't help you there.Pasha1998 wrote:I cant find, where is that "freeze UV" command, You are talking about.
Pasha1998 wrote:Anyway I mean that skin appears wrong ONLY in SW BF2, but other games, such as 18 WoS ALH(truck simulator) and SW EaW show skin 100% correct. The problem is in game, not in model(I think)(?).
Different game engines render models and textures differently. One model can work fine in one game, and totally not work in another. EAW does not use the same game engine SWBF2 does. I'm not sure what engine the truck simulator uses, but I know it's not Zero (SWBF2's engine). I know every game that Zero was used in(that's not some feat, Zero was only used in about a half dozen games).
-
Pasha1998
- Private Recruit
- Posts: 21
- Joined: Sat Jan 21, 2012 3:54 pm
- Projects :: I do but this is imperial secret
- xbox live or psn: No gamertag set
Re: UV changes in game
I know about game engines, but why my other models are correct? i still do not understand this, I will try editing model(maybe cut half and export model as 2 models).
EDIT
Nothing helps... I will upload screenshot soon, maybe someone can tell me what to do.
Double posting is against the RULES; please EDIT your post instead -Staff
EDIT
Nothing helps... I will upload screenshot soon, maybe someone can tell me what to do.
Double posting is against the RULES; please EDIT your post instead -Staff
- Unlucky13
- Sergeant Major

- Posts: 239
- Joined: Mon Jan 24, 2011 11:11 am
- Projects :: Models models models
Re: UV changes in game
Its a long shot, but try exporting the model as an obj then reimporting.
-
Pasha1998
- Private Recruit
- Posts: 21
- Joined: Sat Jan 21, 2012 3:54 pm
- Projects :: I do but this is imperial secret
- xbox live or psn: No gamertag set
Re: UV changes in game
You think I did not?
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: UV changes in game
In Softimage, go to Edit>Operator>Freeze Operator Stack, or in the left panel, click "Freeze" under "Edit" if your screen is large enough to show it.
- Ginev
- Command Sergeant Major

- Posts: 260
- Joined: Thu Apr 02, 2009 7:02 am
- Projects :: Remaking FR Battlefront 3 Tatooine map.
- xbox live or psn: No gamertag set
- Location: Bulgaria
Re: UV changes in game
Lol i found something interesting about my problem.When i export my model with the xsi from obj format to msh and then i export the msh to obj i found that my model have new lines on it and thats why my texture is messed up.From where they come?Is possible my Wing3D modeling program to export my models to a different obj format.As far as i know there is only 1 obj format correct?If someone know something please help :s
-
Pasha1998
- Private Recruit
- Posts: 21
- Joined: Sat Jan 21, 2012 3:54 pm
- Projects :: I do but this is imperial secret
- xbox live or psn: No gamertag set
Re: UV changes in game
http://web.axelero.hu/karpo/
Press ctrl+f there, and search for .obj, there about 10 different .obj formats. .msh have different formats too, Star Wars Galaxies for example(SWBF2 and SWG .msh are different).
Press ctrl+f there, and search for .obj, there about 10 different .obj formats. .msh have different formats too, Star Wars Galaxies for example(SWBF2 and SWG .msh are different).
No, no changes after that.In Softimage, go to Edit>Operator>Freeze Operator Stack, or in the left panel, click "Freeze" under "Edit" if your screen is large enough to show it.
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: UV changes in game
No one here is a mind reader, we only know what folks tell us they've done.Pasha1998 wrote:You think I did not?
Still waiting for that screenshot...Pasha1998 wrote:... I will upload screenshot soon
You haven't told us anything about this model you're having trouble with.
Is it high-poly?
- Have you tried breaking it up into pieces?
- How did you import it(*.obj, *.dae, etc).
What import settings did you use?
Did you make more edits to this model once imported?
Forget about what you see in third party msh viewing applications, they don't interpret the msh files the same as Zero engine. Game engines are particular about certain data in order to render the model properly ingame.
- ANDEWEGET
- Ancient Force

- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
- Location: Germany
- Contact:
Re: UV changes in game
You cant even trust ZeroEditor to display .mshs properly...
The standard .obj is Wavefront .OBJ.
The standard .obj is Wavefront .OBJ.
-
Pasha1998
- Private Recruit
- Posts: 21
- Joined: Sat Jan 21, 2012 3:54 pm
- Projects :: I do but this is imperial secret
- xbox live or psn: No gamertag set
Re: UV changes in game
a) I "tried breaking it up into pieces", once 1k polys, once 250 polys (x4)a)Is it high-poly?
b)Have you tried breaking it up into pieces?
c)Did you model it in XSI or another 3d application?
d)How did you import it(*.obj, *.dae, etc).
e)What import settings did you use?
f)Did you make more edits to this model once imported?
g)Have you tried to re-UV the model in XSI?
, once...
b)Yes(I said "maybe cut half and export model as 2 models")
c) Not important. I have few models, with same problem, one is done by me, one is from other game, one is downloaded from internet... and more.
d) I tried all(usually .obj), no difference if model is correct, just game cant read it.
e) I tried nearly all variants.
f) No.
g) Yes.
I tried ALL apps, that can view .msh (ZE, Msh viewer, 3d object converter and few other)I tried to view model in other formats, I viewed it as .3ds in 3d Studio Max. ALL of them show BEAUTIFUL model. Just not the game
Screenshot: http://i1054.photobucket.com/albums/s49 ... t_0062.png
(its part of full model, because each part is 300 or more polys(some of them are more than 1k polys), game accept only 3k maximum.
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: UV changes in game
Ah yes that problem, I have experienced it before, it can be a pain.
I am going to guess that the affected areas are using lines all back to one point (curved edge foreground to point just off screen)
Try adding points (vertices) and edges so that the model is made up of more quads than tris (you can subdivide them down to tris afterwards if required)
It is not an easy thing to get rid of and sometimes you fix one area and turn around only to find another one now has the problem.
It doesn't necessarily have anything to do with freezing or not (although freezing the UVs is always a good thing)
It may take a few trys to get rid of it all I can say is keep at it.
I am going to guess that the affected areas are using lines all back to one point (curved edge foreground to point just off screen)
Try adding points (vertices) and edges so that the model is made up of more quads than tris (you can subdivide them down to tris afterwards if required)
It is not an easy thing to get rid of and sometimes you fix one area and turn around only to find another one now has the problem.
It doesn't necessarily have anything to do with freezing or not (although freezing the UVs is always a good thing)
It may take a few trys to get rid of it all I can say is keep at it.
-
Pasha1998
- Private Recruit
- Posts: 21
- Joined: Sat Jan 21, 2012 3:54 pm
- Projects :: I do but this is imperial secret
- xbox live or psn: No gamertag set
Re: UV changes in game
Thank You, I will try that. It seems like You are right, and if You are, this will take really long to edit the model... models... 6 models...
