.sky file kills whole map

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DarthD.U.C.K.
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.sky file kills whole map

Post by DarthD.U.C.K. »

i edited my worlds sky file: changed the domemodel, added stars... everything worked
and then: i tryed to change the stars color. i munged and got those two errors in the munge outputs documentation:

Code: Select all

Munging SUF_conquest.mrq
system cant find the path.
Munging SUF.req
system cant find the path.
the map is very easy, but i redoed it already because of the sky file error
i dont want to do the map thrice!!
i tryed to copy the .wld and .ter files into another map and did a manual clean, removed the changes in the sky file
NOTHING WORKED I HAVE STILL THIS F***** ERROR!!!

can someone please help me?????

btw: the boundary isnt working too: i added the boundary in ZE, called it "ende" and added these lines into the worlds .req:

Code: Select all

REQN
	{
		"boundary"
		"ende"
	}
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trainmaster611
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Re: .sky file kills whole map

Post by trainmaster611 »

Just revert it to the old sky file. Then clean and munge. That should fix the crash but it wouldn't apply the changes you made.
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Re: .sky file kills whole map

Post by DarthD.U.C.K. »

trainmaster611 wrote:Just revert it to the old sky file. Then clean and munge. That should fix the crash but it wouldn't apply the changes you made.
it doesnt, i tryed it about 4times :x :x :x
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trainmaster611
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Re: .sky file kills whole map

Post by trainmaster611 »

Did you make sure you reverted everything you changed and cleaned?
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DarthD.U.C.K.
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Re: .sky file kills whole map

Post by DarthD.U.C.K. »

yes :x :x :x
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Maveritchell
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Re: .sky file kills whole map

Post by Maveritchell »

I can tell you right now why your boundary isn't working; if you want it to work, you need to change

Code: Select all

REQN
   {
      "boundary"
      "ende"
   }
to

Code: Select all

REQN
   {
      "ende"
      "YOURTHREELETTERMAPNAME"
   }
I can't honestly say right now what your sky error is. Maybe if we caught a look at your .sky file, we could shed some light on the issue.
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Re: .sky file kills whole map

Post by DarthD.U.C.K. »

thank you, for your boundaryhelp may
my sky file:

Code: Select all

SkyInfo()
{
	Enable(1);
	FogColor(85,108,142,128);
	PS2()
	{
		FogRange(0, 0);
		NearSceneRange(0.5, 85.0, 100.0);
		FarSceneRange(5000.0);
		SplitOptions()
		{
			PropClusterEnable(1);
			PropClusterFadeAdj(0.6);
			PropClusterDensity(0.1);
		}
	}
	XBOX()
	{
		FogRange(-200.0, 1300.0);
		NearSceneRange(0.5, 85.0, 100.0);
		FarSceneRange(3000.0);
		NearSplitScreenRange(0.2, 110.0, 160.0);
		FarSplitScreenRange(0.0);
		SplitOptions()
		{
			FogRange(5.0, 140.0);
			PropClusterEnable(0);
		}
	}
	PC()
	{
		NearSceneRange(30.0, 160.0, 40.0, 200.0);
		FarSceneRange(5000.0, 5000.0);

		FarSceneRange(5000.0);
		FogRange(-100.0, 600.0);
	}
	
}


DomeInfo()
{
	Texture("cor1_sky.tga");
	Angle(-90.000000);
	Ambient(255.000000, 255.000000, 255.000000);
	Filter(1);
	Threshold(50);	
	Intensity(50);
	Softness(1);
	SoftnessParam(60);

	DomeModel()
	{	
		Geometry("cor1_sky_dome");
	}


		Stars()
	{
		RandomSeed(1);
		TwinkleFactor(0.5);
		TwinkleFrequency(0.1);
		Color(255, 255, 255, 255);
		EnableBottom(1);
		XBOX()
		{
			NumStars(1000);
			BrightStarPercent(70.0);
			AlphaMin(15);
			ColorSaturation(0.5);
		}
		PC()
		{
			NumStars(8000);
			BrightStarPercent(70.0);
			AlphaMin(15);
			ColorSaturation(.75);
		}
		PS2()
		{
			NumStars(1000);
			StarTexture("fx_star");
			BrightStarPercent(10.0);
			AlphaMin(10);
			ColorSaturation(0.2);
		}
	

	}

}
btw, first i tryed to add stars and the coruscant sky -> crash
second try: it worked, then i tred to edit the starcolor-> crash
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Maveritchell
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Re: .sky file kills whole map

Post by Maveritchell »

What did BF2Log say?
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DarthD.U.C.K.
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Re: .sky file kills whole map

Post by DarthD.U.C.K. »

i dont know, but its not necessary to know what it says i think
because visualmunge says:
Munging SUF_conquest.mrq
system cant find the path.
Munging SUF.req
system cant find the path.
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Maveritchell
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Re: .sky file kills whole map

Post by Maveritchell »

Lol, I'd sure like to know what it says. A lot of times it's hard to diagnose a problem just based on what the mungelog says.
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DarthD.U.C.K.
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Re: .sky file kills whole map

Post by DarthD.U.C.K. »

ok ill post the log soon

EDIT: where is zerteds tut about running the debugger with the dvdversion?
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