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Sorry for the long wait. I've been quite busy lately, and plus my internet has been really slow, so I it's been finished for 3 days now, but I coudn't upload it . Anyway, Improvements below, sorry for the loss of Galactic Civil War, I was experiencing so many odd crashes and then my debug stopped doing anything in the Galactic Civil War, so I gave up, because I wanted to spend more time on my new map (!!!). Screenshots are the same, I will upload new ones when I submit it to starwarsbattlefront.filefront.com.
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Improvements.
Localize - Fixed
There are one or two floating trees I think, see if you can spot them. - Gone...
Give sound to the wookiees. The wookies don't seem to have any sound. If anyone could direct me how to add sound for the wookiees, that would be good. - Fixed
Please don't say General Grievous looks ridiculous (he does), the yellow + red lightsabers were intentional, the green was meant to be a lot darker, and more forest like. It will be fixed for the 1.0 release. - Fixed
Jet trooper needs to have his proper jetpcak, not the 501st one. -Fixed
Clone Rifles still have sniper sound. - It was meant to be like that
Clone commander has two sniper rifles. - It was meant to be like that
Terrain needs to be darker. - It looks silly when I made it darker, so no change there either.
To much foliage. - Fixed - I think
Linear Gameplay - Sort of fixed, theres a new layout, but the old battle on the bridge is still there.
There are also a few other bugs I corrected aswell.
The readme:
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Readme File:
Version 1.0 is HERE! I'm sorry to say there is no galactic civil war anymore, as I was half through creating it, when I had some absurd crashes, and ones that
would ages to fix . Changes can be found below.
The story:
General Grievous has found a group of clones on Kashyyyk, led by Jedi Commander Kit Fisto. Unknown of the assault on him,
Fisto only has minutes to prepare for an unseen battle, impossibly outnumbered by droids. Luckily for him, the wookiees he
is travelling with offer to help with their skills in battle. General Grievous has seen this coming, and has employed an
unnamed Mandalorian Hunter, to assist in the assassination of Kit Fisto, and the destruction of his troops. The wookiees and
the Republic take place, in an abandoned, and sunken wookiee village, located in an opening in the small, but dense forest, just West
of the infamous Beach Head on Kashyyyk. One bridge is the only way to cross the river, and in such a tight space, a tense battle
is commencing.
Improvements:
Less Linear Gameplay, two new CP's!
Localizing (naming for non-modders) has been fixed!
Some Weapon bugs have been dealt with.
The pathing and barriers are much better.
Now, lag.... The problem is, it didn't lag on my computer, so it is extremely hard to determine what was actually causing it. I have removed some foliage
from the main area, and the new CP layout should mean more spread out gameplay.
Installation:
1.Right click on Kashyyyk Forest 1.1.zip, and click extract. Extract it to anywhere you want.
2. Copy the folder "KF1", and put it in *SWBFIIdirectory*Gamedataaddon. If you do not have an addon folder, create one in Gamedata, and call it addon.
3. Play the game, and play on Kashyyyk Forest (or %KF1% for those who don't have the 1.1 patch)!
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NOTE: THIS WORLD HAS THE SAME NAME AS THE OTHER KASHYYYK FOREST, WHICH IS ALSO DOWNLOADABLE, AND NOT MADE BY ME. YOU WILL HAVE TO CHOOSE ONE OR THE OTHER.
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Credits:
DarthD.U.C.K - DC-17 Pistol
Maveritchell - Kit Fisto
Dragon93 - Clone Skins
AceMastermind - Droid Commander model and texture
I think that's it, correct me if I have forgotten any....
And thanks to all the people on GameToast for helping me make this mod!
Permission: This Mod was not made by LucasArts, and you may use my assets for any mod you wish to make, but please give credit to me, and the people who
made and helped me make all the stuff that is in this map. You can find the credits section above, however, I will not be releasing an assets pack from this
mod.
sampip wrote: I'm also really sorry that it has the same name as the other Kashyyyk Forest made by DarthDaddy, so you might have to choose one or the other.
It's alright if the names are the same but if the three letter map ID's are also the same then you can't have both.
Yeah, thats the problem... I didn't realise until I was about half way through my map
But oh well, theres no going back now. Enjoy it!
A question: I've mangaged to upload it on filefront.com, but i can't upload it on starwarsbattlefront.filefront.com, I can't find the button that says upload. Does anyone know where it is? I would like to have it availible on both sites, because star wars battlefront files is easier for searching.
@sampip: There's a button that says "Upload File" towards the left of the screen.
Also, the maps good for a first timer, but here's some things you could improve on for version 1:
-The map lags. Alot. I have my settings turned down and it's still pretty laggy.
-What's with the Republic having less troops than the CIS? I found it almost impossible to win as the CIS could nab the neutral CP pretty quickly, and they were beating me by 100 units.
I'm not sure about the lag, I think I have a really good graphics card (not boasting ), but I will reduce foliage for the next version, it works fine on my computer, try reducing your view distance, sorry about that
The number will be reduced, but I have managed to win as the republic... just. However I will make it 320 for the CIS, it was more because of the wookiees on the republic team.
Thanks for downloading!
Pros
good environment
intense battle
love the skins
kit fisto is just amazing
Cons
laggs a lot even for me and I have a pretty high end graphics card
lower the foliage down a lot you don't need a lot to produce a good effect
add lights and rainshadows (even though these are minor things they still add a certain level of proffessionalness if that's even a word to your map)
Add barriers on the bridge and maybe some better planning
darken the terrain it's too bright for a forest
maybe (if you want) make the map less linear all the cps now are in a line moving them around more or adding some will add more dynamic play to your map
add a loadscreen
All and all it definately had a lot of promise good work
Sorry Mav. I just read the readme again. Special thanks to pandemic, and Teancum (and Maveritchell) for Kit Fisto, he is awesome! I did credit Acemastermind, DarthD.U.C.K. Thanks for all the great comments. version 1.0 should be realeased when I get back from my holiday. Thanks again for the comments!
For a First Map its very good.
Gameplay and Map Layout are very well,also the Camo Troopes are cool
but
a) Grievous looks horrble
b) Fisto dont fit to a Forest Map like this.
Thats what i tink besides of these Things i appreciate your Map much.
I really liked the map. But there are a few things:
1. Why do the clone soldier class troopers have sniping sounds?
2. How come the Commander has two sniper rifles? He only needs one.
3. The jetpack on the jet trooper wasn't skinned, it was still 501st.
Other than the obvious localize problems, this map is great!
I don't know what happened with the clone troopers , I will change the clone commander, and yes, it was when I cleaned it that the jet trooper lost his rightful jet pack. I will remember for fix those. Thanks for pointing them out! I'm going to update the things i need to do list now.
Sorry, it doesn't lag on my computer... It will be fixed, I hope. Has anyone got any idea what makes it lag the most? I think it's foliage, or the fog.... Thanks for downloading.
IMO, its the fog. I have a map in which I have 4 layers of foliage, at a very, very high frequency (around 700), and it doesn't lag at all. It has no fog props, so I think it would be the fog.
Hope that makes sense.