Naboo: Great Grass Plains *RELEASED*

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

Wow, this looks awesome! :D

Definite download! :)
User avatar
EraOfDesann
Jedi Admin
Jedi Admin
Posts: 2170
Joined: Mon May 30, 2005 5:22 pm
Location: North Texas
Contact:

Post by EraOfDesann »

Maveritchell wrote:
trainmaster611 wrote:
YankFan1950 wrote:my only complaint is the terraion there is no variation and texture or objects. Yes i know it is a plains but maybe some foilage or rocks could help to make it look more real maybe a forest on the side too.
I second that.

Also, there was a lake and some woods and stone statues at the edge of the battlefield. It might help with the scenery.
Truth. You'd be surprised how much ambiance what looks like just a little pimple in ZE can add to the map. Whip out that height tool and vary it up a tic.


Yeah I'd better see some elevation and foliage! :P But seriously, it looks great. I'm looking forward to seeing how it all turns out.
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Post by Caleb1117 »

I'm wondering, how does that sheild work?
Does it actually give protection?
EGG_GUTS
Master Bounty Hunter
Master Bounty Hunter
Posts: 1626
Joined: Thu Dec 07, 2006 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: CANADA!

Post by EGG_GUTS »

Yup it does against Every thing. :wink: and the plains will have small hills and bushes with forests on the sides.

But Does anyone have a link to the Working Caterpault by phsyc0fred (I think.)

EDIT:

OOM-9

Image

Jar Jar Binks

Image
lieutenantcoda

Post by lieutenantcoda »

like i said in Dathomir, OOM-9 should have a rifle anim for his rifle.

make sure you put that Jar Jar in Dathomir. it looks much better than the previous one.
{501st}Commander_Appo
1st Lieutenant
1st Lieutenant
Posts: 441
Joined: Thu Jun 14, 2007 2:40 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Earth
Contact:

Post by {501st}Commander_Appo »

Awsome, a first ever Jar Jar Binks skin,and OOM-9 looks cool shtr

CC-1119/Commander Appo :troop:
XxDepredationxX
High General
High General
Posts: 826
Joined: Sun Jan 21, 2007 2:37 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In front of my dead PC

Post by XxDepredationxX »

Nice looking Jar Jar, but will he be able to attack?
User avatar
Snork
Lieutenant General
Lieutenant General
Posts: 669
Joined: Thu Jun 07, 2007 3:34 pm
Games I'm Playing :: SWBF2 and Minecraft
xbox live or psn: No gamertag set
Contact:

Post by Snork »

Give Jar-jar a boomer or two, and maybe Saitek's Punch, powered down a bit of course.
EGG_GUTS
Master Bounty Hunter
Master Bounty Hunter
Posts: 1626
Joined: Thu Dec 07, 2006 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: CANADA!

Re: Naboo: Great Grass Plains

Post by EGG_GUTS »

Ok I need 2 beta testers. I just have to finish up a few things.

By the way here's some new pics not much but oh well.

Map Plan (What you see here is 95% of what the map is. The only thing different is that The forest bases still don't have caterpaults or kaduus)
http://img407.imageshack.us/my.php?imag ... outhe9.png

Secret place where Pilot droids and Droid fighters spawn
http://img20.imageshack.us/my.php?image ... ureil0.png

Atlati (Works Like Motor Launcher)
Un-Charged
http://img174.imageshack.us/my.php?imag ... e11fu3.png

Charged
http://img266.imageshack.us/img266/6135 ... e10ci4.png

More Pics Later.

Current Betas
HobGoblin_264
Challenger33
=SotG=Moonwolf}{
lieutenantcoda
Taivyx
Last edited by EGG_GUTS on Sun Sep 02, 2007 7:52 pm, edited 1 time in total.
lieutenantcoda

Re: Naboo: Great Grass Plains

Post by lieutenantcoda »

i would like to beta test, like I did ur Dathomir map.
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Naboo: Great Grass Plains

Post by Taivyx »

I'd love to beta.
EGG_GUTS
Master Bounty Hunter
Master Bounty Hunter
Posts: 1626
Joined: Thu Dec 07, 2006 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: CANADA!

Re: Naboo: Great Grass Plains

Post by EGG_GUTS »

Ok I'm gonna fix the Views on the catapults and MTTs Give jar jar his weapons re-work the planing reduce the file size and take out GCW and it's done.

Pretty much beta by tomorrow or today release by Wednesday or Thursday.

I have left a small hidden entrance to the Secret area. It's really hard to find but it's worth it being a gungan in droid fighter. It's really REALLY Fun :yes:
EGG_GUTS
Master Bounty Hunter
Master Bounty Hunter
Posts: 1626
Joined: Thu Dec 07, 2006 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: CANADA!

Re: Naboo: Great Grass Plains

Post by EGG_GUTS »

*UpDate!*

Betas Sent
lieutenantcoda

Re: Naboo: Great Grass Plains *BETAS SENT*

Post by lieutenantcoda »

heres a short review before i explore more aspects:

-i see some orange boomas thrown by the gungans, arent they meant to be blue? of course i accept the charged orange ones. :yes:

-the atlati should have a grenade throwing anim or the palpy slash combo anim(the combo used by the gammoreans). also, it should have a pistol anim, i see some gungans with a rifle anim.

-the gungan militia were originally meant to fight with boomas. now, keep the shield slash attack on the militia gung, jus add more grenades, say 20-30. and as something extra maybe you could increase their throw speed.

i still have to play more to produce a better review.

u know i am making another type of electro spear, wan to see it?

now this is yesterday, i have a few more stuff:

-some floating trees

-the edge of the map has a black void, remove it or add boundaries before it.

-shouldn't the gungan general have Rally or Rage.

EDIT: and finally, a tip on the tribal spear.
make it longer. it was probably short for the ewoks becase they themselves were short. now the gungans can make longer tribal spears for themselves as they were taller.
User avatar
Challenger33
Lieutenant General
Lieutenant General
Posts: 726
Joined: Wed Aug 23, 2006 3:44 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: Building a legion of papercraft models.
Contact:

Re: Naboo: Great Grass Plains *BETAS SENT*

Post by Challenger33 »

I think Coda covered most things, and I agree with what he said. Here is a suggestion: make the huge mines (I forget what they are called :oops: ) throwable. When you place one, It is placed right where you are standing, it isn't actually thrown like the normal mines. The reason for me suggesting this is that when you put one down and you can't get away fast enough (before someone steps near it) the [highly dangerous :D ] explosion will kill you. And I know you already know this Egg_Guts, but you really need to fix the views on the catapult and MTT. Another suggestion: Make the catapult fire those big mines, but make them explode when they hit the ground. That would be awesome.

- :royal:
EGG_GUTS
Master Bounty Hunter
Master Bounty Hunter
Posts: 1626
Joined: Thu Dec 07, 2006 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: CANADA!

Re: Naboo: Great Grass Plains *BETAS SENT*

Post by EGG_GUTS »

Thanks guys, This map will be released tonight hope fully.

And the booma mines have the mine animation there just to big to be thrown far. And the catapult was spose to throw those booma mines but it crashed so couldn't sadly :( .

Coda, Where exactly are the floating trees? Which side on which chunk? Cuz there are alot of trees :wink:

The Atlati Will have pistol animation

General is getting rally

Death Regions will be added

And I might make gungans immune to mines

I don't know how to fix the views, if you do please post here http://www.gametoast.com/forums/viewtop ... 27&t=11240
User avatar
Challenger33
Lieutenant General
Lieutenant General
Posts: 726
Joined: Wed Aug 23, 2006 3:44 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: Building a legion of papercraft models.
Contact:

Re: Naboo: Great Grass Plains *BETAS SENT*

Post by Challenger33 »

I remember seeing a pic of a catapult throwing an AT-AT once, so I doubt the problem with firing the mines from a catapult is size-related (I know you didn't say that). Did any errors appear in the BFront2.txt log pertaining to the catapults?

- :royal:
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Re: Naboo: Great Grass Plains *BETAS SENT*

Post by Penguin »

The error with the catapult is user error, you can throw any ordnance.
User avatar
Challenger33
Lieutenant General
Lieutenant General
Posts: 726
Joined: Wed Aug 23, 2006 3:44 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: Building a legion of papercraft models.
Contact:

Re: Naboo: Great Grass Plains *BETAS SENT*

Post by Challenger33 »

Yeah, that's what I was getting at Egg_Guts :wink: . Overall, it's a good map (although OOM-9 dominates) :thumbs: .

- :royal:
caboose=SotG=

Re: Naboo: Great Grass Plains *BETAS SENT*

Post by caboose=SotG= »

awsome :yes: :thumbs: :yes:
Post Reply