Mimban: Mining Village

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

User avatar
RED51
Jedi
Jedi
Posts: 1024
Joined: Sun Sep 07, 2008 6:25 pm
Games I'm Playing :: SWBFII

Re: Mimban: Mining Village

Post by RED51 »

Nice map you made there! :)
Anyway, I did a quick play through, mostly searching for bugs, getting a feel for the map. Tonight I shall do a more thorough play through though. While playing, I spotted some floating objects:
FYI: The CIS side is part of my own mod, in early dev stages. It is not part of the map.
Hidden/Spoiler:
ImageImageImageImageImageImageImageImageImageImageImageImage
Oh, one of them is a glamor shot. It's file name is fail_fail_fail. I'll leave you guys to see which one it is! :P
Anyway, nice job on the map! :thumbs:
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: Mimban: Mining Village

Post by StarkillerMarek »

Most of those bugs were fixed, I just forgot to munge after I fixed them. Oops.

Please don't edit the sides, like in the mission.lvl. I would rather that you keep the map in its entirety, unless you have my approval.
User avatar
RED51
Jedi
Jedi
Posts: 1024
Joined: Sun Sep 07, 2008 6:25 pm
Games I'm Playing :: SWBFII

Re: Mimban: Mining Village

Post by RED51 »

I didn't change them. Your mission is reading the cis.lvl found in the base side folder. In other words, you loaded the stock CIS side. :wink:
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: Mimban: Mining Village

Post by StarkillerMarek »

Yes, but I would like it if you were to post any pictures of it here at all, that they would be the map in its enitirety, even if that means the stock CIS. Also, you need not post any pics of errors here at all. I would like it if you would PM them to me instead.
User avatar
RED51
Jedi
Jedi
Posts: 1024
Joined: Sun Sep 07, 2008 6:25 pm
Games I'm Playing :: SWBFII

Re: Mimban: Mining Village

Post by RED51 »

Ok, alright then.
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Mimban: Mining Village

Post by Darth_Squoobus »

I'm not going to sugar-coat it: The placement of the tunnel entrance is hideous. I have to jump to get inside of it. The terrain really needs to be raised in a lot of places.
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: Mimban: Mining Village

Post by StarkillerMarek »

Darth_Squoobus wrote:I'm not going to sugar-coat it: The placement of the tunnel entrance is hideous. I have to jump to get inside of it. The terrain really needs to be raised in a lot of places.
Thanks. That has been fixed already, though. The planning system has also recieved considerably upgrades..
User avatar
Hawk
Sergeant Major
Sergeant Major
Posts: 221
Joined: Wed Jul 15, 2009 3:42 pm
Games I'm Playing :: SWRC
Location: Germany
Contact:

Re: Mimban: Mining Village

Post by Hawk »

Nice update. The SBD is the best!
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Mimban: Mining Village

Post by Eggman »

Hawk wrote:Nice update. The SBD is the best!
I can only assume that you didn't bother to do any reading and only looked at the pictures...
RED51 - NOT THE AUTHOR OF THE MAP wrote:Nice map you made there! :)
Anyway, I did a quick play through, mostly searching for bugs, getting a feel for the map. Tonight I shall do a more thorough play through though. While playing, I spotted some floating objects:
FYI: The CIS side is part of my own mod, in early dev stages. It is not part of the map.
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: Mimban: Mining Village

Post by StarkillerMarek »

And now for a real update, from the author which is ME.
Hidden/Spoiler:
Image
Image
Image
Image
Image
As you can see, the tunnels follow Mav's idea in appearance.
User avatar
impspy
Captain
Captain
Posts: 493
Joined: Wed Dec 31, 2008 1:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Pax Empiricae; check WIP

Re: Mimban: Mining Village

Post by impspy »

StarkillerMarek wrote:And now for a real update, from the author which is ME.
Hidden/Spoiler:
Image
Image
Image
Image
Image
As you can see, the tunnels follow Mav's idea in appearance.
Looking better and better, awesome work :thumbs:
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: Mimban: Mining Village

Post by StarkillerMarek »

impspy wrote:
StarkillerMarek wrote:And now for a real update, from the author which is ME.
Hidden/Spoiler:
Image
Image
Image
Image
Image
As you can see, the tunnels follow Mav's idea in appearance.
Looking better and better, awesome work :thumbs:
Thanks. What modes do you need(or want) for PE?
User avatar
impspy
Captain
Captain
Posts: 493
Joined: Wed Dec 31, 2008 1:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Pax Empiricae; check WIP

Re: Mimban: Mining Village

Post by impspy »

StarkillerMarek wrote:
impspy wrote:
StarkillerMarek wrote:And now for a real update, from the author which is ME.
Hidden/Spoiler:
Image
Image
Image
Image
Image
As you can see, the tunnels follow Mav's idea in appearance.
Looking better and better, awesome work :thumbs:
Thanks. What modes do you need(or want) for PE?
Just conquest ;)

Any preferance for sides?

I can do:

Imperial: 501st (white or blue) or normal stormtroopers?
Rebels or Kota's Militia?
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: Mimban: Mining Village

Post by StarkillerMarek »

impspy wrote:
StarkillerMarek wrote:
impspy wrote:
StarkillerMarek wrote:And now for a real update, from the author which is ME.
Hidden/Spoiler:
Image
Image
Image
Image
Image
As you can see, the tunnels follow Mav's idea in appearance.
Looking better and better, awesome work :thumbs:
Thanks. What modes do you need(or want) for PE?
Just conquest ;)

Any preferance for sides?

I can do:

Imperial: 501st (white or blue) or normal stormtroopers?
Rebels or Kota's Militia?
501st imps would be nice. I think Kota's militia would look good. Everything is about done except for some planning issues.
User avatar
impspy
Captain
Captain
Posts: 493
Joined: Wed Dec 31, 2008 1:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Pax Empiricae; check WIP

Re: Mimban: Mining Village

Post by impspy »

StarkillerMarek wrote:
impspy wrote:
StarkillerMarek wrote:
impspy wrote:
StarkillerMarek wrote: Looking better and better, awesome work :thumbs:
Thanks. What modes do you need(or want) for PE?
Just conquest ;)

Any preferance for sides?

I can do:

Imperial: 501st (white or blue) or normal stormtroopers?
Rebels or Kota's Militia?
501st imps would be nice. I think Kota's militia would look good. Everything is about done except for some planning issues.
Alright: 501st vs Kota's militia

Militia Hero: Kota
Imperial Hero: Air Marshal bow
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: Mimban: Mining Village

Post by StarkillerMarek »

Hidden/Spoiler:
[quote="impspy"][quote="StarkillerMarek"][quote="impspy"][quote="StarkillerMarek"][quote="impspy"][quote="StarkillerMarek"]
Looking better and better, awesome work :thumbs:[/quote]
Thanks. What modes do you need(or want) for PE?[/quote]

Just conquest ;)

Any preferance for sides?

I can do:

Imperial: 501st (white or blue) or normal stormtroopers?
Rebels or Kota's Militia?[/quote]
501st imps would be nice. I think Kota's militia would look good. Everything is about done except for some planning issues.[/quote][/quote]

Alright: 501st vs Kota's militia

Militia Hero: Kota
Imperial Hero: Air Marshal bow[/quote]
Ok, I may even have the map done today, we'll see. You'll want the data_MI1 folder right?
User avatar
impspy
Captain
Captain
Posts: 493
Joined: Wed Dec 31, 2008 1:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Pax Empiricae; check WIP

Re: Mimban: Mining Village

Post by impspy »

StarkillerMarek wrote:
Hidden/Spoiler:
[quote="impspy"][quote="StarkillerMarek"][quote="impspy"][quote="StarkillerMarek"][quote="impspy"][quote="StarkillerMarek"]
Looking better and better, awesome work :thumbs:
Thanks. What modes do you need(or want) for PE?[/quote]

Just conquest ;)

Any preferance for sides?

I can do:

Imperial: 501st (white or blue) or normal stormtroopers?
Rebels or Kota's Militia?[/quote]
501st imps would be nice. I think Kota's militia would look good. Everything is about done except for some planning issues.[/quote][/quote]

Alright: 501st vs Kota's militia

Militia Hero: Kota
Imperial Hero: Air Marshal bow[/quote][/hide]
Ok, I may even have the map done today, we'll see. You'll want the data_MI1 folder right?[/quote]

Yes, if you please :D
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Mimban: Mining Village

Post by Darth_Squoobus »

Just as well, I feel the caves needed to be expanded a bit.
User avatar
StarkillerMarek
Rebel Colonel
Rebel Colonel
Posts: 611
Joined: Wed Aug 12, 2009 4:42 pm
Location: I may be back.

Re: Mimban: Mining Village

Post by StarkillerMarek »

Darth_Squoobus wrote:Just as well, I feel the caves needed to be expanded a bit.
Thank you for your input, but it is a little late for that now. This WIP is on the verge on being finished.
User avatar
skelltor
Sith
Sith
Posts: 1431
Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:

Re: Mimban: Mining Village

Post by skelltor »

it looks vary nice.i was wondering if i could add my BFSM sides to this map after it is released?
Post Reply