Objects messed up

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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jango
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Objects messed up

Post by jango »

Ive made a tank and when i load it into zeroeditor it have no texture and its shapes are completely wrong and look nothing like it was supposed to. Does anyone have any ideas what causes this? here is what it looks like in zeroeditor
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here is what it is supposed to look like:
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Frisbeetarian
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Re: Objects messed up

Post by Frisbeetarian »

[color=#000000]Rules You Must Follow[/color] wrote:You cannot use rotation or scale (well you can use them, but remember to freeze transforms before exporting).
Make sure you follow the rest of them as well, reexport, then come back with any problems.
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jango
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Re: Objects messed up

Post by jango »

i did freeze transformations before i export it.
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Re: Objects messed up

Post by Frisbeetarian »

It would seem as though you didn't, since that's how what happened to you happens. Regardless, export your model as a Wavefront OBJ and import it back into XSI before exporting it with MshEx.
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Re: Objects messed up

Post by jango »

yay it looks nromal now! but it still has no texture :( Could it be because i put 3 different textures on it?
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