WIP Anakin's 3D Modeling Thread (Space Station)

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Anakin
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WIP Anakin's 3D Modeling Thread (Space Station)

Post by Anakin »

Hi

a big wonder happened i exported an Model to XSI and it works :shock: :D


So i readed this tut:

http://www.gametoast.com/forums/viewtop ... 36&t=13539

but i haven't understand. there are a lot of words i don't know and a lot of pics are broken.

So if i'm right i make a tga file with gimp/paint.net/PS/PSe...

and then i can load this in XSI and say what part of the tga is for what part of my model???


So there is the point i don't understand. pls can someone explain in EASY words. would be great if someone can upload some pics where to klick...

Thx in advance
Last edited by Anakin on Sat Apr 30, 2011 12:11 pm, edited 4 times in total.
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Re: Texturing

Post by Darth_Spiderpig »

Afaik only .tga works in BF.

Anyway, if you can tell me what exactly you don't understand I may help you.
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Re: Texturing

Post by naru1305 »

Darth_Spiderpig wrote:Anyway, if you can tell me what exactly you don't understand I may help you.
i agree.
if you want, invite me on xfire and i can help you in german.
but i think wazmol is quite easy( this way i learned texturing in xsi)
Anakin wrote:and then i can load this in XSI and say what part of the tga is for what part of my model???
this you can make via an UV-map
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Re: Texturing

Post by Anakin »

Thx a lot i just found XSI Basic tut and what should i say here a result:
Hidden/Spoiler:
Image
so i think everything is working but there are still lots of questions
Hidden/Spoiler:
Warum sind da diese schwarzen Striche auf der oberen Kante?? Meine tga Datei war ein einfaches gitter so wie das:
Image
i used cubic but when i played a bit with the functions i found the texture editor. and there i saw my object. i could move all parts of the model. in the background was the picture (tga) but i don't know how to use this function. do you understand me?? if not i'm looking to get a picture of this.



So how can i make textures like this (i mean the texture all the points..)
Hidden/Spoiler:
Image
naru i think you're right it was something with UV can you explain me how this works??

i don't have xfire but i can give you my e-mail
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Re: Texturing

Post by naru1305 »

youre right anakin,you need UV mapping, cause that is why youve got these black stripes.
ANDEWEGET has made some realy good and helpful video tutorials about the basics in xsi and about UV-mapping.
ithink you sould watch this video and then ask again, if there any questions again.
Hidden/Spoiler:
Es wäre sehr hilfreich, wenn du dir xfire runterladen würdest, denn so kannst du mit GT members chatten und es hilft oft mehr als die antworten hier (probleme können besser geklärt werden,da man im gespräch ist und es besser umschreiben kann). mir hats sehr geholfen, obwohl ich anfangs sehr skeptisch war. ich will dich zu nichts drängen, doch dies ist ein gut gemeinter rat von mir und für einen angehenden modeler sehr hilfreich
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Re: Texturing

Post by Anakin »

Ok thx much i will have a looks at the video.

i renamed the topic name because i didn't want to have such a lot of topics.

i just started a project. you may have seen my drawings.

TI Vulture:
Hidden/Spoiler:
Image
i may download?? XFire
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Re: Ti Vulture Project and Problems

Post by naru1305 »

hey, that looks like a realy good start! is this your first model?
and yes, you should download xfire
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Re: Ti Vulture Project and Problems

Post by Anakin »

Hi yes it's my first one. before nothing worked. it looked bad or the program crashed and all was deleted...

So here the final picture. now i will see how to texture.
Hidden/Spoiler:
Image
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Re: Ti Vulture Project and Problems

Post by naru1305 »

yeah, looks realy good, keep it up :thumbs:
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Re: Ti Vulture Project and Problems

Post by Anakin »

i haven't understand much (=nothing)

so can you explain how to do this very easy??

==EDIT==

there is something really going bad i tried to export the untextured tivulture and the mshex crashed :( :cry:

==EDIT==

here you go the first complete version so it's a kind of beta texture.
next step i'll try to export
Hidden/Spoiler:
Image

==EDIT==

so here my first problem after exporting i opened msh with mshviewer.

there is no texture on my tie and some parts are at the wrong place.

i klicked on I (to look what name my texture has maybe it was changed) and found this.
Hidden/Spoiler:
File: ivulturebeta.msh, Size: 99.11719 K bytes


Material 1: 'Scene_Material'
Material 2: 'Retina1'
Material 3: 'Mouth'
Material 4: 'Boxes1'
Material 5: 'Pupil1'
Material 6: 'Blue1'
Material 7: 'Teeth1'
Material 8: 'Scene_Material1'
Material 9: 'Skin1'
Material 10: 'Armor'
Material 11: 'Material'
Material 12: 'Material1'
Material 13: 'Material2'
Material 14: 'Material3'
Material 15: 'Material4'
Material 16: 'Material5'
Material 17: 'Material6'
Material 18: 'Material7'
Material 19: 'Material8'
Material 20: 'Material9'
Material 21: 'Material10'
Material 22: 'Material11'
Material 23: 'Material12'
Material 24: 'Material13'
Material 25: 'Material14'
Material 26: 'Material15'
Material 27: 'Material16'
Material 28: 'Material17'
Material 29: 'Material18'
Material 30: 'Material19'
Material 31: 'Material20'
Material 32: 'Material21'
Material 33: 'Material22'
Material 34: 'Material23'
Material 35: 'Material24'
Material 36: 'Material25'
Material 37: 'Material26'
Material 38: 'Material27'
Material 39: 'Material28'
Material 40: 'Material29'
Material 41: 'Material30'
Material 42: 'Material31'
Material 43: 'Material32'
Material 44: 'Material33'

Points 2573
Triangles 1754
Photo show about what i did
Hidden/Spoiler:
Image


==EDIT==
Hidden/Spoiler:
Image
next step:

adding glow effect with Mshtool 4
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Re: Tie Vulture Project and Problems

Post by naru1305 »

hey, it is quite awesome, like the engine :D
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Re: Ti Vulture Project and Problems

Post by CalvaryCptMike »

Anakin wrote: there is something really going bad i tried to export the untextured tivulture and the mshex crashed :( :cry:
Wow that's really cool. :) You can't export untextured models in meshex3, they have to be textured. :wink:
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Re: Tie Vulture Project and Problems

Post by Anakin »

thx to all of you
CalvaryCptMike wrote:
Anakin wrote: there is something really going bad i tried to export the untextured tivulture and the mshex crashed :( :cry:
Wow that's really cool. :) You can't export untextured models in meshex3, they have to be textured. :wink:
nope i already exported other untextured things and it worked (the dog from XSI)
naru1305 wrote:hey, it is quite awesome, like the engine :D
yeah i'm looking to make an engine tail like you do for your shadow but i don't know how it works.

so i'm watching your thread very carefully.

for the first time the glow effect will do
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Re: Tie Vulture Project and Problems

Post by CalvaryCptMike »

Anakin wrote: nope i already exported other untextured things and it worked (the dog from XSI)
Really? It says in the readme for meshex that you can't do that. :? Oh well, it's looking good anyways :mrgreen: .
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Re: Tie Vulture Project and Problems

Post by Anakin »

thx


i need someone who can make ingame pics pls
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Re: Tie Vulture Project and Problems

Post by naru1305 »

Anakin wrote:thx


i need someone who can make ingame pics pls
which ingame pics? from your model?
i could do that, BUT you can do this too. you only need to press the control (in german Strg) and the print (in german Druck) button the same time. but then you can only make one pic, close battlefront,open paint (or an ther programm) press paste(einfügen) and save it.

the EASY way is: download XFire and you can make so many screenshots as you want, without any other programm, only press the same key-combination :D you can make ingame videos, too :music:
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Re: Tie Vulture Project and Problems

Post by DarthD.U.C.K. »

you can also simply press "Druck" for 2 second ingame and battlefront will save the screen as .tga-file in gamedata\screenshots.
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Re: Tie Vulture Project and Problems

Post by Anakin »

really??

i know how to make ingame screenshots the problem is to make the model run in BFII
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Re: Tie Vulture Project and Problems

Post by DarthD.U.C.K. »

well in your latest post you asked whether somebody could take ingame screenshots...
that leads to the tought that the model works but for some reason you cant take screens of it.

about the problems with exporting: there are countiess threads about issues when exporting with meshex, maybe you canh find a solution in one of them.
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Re: Tie Vulture Project and Problems

Post by Anakin »

Oh no thats solved.

a new question.

i imported a RC and an ARC trooper.

i want the ARC helmet and the poludron.

can i unfreeze them?? i selected the parts and deleted the rest. but if i texture it i have some problems because XSI wants to have the same Tga for the poludron and the helmet but i didn't want
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