*WIP* Mygeeto: Storm
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- trainmaster611
- Sith Lord

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Elmo
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- trainmaster611
- Sith Lord

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Heres a link:
http://starwars.wikia.com/wiki/Tri-droid
This is for relative size and its obviously not the same thing or anywhere near a spider droid!


http://starwars.wikia.com/wiki/Tri-droid
This is for relative size and its obviously not the same thing or anywhere near a spider droid!

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Elmo
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Protector_Pulch
And what about putting the whole "CIS-vehicle-issue" on hold, doing the republic vehicle first (what was it's name ?), and resuming the whole thing when the Republic one is completely done. If the Republic Vehicle causes great problems/is impossible to do (and that's not unlikely, mapping never has been easy), you could steer clear of new vehicles at all or even make a no-vehicles map.
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Elmo
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Xavious
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Darth_Z13
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Re: RE: Re: WIP* Mygeeto
trainmaster611 wrote:Commander Bacta
- minilogoguy18
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RE: Re: RE: Re: WIP* Mygeeto
ask doofi for the ut-at, its his model and textures and all that, its just in majins map, majin didnt make that model at all.
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Elmo
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- minilogoguy18
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Elmo
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Elmo
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Ok I asked Doofi, he said yes i can use it,
But after Majin is done with it.. (which is what i want)
Ok so I've finished realigning the bridges.. and i decided to make the bridge a bit smaller... I wont' be putting cps on the flanking bridges, because too many AI spawn there.. and i want most of them focused on the bridge...
With Schizo's help I may be able to do what Schizo is doing for his Saleucami map... I can have one gamemode be with the regular sides... and the other gamemode be iwth Majin's sides...
Happy Fusion?
Ok so I've finished realigning the bridges.. and i decided to make the bridge a bit smaller... I wont' be putting cps on the flanking bridges, because too many AI spawn there.. and i want most of them focused on the bridge...
With Schizo's help I may be able to do what Schizo is doing for his Saleucami map... I can have one gamemode be with the regular sides... and the other gamemode be iwth Majin's sides...
Happy Fusion?
- trainmaster611
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Elmo
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- PR-0927
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O.K., I think you should all know about this, from my RotE #4 thread:
- PR-0927/Majin Revan
O.K., bad news. t551 doesn't know how to get the turrets working completely. So, I requested both Qdin and Psych0fred to help, whichever one helps us. Here is what I said to Psych0fred when he was offline (MSN Live Messenger):
hey fred
how's it going?
well, i have a request for you
basically, t551 and doofi and i would be grateful if you could finish off doofis utat
the story behind it = doofi made the ut-at (a splendid model if i may say so), but he has no modeling knowledge outside making the actual shape and skin
so t551 took the model to fix it up, add nodes, get the turrets working, etc
he scaled it
added bones i think
and nodes
but when he got to the turrets, he couldnt get them working. we dont know too many others who are knowledgeable about vehicle models. this model has been in production since june/july of 2006. itd be very appreciated if you could help us out with the model and fix it up
t551 was also working on the odf file, just so he could test it in game. we decided on (although i was going to tweak it anyways), one pilot with the main two guns, one gunner up top, and one gunner for each of the four small guns on the back (the way it is all supposed to be). he sent me the files and a .txt file describing the dilemma. as he put it, he has "reached his wit's end."
please contact me about this
i have wanted to have this great vehicle in my map for ages now, and my map has been put on the backburner for months as well. many modders also would like to get their hands on doofis utat too
my e-mail address is [email protected]
id be very grateful if you assisted us and also if you could send me an e-mail on whether or whether not you could help
- PR-0927/Majin Revan
- PR-0927/Majin Revan
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Elmo
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- valiant
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Elmo
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Protector_Pulch

