Battlefront Extreme V1.0!!!

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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ARC_Commander
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Re: Battlefront Extreme Beta - Re-uploaded

Post by ARC_Commander »

All right, loud and clear: AI Hero Support Mod DOES conflict with this mod.

Could someone give me the code for enabling AI heroes, so I can integrate it with BFX?
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Re: Battlefront Extreme Beta - Re-uploaded

Post by Caleb1117 »

Here ya go.
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Re: Battlefront Extreme Beta - Re-uploaded

Post by ARC_Commander »

Thanks. Now to copy and paste this into every mission lua in the game... [grumbles]

EDIT: Oh, man. Wow. That's a load of work. I can't do that. So no AI hero support, sorry. But here's a surprise for you all: the DL-18's in-game:
Last edited by ARC_Commander on Mon Jan 07, 2008 7:40 pm, edited 1 time in total.
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Re: Battlefront Extreme Beta - Re-uploaded

Post by Maveritchell »

No smiley-only posts please, negah.
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Re: Battlefront Extreme Beta - Re-uploaded

Post by Daft-Punk »

:cry: *Sniff* i'm so h-happy! W-w-w-WAHAHAHAHAHAAAAAAAAAAA!!!!!!!!! :runaway: THATS SWEET!!!!!!!!!! :faint:

Tavyix!!! YOUR ROCK!!
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Re: Battlefront Extreme Beta - Re-uploaded

Post by XxDepredationxX »

I don't know if that counts as postin on caps but, yea that rocks. Looks real good!
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Re: Battlefront Extreme Beta - Re-uploaded

Post by Guzonjin Sin »

Got It Working :mrgreen: :mrgreen: :mrgreen:
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Re: Battlefront Extreme Beta - Re-uploaded

Post by Adjuntant_Reflex »

Yay he got it to work! :D
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Re: Battlefront Extreme Beta - Re-uploaded

Post by ARC_Commander »

Should I replace the space transport class with a Heavy Starfighter class?

LAAT Gunship --> V-19 Torrent (ARC-170 is really the heavy starfighter, V-19 is more of a multipurpose)
HMP Gunship --> Geonosian Starfighter (all I can think of at the moment)
ATR-6 Transport --> B-Wing
Imperial Trooptrans --> Darth Vader's TIE
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Re: Battlefront Extreme Beta - Re-uploaded

Post by lt prudii »

id say yes, i prefere more of a in space battle, and having like five to six units in one ship... and they dont really do much, beside ram into the capital ships :roll:

so yes switch um
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Re: Battlefront Extreme Beta - Re-uploaded

Post by Taivyx »

Daft-Punk wrote:Tavyix!!! YOUR ROCK!!
What about my rock? :P
Lol

I like the element of strategy transport classes give to the game, so I say you should keep them
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Re: Battlefront Extreme Beta - Re-uploaded

Post by Guest »

sorry for the smiley post (thought smileys would say enough)

could you keep the transports and add the new fighters, if not you could keep the transports on some maps and replace them on the other maps
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Re: Battlefront Extreme Beta - Re-uploaded

Post by ARC_Commander »

I've decided to remove the transports. They weren't really used for space combat, anyways, in Star Wars. They're still available for modders to use, they're just renamed.

EDIT: Just got an awesome idea. I'll make a new side, "alt", that has the Heavy Starfighters in it. I'll load the heavy starfighters on some maps and the transports on others.
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Re: Battlefront Extreme Beta - Re-uploaded

Post by MandeRek »

Cool, i think heavy starfighters will be cool. Can you maybe post a list of all of them from all teams?
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Re: Battlefront Extreme Beta - Re-uploaded

Post by ARC_Commander »

All right, here's a list of all the starfighters and their roles:

Alliance:

A-Wing = interceptor
X-Wing = multipurpose - interceptor
Y-Wing = multipurpose - bomber
B-Wing = heavy interceptor / Rebel Lamba-class shuttle = transport

Alliance starfighters have very powerful torpedoes, but aren't particularly fast.

CIS:

Tri-fighter = interceptor
Vulture droid = interceptor
Grievous fighter = multipurpose - bomber
Geonosian fighter = interceptor - multipurpose / Droid gunship = transport / bomber

CIS starfighters are extremely fast, for the most part, but their lack of shielding and low health compensates.

Imperial:

TIE interceptor = interceptor
TIE fighter = multipurpose - interceptor
TIE bomber = bomber
Darth Vader's TIE = interceptor - multipurpose / Trooptrans = transport

Imperial starfighters are very fast - although less than the CIS - but the lack shields. I might replace the Darth Vader TIE with the TIE defender, it's causing the munger to crash.

Republic:

Jedi Starfighter = interceptor
V-Wing starfighter = interceptor - multipurpose
ARC-170 starfighter = heavy multipurpose - bomber
V-19 starfighter = multipurpose / LAAT gunship = transport / multipurpose

Not much to say here.
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Re: Battlefront Extreme Beta - Re-uploaded

Post by Guest »

ARC_Commander wrote:EDIT: Just got an awesome idea. I'll make a new side, "alt", that has the Heavy Starfighters in it. I'll load the heavy starfighters on some maps and the transports on others.
thats right what i want :thumbs:
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Re: Battlefront Extreme Beta - Re-uploaded

Post by Achronos-117 »

Yeah, know if theres only a way for more intense space battles......hey wait, how bout you up the unit count depending on the map? Like there would be only about 20-30 people in an urban map while for bigger maps maybe double the size
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Re: Battlefront Extreme Beta - Re-uploaded

Post by MandeRek »

That list looks great so far ARC.... I'm having some progress on those heroes... Will pm you if i've got ingame screens ok?
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Re: Battlefront Extreme Beta - Re-uploaded

Post by Adjuntant_Reflex »

Yeah I wanna see more screenshots,looking good so far nice job :thumbs:
Last edited by Adjuntant_Reflex on Tue Dec 04, 2007 11:49 am, edited 2 times in total.
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Re: Battlefront Extreme Beta - Re-uploaded

Post by Achronos-117 »

Which map?
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