4 errors in my Bfront2.log [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Bob
Brigadier General
Brigadier General
Posts: 633
Joined: Thu May 27, 2010 4:28 am
Location: at home

4 errors in my Bfront2.log [Solved]

Post by Bob »

1. what means
Hidden/Spoiler:
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\ConnectivityGraphFollower.cpp(382)
No valid positions for type [SOLDIER] radius [0.70] in node [Hub18]
and how can I fix this?
2. same question with
Hidden/Spoiler:
Message Severity: 2
c:\battlefront2\main\battlefront2\source\ListPool.h(92)
List pool is full; raise count from 60 to at least 73
3. same thing with
Hidden/Spoiler:
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Util\RedSceneManager.cpp(680)
too many objects of class 2 are being rendered
and 4.
Hidden/Spoiler:
Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedRenderer.cpp(2195)
Out of space in matrix pool!
CT-26-6958_Hevy
Rebel Sergeant
Rebel Sergeant
Posts: 193
Joined: Sat Jul 10, 2010 5:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Behind enemy lines

Re: 4 .log questions

Post by CT-26-6958_Hevy »

The first 3 are not the abd ones, the 4. is not good for your map
Bob
Brigadier General
Brigadier General
Posts: 633
Joined: Thu May 27, 2010 4:28 am
Location: at home

Re: 4 .log questions

Post by Bob »

I know, but what does the game want from me???
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: 4 .log questions

Post by DarthD.U.C.K. »

thge main message is: you are overdoing it
thats the meaning of the errors, somehow battlefront has problems rendering everything you put in the map
Bob
Brigadier General
Brigadier General
Posts: 633
Joined: Thu May 27, 2010 4:28 am
Location: at home

Re: 4 .log questions

Post by Bob »

ok, but what could it be?
is it dangorous to use 250 AI per side (with UberMode) or is it possible to set the memory pool sizes to high, or could it be a huge ammount of explosions?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: 4 .log questions

Post by DarthD.U.C.K. »

i rather think its an mapobject-issue, too many units and effects would crash the map after some minutes
Bob
Brigadier General
Brigadier General
Posts: 633
Joined: Thu May 27, 2010 4:28 am
Location: at home

Re: 4 .log questions

Post by Bob »

i reduced the unit count a bit and now it works. does anyone know the max number of units you can have on a map at one time? (i'm talking about the .lua line "units = <insert_number>,")
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: 4 .log questions

Post by DarthD.U.C.K. »

i dont think that was your problem. if the number in the lua would be too high the map wouldnt even launch.
Bob
Brigadier General
Brigadier General
Posts: 633
Joined: Thu May 27, 2010 4:28 am
Location: at home

Re: 4 .log questions

Post by Bob »

then it would be the number of effects, that would explain why the map crashed only if i watched at the main battlefield... the skydomeexplosions also count as effects i guess?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: 4 .log questions

Post by DarthD.U.C.K. »

yes
Bob
Brigadier General
Brigadier General
Posts: 633
Joined: Thu May 27, 2010 4:28 am
Location: at home

Re: 4 .log questions

Post by Bob »

i seted (is that correct?) the units back to 250 (on each side) and removed some explosions from the sky and everything works fine, thanks :bowdown:

note to myself: never use two skydomeexplosion geometries
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: 4 .log questions

Post by DarthD.U.C.K. »

Bob wrote:i seted (is that correct?)
well, no, its actually set;set;set
Bob
Brigadier General
Brigadier General
Posts: 633
Joined: Thu May 27, 2010 4:28 am
Location: at home

Re: 4 .log questions

Post by Bob »

thanks again, I'm always doing hard with irregular verbs...
Post Reply