2. same question with
4 errors in my Bfront2.log [Solved]
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Bob
- Brigadier General

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4 errors in my Bfront2.log [Solved]
1. what means
and how can I fix this?
2. same question with
3. same thing with
and 4.
Hidden/Spoiler:
2. same question with
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
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CT-26-6958_Hevy
- Rebel Sergeant

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Re: 4 .log questions
The first 3 are not the abd ones, the 4. is not good for your map
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Bob
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Re: 4 .log questions
I know, but what does the game want from me???
- DarthD.U.C.K.
- Master of the Force

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Re: 4 .log questions
thge main message is: you are overdoing it
thats the meaning of the errors, somehow battlefront has problems rendering everything you put in the map
thats the meaning of the errors, somehow battlefront has problems rendering everything you put in the map
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Bob
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Re: 4 .log questions
ok, but what could it be?
is it dangorous to use 250 AI per side (with UberMode) or is it possible to set the memory pool sizes to high, or could it be a huge ammount of explosions?
is it dangorous to use 250 AI per side (with UberMode) or is it possible to set the memory pool sizes to high, or could it be a huge ammount of explosions?
- DarthD.U.C.K.
- Master of the Force

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Re: 4 .log questions
i rather think its an mapobject-issue, too many units and effects would crash the map after some minutes
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Bob
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Re: 4 .log questions
i reduced the unit count a bit and now it works. does anyone know the max number of units you can have on a map at one time? (i'm talking about the .lua line "units = <insert_number>,")
- DarthD.U.C.K.
- Master of the Force

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Re: 4 .log questions
i dont think that was your problem. if the number in the lua would be too high the map wouldnt even launch.
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Bob
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Re: 4 .log questions
then it would be the number of effects, that would explain why the map crashed only if i watched at the main battlefield... the skydomeexplosions also count as effects i guess?
- DarthD.U.C.K.
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Bob
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Re: 4 .log questions
i seted (is that correct?) the units back to 250 (on each side) and removed some explosions from the sky and everything works fine, thanks
note to myself: never use two skydomeexplosion geometries
note to myself: never use two skydomeexplosion geometries
- DarthD.U.C.K.
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Re: 4 .log questions
well, no, its actually set;set;setBob wrote:i seted (is that correct?)
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Bob
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Re: 4 .log questions
thanks again, I'm always doing hard with irregular verbs...
