Textures are distorted ingame

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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elfie
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Textures are distorted ingame

Post by elfie »

I made a model in XSI and applied two textures using the UV mapping method. I then exported it with Repsharpshooter's meshex. The textures then showed up completley different than they were in XSI ingame. Here is a picture of what they looked like in XSI:
Hidden/Spoiler:
Image


and ingame:
Hidden/Spoiler:
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Re: textures are acting weird

Post by DarthD.U.C.K. »

did you freeze the uvs/the model?
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Re: textures are acting weird

Post by Caleb1117 »

You also might want to fix the giant-ism
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Re: textures are acting weird

Post by elfie »

Yes I did click on freeze.
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Re: textures are acting weird

Post by tsurugi13 »

I just had this same thing happen, but I couldn't find the feeze UV button so I exported as an obj and imported it into a new scene and it worked! You have to re-add the nulls though.
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Re: textures are acting weird

Post by Eagle Eye »

to freeze try:
click on the model => click transform on the right side => choose freeze all transforms
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Re: textures are acting weird

Post by tsurugi13 »

Eagle Eye wrote:to freeze try:
click on the model => click transform on the right side => choose freeze all transforms
I'm pretty sure that only works on poly transforms, not UV transforms.
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Re: textures are acting weird

Post by FragMe! »

You can also do a freeze within the texture editor, highlight the polys in the editor that you want to freeze go to the edit pull down and press freeze.
From personal experience this will sometimes make the selected polies disappear, they are not gone just close and reopen the editor and they will be back quirk of XSI I guess (or me)
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Re: textures are acting weird

Post by elfie »

What I did was I followed Wazmol's tutorial on how to texture in XSI. I selected my object and under Edit on the right hand column I clicked freeze. Here is a pic if you want to see what I did visually:
Hidden/Spoiler:
Image
I also freezed to get rid of the green box around my object. Is that the same freezing you guys are talking about or is it something else? And also I freezed multiple times is that okay?
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Re: textures are acting weird

Post by DarthD.U.C.K. »

you can click Freeze M before exporting and see what happens
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Re: textures are acting weird

Post by elfie »

DarthD.U.C.K. wrote:you can click Freeze M before exporting and see what happens
Did that exactly as you suggested and nothing changed. It seems I only get a weird result when I use a yellow and black texture for some reason. I have UV mapped several times before and had everything work out fine.
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Re: textures are acting weird

Post by Caleb1117 »

Export the model as a .obj, then open a new scene, and re-import.
Make a new dummyroot, and export it like you normally would for MshEx.
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Re: textures are acting weird

Post by elfie »

Ok, I will try that. It sounds like it should work.
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Re: textures are acting weird

Post by tsurugi13 »

elfie wrote:Ok, I will try that. It sounds like it should work.
It did for me. I had the same problem.
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