Skeleton Root Scale?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Bac-Talan
Captain
Captain
Posts: 487
Joined: Wed Nov 30, 2005 8:14 pm

Skeleton Root Scale?

Post by Bac-Talan »

I found this in vader's ODF:
SkeletonRootScale = "1.25"
Does anyone know what this does?
I'm thinking it would scale up the model if changed?
Is that right?
Koolaid7g
Rebel Sergeant
Rebel Sergeant
Posts: 218
Joined: Wed Mar 01, 2006 4:14 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

RE: Skeleton Root Scale?

Post by Koolaid7g »

You're right, it scales the skeleton up or down. Like for Yoda, the scale is .34, or a third of the natural skeleton size. However, I'm not sure if the model itself is affected by this...
^Destroyer^

RE: Skeleton Root Scale?

Post by ^Destroyer^ »

Try it, look what happens. If vader turns out all funny post a picture of it :lol:

^Destroyer^
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

RE: Skeleton Root Scale?

Post by The_Emperor »

Make a dwarf Vader :P Man it would be fun if it scaled down the model
Vyse
General
General
Posts: 776
Joined: Sun Aug 28, 2005 5:01 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Vyse »

I might not work because the animation combo can pull the model back to it's original size.

I tried shrinking yoda's after giving him a larger animation and the combo stretched him. :(
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

I'm pretty sure that says "scale the default skeleton up to this amount" -- why do I say that? Becuase any model that uses custom animations only uses a few custom anims. So, let's say Vader's skeleton is 1.25x bigger than a normal unit's. Adding SkeletonRootScale = "1.25" scales the root skeleton to the same size as Vader's so he can use all the standard anims.
Vyse
General
General
Posts: 776
Joined: Sun Aug 28, 2005 5:01 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Vyse »

So basicly it's all about the animations scale? Someone would have to make a script to shrink the animation or something.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

For combos, yeah. It *should* be okay with standard animations. That is--- if you're not using combos, you should be able to scale a regular trooper up or down.
Bac-Talan
Captain
Captain
Posts: 487
Joined: Wed Nov 30, 2005 8:14 pm

Post by Bac-Talan »

I tried with both a regular trooper and vader. For the regular trooper, nothing happened. For vader, I took out his lightsaber and he shrunk to normal trooper size...
:?
Any idea how I could fix this or why it happens?
Post Reply