Map munge problem

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Anakin
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Map munge problem

Post by Anakin »

Can someone tell me what this means and how i can fix this? i donwloaded the Bespin maps a while ago
Hidden/Spoiler:
ERROR[PC_modelmunge MSH\bes2_bldg_chamber_shaft.msh]:AddSegment(bes2_bldg_chamber_shaft:shadowvolume): shadow mesh edge 548 / 668 is invalid (edge next == twin == 549)
WARNING[PC_modelmunge MSH\bes2_bldg_court2.msh]:bes2_bldg_court2 has 1503 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
1 Errors 1 Warnings

ERROR[PC_texturemunge world1\besX.tga]:TextureMunge(besx:11x11x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\besX.tga]:TextureMunge(besx:11x11x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world2\bespinX.tga]:TextureMunge(bespinx:103x102x1): Must have power of two dimensions!
ERROR[PC_texturemunge world2\bespinX.tga]:TextureMunge(bespinx:103x102x1): Must have power of two dimensions!
[continuing]
4 Errors 0 Warnings

ERROR[levelpack bes1.req]:Could not open munged\pc\bes_fly_cloudcar.anims for input. DOS reports:
No such file or directory
ERROR[levelpack bes1.req]:Could not open munged\pc\bes_fly_cloudcar.anims for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack bes1.req]:Could not open munged\pc\bes_fly_cloudcar.anims for input. DOS reports:
No such file or directory
ERROR[levelpack bes1.req]:Could not open munged\pc\bes_fly_cloudcar.anims for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack bes2.req]:Could not open munged\pc\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
ERROR[levelpack bes2.req]:Could not open munged\pc\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack bes2.req]:Could not open munged\pc\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
ERROR[levelpack bes2.req]:Could not open munged\pc\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings
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Locutus
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Re: Map munge problem

Post by Locutus »

ERROR[PC_modelmunge MSH\bes2_bldg_chamber_shaft.msh]:AddSegment(bes2_bldg_chamber_shaft:shadowvolume): shadow mesh edge 548 / 668 is invalid (edge next == twin == 549)
WARNING[PC_modelmunge MSH\bes2_bldg_court2.msh]:bes2_bldg_court2 has 1503 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
1 Errors 1 Warnings
You'd need to edit the model. But errors like this shouldn't crash your game.

ERROR[PC_texturemunge world1\besX.tga]:TextureMunge(besx:11x11x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\besX.tga]:TextureMunge(besx:11x11x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge world2\bespinX.tga]:TextureMunge(bespinx:103x102x1): Must have power of two dimensions!
ERROR[PC_texturemunge world2\bespinX.tga]:TextureMunge(bespinx:103x102x1): Must have power of two dimensions!
[continuing]
4 Errors 0 Warnings
Every texture should have a resolution with the power of two dimensions, just like the error says.
But in this case, the two mentioned files are not necessary - you can simply delete them.

ERROR[levelpack bes1.req]:Could not open munged\pc\bes_fly_cloudcar.anims for input. DOS reports:
No such file or directory
ERROR[levelpack bes1.req]:Could not open munged\pc\bes_fly_cloudcar.anims for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack bes1.req]:Could not open munged\pc\bes_fly_cloudcar.anims for input. DOS reports:
No such file or directory
ERROR[levelpack bes1.req]:Could not open munged\pc\bes_fly_cloudcar.anims for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack bes2.req]:Could not open munged\pc\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
ERROR[levelpack bes2.req]:Could not open munged\pc\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack bes2.req]:Could not open munged\pc\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
ERROR[levelpack bes2.req]:Could not open munged\pc\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings
"No such file or directory". Isn't that self-explanatory?
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AceMastermind
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Re: Map munge problem

Post by AceMastermind »

Hidden/Spoiler:
[quote]ERROR[levelpack bes1.req]:Could not open munged\pc\bes_fly_cloudcar.anims for input. DOS reports:
No such file or directory
ERROR[levelpack bes1.req]:Could not open munged\pc\bes_fly_cloudcar.anims for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack bes1.req]:Could not open munged\pc\bes_fly_cloudcar.anims for input. DOS reports:
No such file or directory
ERROR[levelpack bes1.req]:Could not open munged\pc\bes_fly_cloudcar.anims for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack bes2.req]:Could not open munged\pc\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
ERROR[levelpack bes2.req]:Could not open munged\pc\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack bes2.req]:Could not open munged\pc\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
ERROR[levelpack bes2.req]:Could not open munged\pc\bes2_carbon_forklift.anims for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings[/quote]
SWBF1 didn't require munged animations to have *.anims files, but SWBF2 does and it can't find them, just create the *.anims files for each animation.


EDIT
Here is the contents of the *.anims files:
bes_fly_cloudcar.anims

Code: Select all

ucft
{
	ANIM
	{
		"takeoff"
	}
}
bes2_carbon_forklift.anims

Code: Select all

ucft
{
	ANIM
	{
		"activate"
		"idle"
	}
}
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Anakin
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Re: Map munge problem

Post by Anakin »

:shock: animation i never made. is there a finished for use Bespin map?

If not i think there is an animation tut in the FAQ right?
Bob
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Re: Map munge problem

Post by Bob »

He doesn't want you to create animations, just .anims files. This can easily be done with notepad. You could also use the ones that come with the SWBF2 Mod Tools (or is there something wrong with them?).
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