Republic Commando WIP

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PRECISION
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Re: Republic Commando WIP

Post by PRECISION »

Wow wow wow, off topic but how in the world did I say diet dr pepper? lol :D
MileHighGuy
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Re: Republic Commando WIP

Post by MileHighGuy »

The site censors "curse words"
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Re: Republic Commando WIP

Post by Marth8880 »

Yep. Inappropriate/disallowed words are censored to "Diet Dr. Pepper."
PRECISION
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Re: Republic Commando WIP

Post by PRECISION »

Oops didn't know :/ I was expressing how awesome the model was. It won't happen again
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Nedarb7
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Re: Republic Commando WIP

Post by Nedarb7 »

Soon...
Hidden/Spoiler:
Image
Previously posted images are not the current build. Changes have been made to the texture and model.
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Kingpin
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Re: Republic Commando WIP

Post by Kingpin »

Nedarb7 wrote:Soon...
Hidden/Spoiler:
Image
Previously posted images are not the current build. Changes have been made to the texture and model.
fasbfab jabsflnab fau 2r81h59y :eek: WHEN :bowdown:

Please don't spam smilies. -Staff
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Anakin
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Re: Republic Commando WIP

Post by Anakin »

I'm really happy to see this :D
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Nedarb7
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Re: Republic Commando WIP

Post by Nedarb7 »

Released

-EDIT-
Time for some "extra" stuff. First off we have the vibroblade: New model (FP) and new texture;
Hidden/Spoiler:
ImageImage
Hidden/Spoiler:
ImageImageImageImageImageImage
First person model has specular and glow. (needs less glow)
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Anakin
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Re: Republic Commando WIP

Post by Anakin »

Wow thats great. If you like i may can give you the original vibroblade for reference :mrgreen:

Of you make the glowing texture darker it will glow in blue ;)
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Nedarb7
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Re: Republic Commando WIP

Post by Nedarb7 »

I've been working on the vibroblade attack animation, here is a video demonstrating the new animation:
Click Here

I also meant to post this video earlier:
Click Here
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Anakin
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Re: Republic Commando WIP

Post by Anakin »

very nice. Can you make it a little bit faster the animation?? he holds the vibro a bit too long infront of the helmet. (after he attacked)
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Nedarb7
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Re: Republic Commando WIP

Post by Nedarb7 »

Yup, I already had that in mind, as well as a few other problems. :wink:

-EDIT-
Back from the dead! Here's the vibroblade attack now:
Watch the video!

Changed 1st and 3rd person animations and it makes sparks on impact.

As far as this thread goes, this may be one of my last posts since the vibroblade was really the only Commando thing left.
Last edited by Nedarb7 on Wed Dec 10, 2014 10:35 pm, edited 1 time in total.
MileHighGuy
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Re: Republic Commando WIP

Post by MileHighGuy »

Awesome! that looks really punchy. I bet it will feel really satisfying to use. Also nice bionicle models.
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Re: Republic Commando WIP

Post by commanderawesome »

So THAT's what those are. :roll:
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Anakin
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Re: Republic Commando WIP

Post by Anakin »

Very nice. What fp anim is it?? Grenade??
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Nedarb7
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Re: Republic Commando WIP

Post by Nedarb7 »

It uses the bazooka first person animation bank.
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Anakin
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Re: Republic Commando WIP

Post by Anakin »

That's great. No rc has an bazooka.

But is it possible to have different bazooka fp anims for different sides?? Because the cis has one.
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Nedarb7
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Re: Republic Commando WIP

Post by Nedarb7 »

Unfortunately, no. But in this case I feel like there is a fairly good way around it. I'd suggest making a custom animation bank for that one droid that has a parent bank of the pistol. Maybe simply changing the animation bank to: CustomAnimationBank = "bazooka pistol" would work. Then for first person you make the droid fp model have only one arm, the left arm. Then you make the weapons for that droid have the right arm attached to them. That way you can sill get the offset of the bazooka fp animations while using the pistol fp animations.

Off-Topic: 600 posts! :D
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Anakin
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Re: Republic Commando WIP

Post by Anakin »

mh that's a good work around. I'll have a look at that
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