Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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AceMastermind
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Using a soldier for size reference in XSI

Post by AceMastermind »

Ipodzanyman wrote:Is there something I can use for refrence for size when making a model in XSI?
You can import a soldier mesh into your scene for size reference, the cheap but effective way to do it is by using the ZeroEditor feature to save as .obj file, then import that .obj file into your scene.
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Post by Penguin »

Unit = 1.98
ZE grid = 4.002
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Post by Ipodzanyman »

ok thanks, I'll try rescaling it :P
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Post by Caleb1117 »

Alittle WIP, for KotOR mods.
Image
Its one of those star maps Revan and Malak visited.
If only I knew how to make a hologram, I would make an open one.
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Post by Taivyx »

Looks interesting, even though I've never played KotOR
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Post by Maveritchell »

Caleb1117 wrote:Alittle WIP, for KotOR mods.

Its one of those star maps Revan and Malak visited.
If only I knew how to make a hologram, I would make an open one.
Look at the commandpost .odfs. It looks fairly straightforward, assuming that the geometry icons use isn't substantially different in setup than any other geometry.
com_bldg_controlzone wrote:HoloOdf = "com_holo_controlzone"
HoloImageGeometry = "com_icon_alliance alliance"
HoloImageGeometry = "com_icon_imperial empire"
HoloImageGeometry = "com_icon_republic republic"
HoloImageGeometry = "com_icon_CIS CIS"
HoloTurnOnTime = 2.2
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Post by JabbaLovesLava »

You can always just make a model of the hologram, make it semi-transparent and not give it a collision for the hologram part. Then you would be able to see and walk thru it, but it wouldnt move.
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Post by Caleb1117 »

Yea, But I do not have the skill to make a skin of that magnatude, and complexity.

@Maveritchell You know I never thought Of makeing it a CP... I might make an open variant for this.
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AT-OT

Post by AceMastermind »

AT-OT
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Post by Maveritchell »

Caleb1117 wrote:Yea, But I do not have the skill to make a skin of that magnatude, and complexity.

@Maveritchell You know I never thought Of makeing it a CP... I might make an open variant for this.
You don't necessarily need to make it a CP. I just posted that excerpt from the cp .odf because it incorporates a hologram into itself. You could probably paste similar code into any .odf and get it to have a hologram projection.
foefighter30

Post by foefighter30 »

this is my first successful/completed model lol, it's a lamp post, but i don't know enough about XSI to get a poly-count or to make it look solid...
Image

EDIT: its quite a bit off-scale but i haven't registered or whatever so i can't save it anyways
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Post by Penguin »

its polycount is 17
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Post by Taivyx »

Ah, a masterpiece again, Ace'.
Keep it up!
I notice no one's ever made an MT-AT (hint-hint-nudge-nudge)..........
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Post by Murdocr »

@foefighter30: to get scene info, press shift + s and then click on the stats tab (i think it's called stats). then click on "show scene info" and "show selection info"

to make it look solid, click on the part of the viewport which says wireframe, and you will be given a range of view options.
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Post by Syth »

Image

Heres the DL-18 I made for The Battlefront Project
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Post by Qdin »

most of it looks good, but I personally dislike the texture on the 'main' part of the gun, Syth..
Too distorted and looks pretty.... well - it's like the lines doesn't 'match' the borders
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Post by Galactic_Marine »

Okay...this isn't really textured...and I know there isn't much detail to it, but hey, I'm workin' on it.

Image
lieutenantcoda

Post by lieutenantcoda »

that could be a bust of some important guy, or it could be a bronzium bust of

The Lost Twenty
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Post by Snork »

If you made it larger and added some dents, scratches and a stone texture it'd make a pretty cool temple asset.
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Post by FragMe! »

Snork wrote:If you made it larger and added some dents, scratches and a stone texture it'd make a pretty cool temple asset.
Larger? In game it would be about 10 meters wide by 22 meters high (30 feet by 66 feet) :D
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