Vyse wrote:This is a really quick Clone Commando Mesh I threw together. It's a lot bulkier and beefed up compared to the regualr Clone Trooper. It needs skinning work but like I said its a really quick WIP and I am going to try to add a jet pack, but I don't know if I will have to envolope it if I merge a mesh to it. Anyways, any suggestions?
Beta Commando Unit Released!
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- Teancum
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Re: W.I.P. Delta 38
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Bobafett16
RE: Re: W.I.P. Delta 38
o.O Nice work Vyse
he looks really cool, keep up the GREAT work

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Qdin
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RE: Re: W.I.P. Delta 38
Nicely done, Vyse
I assume you can tell us in easy understandable english how to do in short steps? (just tell what buttons you pressed and what you selected etc. then we can figure it out easier all by ourselves - that would be on the The Greatest List
)
- Qdin
I assume you can tell us in easy understandable english how to do in short steps? (just tell what buttons you pressed and what you selected etc. then we can figure it out easier all by ourselves - that would be on the The Greatest List
- Qdin
- minilogoguy18
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RE: Re: W.I.P. Delta 38
its really easy, i explained it to him in 2 senetences, rig your model to the skeleton and replace override_texture with your model in the hierarchy then export, thats it.
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Vyse
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Re: RE: Re: W.I.P. Delta 38
Have you downloaded the Unit Template beta and read the Read Me. I am sure you understand XSI better than me. (I've only had it for 4 days) The read me is hard to understand yes, I would say its not in english either but it tells you exactly what to do. I still don't understand it fully.... I just got thrown off again a little by what minilogo just posted.Qdin wrote:Nicely done, Vyse![]()
I assume you can tell us in easy understandable english how to do in short steps? (just tell what buttons you pressed and what you selected etc. then we can figure it out easier all by ourselves - that would be on the The Greatest List)
- Qdin
>its really easy, i explained it to him in 2 senetences, rig your model to the skeleton and replace override_texture with your model in the hierarchy then export, thats it.
I rig the model CHECK, replace override_texture with your model in the hierachy..?
Do you mean that after I envolope it I have to move the bone_root under my mesh? Or are you saying replace the polymesh under override_texture with my poly mesh?
I was just going to envolpe my mesh and then fix the weights then export?
EDIT:
I am sorry, I just read your post again Minilogo.
I think what you were saying was that you remove there mesh of the trooper and just put yours in under the dummyroot and envolope then export.
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Lord-Bandu
Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Delta
Vyse wrote:Lord-Bandu wrote:"Back of the net" - Alan Partridge
......What? I don't get it?![]()
Explain please
Your not from the UK so you probably wont get it
Im basically saying 'good job'
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Vyse
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Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Delta
lol *tries to think of US way to say thank you*Lord-Bandu wrote:Vyse wrote:Lord-Bandu wrote:"Back of the net" - Alan Partridge
......What? I don't get it?![]()
Explain please
Your not from the UK so you probably wont get it
Im basically saying 'good job'
Can't think of a quote besides thanks!
- minilogoguy18
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. D
what i mean is delete override_texture and place your model under dummyroot and put bone_root under your model "replacing" override_texture in teh hierarchy.
- Teancum
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. D
So should we merge all parts of a mesh before importing into XSI, or do we place each mesh (I.E. a hand) in the heirarchy as well?
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Vyse
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Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.
You could bring in each part seperate but then you will have to envolope each part seperatly... Although I am not sure how it would work becuase minilogo just said the bone_root have to be under your mesh....Teancum wrote:So should we merge all parts of a mesh before importing into XSI, or do we place each mesh (I.E. a hand) in the heirarchy as well?
So I guess your mesh has to be merged..?
- Teancum
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE:
crap... Well that shoots the idea of converting any models since I can't UV map
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Bobafett16
