skin question????

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destos
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skin question????

Post by destos »

ok i have looked all over the forums and i got no dice so ive decided its time to come clean....

how do you add a custom texture to a unit with out making a custom side???? or is custom side the only way.... cause thats a pain lol
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Re: skin question????

Post by ryukaji »

you do have to make a custom side.
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destos
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Re: skin question????

Post by destos »

well..... this isnt good for me =P ... me get bad luck when it comes to custom sides... im still trying to fix the errors on my other custom side for a diffrent map =P
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Re: skin question????

Post by ryukaji »

Just follow the tutorials for sides and youll get the hang of it...
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Re: skin question????

Post by elfie »

You don't neccessarily have to have to make a custom side if you don't want to. You can just copy and paste a stock side into your sides folder, edit the skin, save it as a tga with no RLE compression, where it says all images change that to TGA Truevison Targa. Once it is saved go into the side.req and remove all the lines of the units/vehicles that are not being used in the map. Then go to your ABCc_con.lua or ABCg_con.lua the lua file corresponding to the era of the skin you edited. Once in the lua add this:

Code: Select all

dc:
to the SIDE/blablabla.lvl section so it looks like this:

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dc:SIDE/rep or cis or imp or whatever.lvl
munge with your side selected and you are all set. Hope this helped. :D
Last edited by elfie on Fri Sep 19, 2008 8:54 pm, edited 1 time in total.
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Re: skin question????

Post by ryukaji »

only thing with that is if your only editing 1 skin you have to have all the rest of the side loaded with, which takes up a lot of space and your map file will be bigger than it should , so unless your editing all the skins on a team....
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elfie
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Re: skin question????

Post by elfie »

ryukaji wrote:only thing with that is if your only editing 1 skin you have to have all the rest of the side loaded with, which takes up a lot of space and your map file will be bigger than it should , so unless your editing all the skins on a team....
I just said that because usually people do, I know I do. Plus If you have skins, why not edit odfs? I don't know anyone who if they skin/edit odf they only edit one character instead of all of them.
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destos
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Re: skin question????

Post by destos »

woooooo a time saver =D lol ty
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Re: skin question????

Post by Maveritchell »

elfie wrote:I just said that because usually people do, I know I do.
And it's a bad, bad, bad, lazy idea. Don't do it, anyone. You just added 150 MB to your map size for a texture! Whoopie!
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Re: skin question????

Post by Culvar »

Just load the one unit DC and the rest from the default side LVL. Also remove ALL lines in the side.req BESIDES the trooper you are editing the texture on. Then go into your map's sides folder and delete sideshell.lvl.
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destos
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Re: skin question????

Post by destos »

bah i just give up with sides.... no matter what i do my sides allways tend to crash my map .....

i fix one error from the game logg another pops up in its place.... even if it hs nothing to do with what i had changed..... so i give up.....
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Re: skin question????

Post by elfie »

Maveritchell wrote:
elfie wrote:I just said that because usually people do, I know I do.
And it's a bad, bad, bad, lazy idea. Don't do it, anyone. You just added 150 MB to your map size for a texture! Whoopie!
I think I misspoke. I ment to say that your side.req would only have lines of the units you are using. If you skin each unit on the side like I do, then your .req would look like this:

Code: Select all

"rep_inf_ep3_engineer"
        "rep_inf_ep3_jettrooper"
        "rep_inf_ep3_officer"
        "rep_inf_ep3_rifleman"
        "rep_inf_ep3_rocketeer"
        "rep_inf_ep3_sniper"   
A side with this amount of troops is still under 30MB and therefore you could still fit your map under 100MB uncompressed. I understand what you mean though mav, when people munge the entire side it does get anoying, but that wasn't what i meant :wink:
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Re: skin question????

Post by Deviss »

aslo you can add custom skins in a original side and to change the lua file for the map where you want to change the skins
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Re: skin question????

Post by Culvar »

Huh. It seems if you just put the soldiers mesh and skin in your data_***/worlds/***/msh it'll read that texture even on a unit being called by a default soldier.
All you need to do is make a object ODF, and then place it underground. And skins on default sides!
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