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trainmaster611
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Posts: 1779 Joined: Thu Aug 24, 2006 5:22 pm
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Post
by trainmaster611 » Mon Nov 20, 2006 10:51 pm
This is the V-wing ODF. I need to know how to make this part of the Imp side and how to increase its speed to interceptro speed and how to make it shoot like a jedi starfighter. I just need to know the changes in the ODF file to make
Code: Select all
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "rep_fly_vwing.msh"
[Properties]
LODPriorityMod = "2.5"
VehicleType = "fighter"
FLYERSECTION = "BODY"
HUDModel = "hud_Vwing_shape"
MapTexture = "v-wing_icon"
HealthTexture = "HUD_rep_jedistarfighter_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
MapViewMin = 750
MapViewMax = 750
// PathFollower Attributes
PathFollowerClass = "rep"
PathFollowerClass_CTF = "rep_flag"
PathFollowerBranchPaths = "6"
PathFollowerBranchMaxAngle = "60"
PathFollowerMinBranchDist = "190.0"
PathFollowerBranchRange = "1500"
SquadronFormation = "five-form"
SquadronFormation = "eschleft-form"
//-----------------------------------
GeometryName = "rep_fly_vwing"
AnimationName = "rep_fly_vwing"
//FirstPerson = "REP\repjedfi;rep_1st_cockpit_jedistarfighter"
//ForceMode = "1"
CollisionScale = "1.5"
CollisionThreshold = "5"
SquadronFormation = "five-form"
SquadronFormation = "eschleft-form"
//MaxHealth = "2250"
MaxHealth = "5000"
HealthType = "vehicle"
PilotSkillRepairScale = "0.04"
TakeoffTime = "1.0"
TakeoffSpeed = "10"
LandingTime = "1.0"
LandingSpeed = "8.5"
TakeoffHeight = "2"
LandedHeight = "0.9"
TimeRequiredToEject = "2.5"
EjectResistance = "0.01"
TimeTilReboard = "5.0"
ExplosionDestruct = "rep_fly_jedifighter_sc_exp"
WeaponName = "rep_weap_fly_vwing_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire_l1"
WEAPONSECTION = "1"
NextAimer = "-"
AimerNodeName = "hp_fire_r1"
AimerYawLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_l2"
AimerPitchLimts = "-90 90"
AimerYawLimts = "-90 90"
NextAimer = "-"
AimerPitchLimts = "-90 90"
AimerNodeName = "hp_fire_r2"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
PilotPosition = "hp_pilot"
PilotAnimation = "drive"
IsPilotExposed = "0"
WEAPONSECTION = "2"
AimerNodeName = "hp_fire_l1"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_r1"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
WeaponName ="rep_weap_fly_vwing_ptorpedo"
WeaponAmmo = "0"
ThrustEffect = "com_sfx_exhaust_jedistarfighter"
ThrustAttachPoint = "dummyroot"
ThrustAttachOffset = "0.0 0.6708 -4.3443"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "1.4"
ThrustEffectScaleStart = "0.55"
ThrustEffect = "com_sfx_exhaust_jedistarfighter"
ThrustAttachPoint = "dummyroot"
ThrustAttachOffset = "0.0 -0.3247 -4.3443"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "1.4"
ThrustEffectScaleStart = "0.55"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.0 0.6708 -4.3443"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.0 -0.3247 -4.3443"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.0 0.6708 -4.3443"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.2"
ContrailEffectMaxScale = "1.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.0 -0.3247 -4.3443"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.2"
ContrailEffectMaxScale = "1.8"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_fly_vwing_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "-2.0 2.0 -1.5"
ChunkSpeed = "8.0"
ChunkUpFactor = "2.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "rep_fly_vwing_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "-2.0 2.5 2.0"
ChunkSpeed = "10.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "rep_fly_vwing_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "2.0 -2.0 1.5"
ChunkSpeed = "12.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "rep_fly_vwing_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 -1.5"
ChunkSpeed = "6.0"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.05"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
// SPARK
DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = "65"
DamageStopPercent = "5"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"
// SMOKE
DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = "55"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"
// FLAME
DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
EnergyBar = 60
EnergyAutoRestore = 7.5
EnergyBoostDrain = 20
EnergyTrickDrainSingleTap = 15
EnergyTrickDrainDoubleTap = 30
FirstPersonFOV = "52"
CockpitTension = "22"
PitchRate = 1.0
PitchFilter = 6.0
PitchFilterDecel = 6.0
PitchBuildupMultiplier = 1.0
TurnRate = 0.75
TurnFilter = 6.0
TurnFilterDecel = 6.0
TurnBuildupMultiplier = 1.0
BankAngle = "0.8"
BankFilter = "3.5"
LevelFilter = "1.5"
LevelFilterLanding = "5"
RollRate = "3.15"
PCPitchRate = "15"
PCSpinRate = "15"
PCTurnRate = "25"
EyePointOffset = "0.0 1.0 -2.0"
TrackCenter = "0.0 2.5 -8.0"
CollisionScale = "1.5"
TiltValue = "5"
AimTension = "20.0"
MoveTensionX = "2.10"
MoveTensionY = "2.3 12.0"
MoveTensionZ = "4.25"
BlurEffect = "0.9"
BlurStart = "40"
FOVEffect3rd = "90"
FOVEFFectMinCamOffset3rd = "0.0 4.0 5.0"
FOVEFFectMaxCamOffset3rd = "0.0 4.0 -14.0"
FOVEffect1st = "90"
Acceleraton = "40"
MinSpeed = "35"
MidSpeed = "70"
MaxSpeed = "95"
BoostAcceleration = "60"
BoostSpeed = "130"
TrickRollSpeed = "5"
TrickFlipSpeed = "5"
TrickSideRollStrafeSpeed = "30"
TrickFlipCameraDetach = "0.24"
TrickSideRollCameraDetach = "0.48"
CollisionThreshold = "5"
VOUnitType = 130
EngineSound = "rep_fly_vwing_engine_parameterized"
TakeoffSound = "rep_fly_vwing_take_off"
LandSound = "rep_fly_vwing_land"
HurtSound = "r2_damage"
TurnOnSound = "rep_fly_vwing_turn_on"
TurningOffSound = "rep_fly_vwing_turn_off"
TurnOffSound = "rep_fly_vwing_airbrakes_off"
TurnOffTime = "1.5"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
RepMusic = "rep_vehicle"
CisMusic = "cis_vehicle"
MusicSpeed = "0.3"
MusicDelay = "3"
Cockpit1stPersonSound = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound = "rep_inf_com_space_chatter"
FoleyFXGroup = "metal_foley"
BoostSound = "rep_fly_vwing_shift_up_property 0.11 1"
BoostSound = "rep_fly_vwing_shift_up_property 0.52 1"
BoostSound = "rep_fly_vwing_shift_up_high_property 0.71 1"
BoostSound = "rep_fly_vwing_shift_down_property 0.21 0"
BoostSound = "rep_fly_vwing_shift_down_property 0.71 0"
TrickSound = "rep_fly_vwing_roll" //Played when the flyer performs a roll
FlipSound = "rep_fly_vwing_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
//MinSpeed = "35" = .23
//MidSpeed = "70" = .54
//MaxSpeed = "95" = .63 contrails at .7
//BoostSpeed = "150"[/size]
fat_walrus
Post
by fat_walrus » Mon Nov 20, 2006 11:05 pm
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "rep_fly_vwing.msh"
[Properties]
LODPriorityMod = "2.5"
VehicleType = "fighter"
FLYERSECTION = "BODY"
HUDModel = "hud_Vwing_shape"
MapTexture = "v-wing_icon"
HealthTexture = "HUD_rep_jedistarfighter_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
MapViewMin = 750
MapViewMax = 750
// PathFollower Attributes
PathFollowerClass = "rep"
PathFollowerClass_CTF = "rep_flag"
PathFollowerBranchPaths = "6"
PathFollowerBranchMaxAngle = "60"
PathFollowerMinBranchDist = "190.0"
PathFollowerBranchRange = "1500"
SquadronFormation = "five-form"
SquadronFormation = "eschleft-form"
//-----------------------------------
GeometryName = "rep_fly_vwing"
AnimationName = "rep_fly_vwing"
//FirstPerson = "REP\repjedfi;rep_1st_cockpit_jedistarfighter"
//ForceMode = "1"
CollisionScale = "1.5"
CollisionThreshold = "5"
SquadronFormation = "five-form"
SquadronFormation = "eschleft-form"
//MaxHealth = "2250"
MaxHealth = "5000"
HealthType = "vehicle"
PilotSkillRepairScale = "0.04"
TakeoffTime = "1.0"
TakeoffSpeed = "10"
LandingTime = "1.0"
LandingSpeed = "8.5"
TakeoffHeight = "2"
LandedHeight = "0.9"
TimeRequiredToEject = "2.5"
EjectResistance = "0.01"
TimeTilReboard = "5.0"
ExplosionDestruct = "rep_fly_jedifighter_sc_exp" WeaponName = "rep_weap_fly_jedifighter_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire_l1"
WEAPONSECTION = "1"
NextAimer = "-"
AimerNodeName = "hp_fire_r1"
AimerYawLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_l2"
AimerPitchLimts = "-90 90"
AimerYawLimts = "-90 90"
NextAimer = "-"
AimerPitchLimts = "-90 90"
AimerNodeName = "hp_fire_r2"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
PilotPosition = "hp_pilot"
PilotAnimation = "drive"
IsPilotExposed = "0"
and this near the bottom
Code: Select all
Acceleraton = 50.0
MinSpeed = 35.0
MidSpeed = 80.0
MaxSpeed = 105.0
BoostSpeed = 170.0
//StrafeSpeed = 6.5
somethin like that. I might have the aimer nodes off
trainmaster611
Sith Lord
Posts: 1779 Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
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Location: Building a railway to Coruscant
Contact:
Post
by trainmaster611 » Thu Nov 23, 2006 2:36 pm
Ok that helps me finish almost everything
Only thing left is how to make it an imp fighter
Epena
Old School Staff
Posts: 1176 Joined: Fri Oct 21, 2005 2:33 pm
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Post
by Epena » Thu Nov 23, 2006 2:40 pm
Spawn it in the gcw attackers cp?
trainmaster611
Sith Lord
Posts: 1779 Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:
Post
by trainmaster611 » Thu Nov 23, 2006 2:46 pm
You mean you don't have to change the files to imp anything? You can just leave it as part of the rep side?
Syth
General
Posts: 784 Joined: Thu Apr 13, 2006 8:46 pm
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Post
by Syth » Thu Nov 23, 2006 11:25 pm
yes as long as you load it into the script.
Qdin
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Post
by Qdin » Fri Nov 24, 2006 5:09 am
I made the script-parts smaller
This way it's easier to read
and to browse etc.
trainmaster611
Sith Lord
Posts: 1779 Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:
Post
by trainmaster611 » Tue Nov 28, 2006 10:51 pm
Is this right?
Code: Select all
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "rep_fly_vwing.msh"
[Properties]
LODPriorityMod = "2.5"
VehicleType = "fighter"
FLYERSECTION = "BODY"
HUDModel = "hud_Vwing_shape"
MapTexture = "v-wing_icon"
HealthTexture = "HUD_rep_jedistarfighter_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
MapViewMin = 750
MapViewMax = 750
// PathFollower Attributes
PathFollowerClass = "rep"
PathFollowerClass_CTF = "rep_flag"
PathFollowerBranchPaths = "6"
PathFollowerBranchMaxAngle = "60"
PathFollowerMinBranchDist = "190.0"
PathFollowerBranchRange = "1500"
SquadronFormation = "five-form"
SquadronFormation = "eschleft-form"
//-----------------------------------
GeometryName = "rep_fly_vwing"
AnimationName = "rep_fly_vwing"
//FirstPerson = "REP\repjedfi;rep_1st_cockpit_jedistarfighter"
//ForceMode = "1"
CollisionScale = "1.5"
CollisionThreshold = "5"
SquadronFormation = "five-form"
SquadronFormation = "eschleft-form"
//MaxHealth = "2250"
MaxHealth = "5000"
HealthType = "vehicle"
PilotSkillRepairScale = "0.04"
TakeoffTime = "1.0"
TakeoffSpeed = "10"
LandingTime = "1.0"
LandingSpeed = "8.5"
TakeoffHeight = "2"
LandedHeight = "0.9"
TimeRequiredToEject = "2.5"
EjectResistance = "0.01"
TimeTilReboard = "5.0"
ExplosionDestruct = "rep_fly_jedifighter_sc_exp"
WeaponName = "rep_weap_fly_jedifighter_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire_l1"
WEAPONSECTION = "1"
NextAimer = "-"
AimerNodeName = "hp_fire_r1"
AimerYawLimts = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_l2"
AimerPitchLimts = "-90 90"
AimerYawLimts = "-90 90"
NextAimer = "-"
AimerPitchLimts = "-90 90"
AimerNodeName = "hp_fire_r2"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
PilotPosition = "hp_pilot"
PilotAnimation = "drive"
IsPilotExposed = "0"
WEAPONSECTION = "2"
AimerNodeName = "hp_fire_l1"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_r1"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
WeaponName ="rep_weap_fly_vwing_ptorpedo"
WeaponAmmo = "0"
ThrustEffect = "com_sfx_exhaust_jedistarfighter"
ThrustAttachPoint = "dummyroot"
ThrustAttachOffset = "0.0 0.6708 -4.3443"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "1.4"
ThrustEffectScaleStart = "0.55"
ThrustEffect = "com_sfx_exhaust_jedistarfighter"
ThrustAttachPoint = "dummyroot"
ThrustAttachOffset = "0.0 -0.3247 -4.3443"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "1.4"
ThrustEffectScaleStart = "0.55"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.0 0.6708 -4.3443"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.0 -0.3247 -4.3443"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.0 0.6708 -4.3443"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.2"
ContrailEffectMaxScale = "1.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.0 -0.3247 -4.3443"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.2"
ContrailEffectMaxScale = "1.8"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_fly_vwing_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "-2.0 2.0 -1.5"
ChunkSpeed = "8.0"
ChunkUpFactor = "2.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "rep_fly_vwing_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "-2.0 2.5 2.0"
ChunkSpeed = "10.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "rep_fly_vwing_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "2.0 -2.0 1.5"
ChunkSpeed = "12.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "rep_fly_vwing_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 -1.5"
ChunkSpeed = "6.0"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.05"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
// SPARK
DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = "65"
DamageStopPercent = "5"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"
// SMOKE
DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = "55"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"
// FLAME
DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
EnergyBar = 60
EnergyAutoRestore = 7.5
EnergyBoostDrain = 20
EnergyTrickDrainSingleTap = 15
EnergyTrickDrainDoubleTap = 30
FirstPersonFOV = "52"
CockpitTension = "22"
PitchRate = 1.0
PitchFilter = 6.0
PitchFilterDecel = 6.0
PitchBuildupMultiplier = 1.0
TurnRate = 0.75
TurnFilter = 6.0
TurnFilterDecel = 6.0
TurnBuildupMultiplier = 1.0
BankAngle = "0.8"
BankFilter = "3.5"
LevelFilter = "1.5"
LevelFilterLanding = "5"
RollRate = "3.15"
PCPitchRate = "15"
PCSpinRate = "15"
PCTurnRate = "25"
EyePointOffset = "0.0 1.0 -2.0"
TrackCenter = "0.0 2.5 -8.0"
CollisionScale = "1.5"
TiltValue = "5"
AimTension = "20.0"
MoveTensionX = "2.10"
MoveTensionY = "2.3 12.0"
MoveTensionZ = "4.25"
BlurEffect = "0.9"
BlurStart = "40"
FOVEffect3rd = "90"
FOVEFFectMinCamOffset3rd = "0.0 4.0 5.0"
FOVEFFectMaxCamOffset3rd = "0.0 4.0 -14.0"
FOVEffect1st = "90"
Acceleraton = "40"
MinSpeed = "35"
MidSpeed = "70"
MaxSpeed = "95"
BoostAcceleration = "60"
BoostSpeed = "130"
TrickRollSpeed = "5"
TrickFlipSpeed = "5"
TrickSideRollStrafeSpeed = "30"
TrickFlipCameraDetach = "0.24"
TrickSideRollCameraDetach = "0.48"
CollisionThreshold = "5"
VOUnitType = 130
EngineSound = "rep_fly_vwing_engine_parameterized"
TakeoffSound = "rep_fly_vwing_take_off"
LandSound = "rep_fly_vwing_land"
HurtSound = "r2_damage"
TurnOnSound = "rep_fly_vwing_turn_on"
TurningOffSound = "rep_fly_vwing_turn_off"
TurnOffSound = "rep_fly_vwing_airbrakes_off"
TurnOffTime = "1.5"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
RepMusic = "rep_vehicle"
CisMusic = "cis_vehicle"
MusicSpeed = "0.3"
MusicDelay = "3"
Cockpit1stPersonSound = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound = "rep_inf_com_space_chatter"
FoleyFXGroup = "metal_foley"
BoostSound = "rep_fly_vwing_shift_up_property 0.11 1"
BoostSound = "rep_fly_vwing_shift_up_property 0.52 1"
BoostSound = "rep_fly_vwing_shift_up_high_property 0.71 1"
BoostSound = "rep_fly_vwing_shift_down_property 0.21 0"
BoostSound = "rep_fly_vwing_shift_down_property 0.71 0"
TrickSound = "rep_fly_vwing_roll" //Played when the flyer performs a roll
FlipSound = "rep_fly_vwing_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
//MinSpeed = "35" = .23
//MidSpeed = "80" = .54
//MaxSpeed = "105" = .63 contrails at .7
//BoostSpeed = "170"
fat_walrus
Post
by fat_walrus » Thu Nov 30, 2006 8:51 pm
Try it and tell me watcha think