*SIGH* I spent 20 minutes earlier today to respond to this one... then it signed me out so I had to relog in.. and all in my post was lost - and I couldn't 'jump back' and copy/paste
- so editting this one until I say I'm done (so I don't lose everything :twisted: )
I'll prolly repeat most I said earlier then
Ace, I really don't know much about the EULA, but I know Fred do. I've learn tmost of this from him as we've discussed it alot of times - just for the fun of it
Remember a year ago? I think it was Sean who had scripted the XSI Mod Tools' .MSH* exporter and posted somewhere that he had sent the exporter to Softimage so they could release it. Yes, they DO need their permission as it's a company who developed it, and it's made as a part of SDK (unofficial SDK

) It basically means that they have to judge if freeware for their free program is worth it, or if they got paid enough.. they weren't as they only thought the Full XSI Exporter would make people buy Softimage XSI. This is very important to understand, as it's a company and needs to be run - and used.
I doubt you would've done otherwise, though. Maybe released it after a year (they've prolly deleted or forgot.. -_-')
About the exporter, I even think you - Ace - were one of those who took the topic up again, wondering what actually happened to our so called XSI Mod Tools Exporter.
Now, one thing I don't really get...
They just wrote a script that was compatible with the modeling software the were running and used it. Am I right? The script is distributed with the SWBF 1 mod tools, and has absolutely nothing to do with softimage beyond being an add-on for one of their programs.
They didn't just write one, they also wrote one for XSI Mod Tools for modders, unfortunately Softimage wasn't paid enough to actually feel like an investment to release freeware like Valve paid waaay more than you'd ever know to make Softimage freely release exporters for their freeware programs so none had to buy it.. if I were softimage... lol
Can you please rephrase this line you said below?
"or they neglected to inform us of the restrictions on the addon, Liability -> Pandemic, AFAIK) so we can go ahead and make our own msh exporter."
Everyone can make an exporter, yes - but that's not a part of a business as Pandemic and/or LucasArts are, and it's definately not a part of SDK. I'm pretty sure there's a big difference as converting from/to files isn't the same as transfering files in various ways with various data between applications.
now for my questions.. what does 'neglected' mean? restriction is something which is preventing you from something, right? what's Liability, something about lying?

and what does AFAIK mean?
And I noticed how strange your later post where... I didn't really see your point in there - honestly - as I don't see how that was a summarization of your post (your large post didn't give me that kind of message at all)
What annoys me, though - is that you either editted it from a bigger post to a small one, and you post in CAPS!
- if you can't stand a good discussion, don't step into it if you can't take it any other way than posting in caps (and even repeating yourself without adding new content

)
Btw, you never really gave out a 'proof' as a link to a XSI forum isn't concidered a real proof..

Maybe they have plug-ins and importers/exporters, but aren't those custom made for personal reasons? Note what I said before.. there's a difference in a company, business and personal use. Pandemic is a company, SDK is business - go figure it out. They're not against people from making their own exporters, though - noone ever said that. it's just really difficult when you aren't a part of the Company or have access to the codes/scripts or whatever is needed..
"it's not personal, it's business.."
can't wait to see your respond, Ace
Mini, I didn't notice any of those kinds of files before in Valve games, just .MDL* I think.. there were also MD2, MD3 I think they were for Quake Series.. heh - you've fiddled more with Valve ^^
done editting..
