Transparent Objects
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- Fierfek
- High General

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Transparent Objects
How do I make an object (a mine, to be specific) near-invisible? I want it about 50% transparent.
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Labj
- Sith

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Re: Transparent Objects
It should be with the alpha chanel.
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YaNkFaN
- Field Commander

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Re: Transparent Objects
I don't think you can do 50% transparency unless you do it in XSI you can make a windowy look with a good texture and
http://www.gametoast.com/forums/viewtop ... 05#p217405
actually come to think of it does anyone know if by making a 50% transparent alpha channel on the image will that make the msh 50% transparent in game?
http://www.gametoast.com/forums/viewtop ... 05#p217405
actually come to think of it does anyone know if by making a 50% transparent alpha channel on the image will that make the msh 50% transparent in game?
- Maveritchell
- Jedi Admin

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Re: Transparent Objects
Flagging an image for transparency just means that the mesh will read in an alpha channel for that texture. It is entirely up to the darkness of the alpha channel as to how transparent you want something.YaNkFaN wrote:I don't think you can do 50% transparency unless you do it in XSI you can make a windowy look with a good texture and
http://www.gametoast.com/forums/viewtop ... 05#p217405
actually come to think of it does anyone know if by making a 50% transparent alpha channel on the image will that make the msh 50% transparent in game?
- Fluffy_the_ic
- Hoth Battle Chief

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Re: Transparent Objects
Take an eraser at 50% opacity to a mine texture. Then hexedit transparency by opening up the msh with a hexeditor and then searching the text string "HBATRB" and changing the 04 00 00 00 00 00 00 00 to 04 00 00 00 04 00 00 00
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obiboba3po
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Re: Transparent Objects
yup the "clearness" of the alpha channel will determine how invisible it is. for example, you can make a window (transparent) with a window pane around it and have the border completely visible all as one tex with an alpha channel.Maveritchell wrote:Flagging an image for transparency just means that the mesh will read in an alpha channel for that texture. It is entirely up to the darkness of the alpha channel as to how transparent you want something.YaNkFaN wrote:I don't think you can do 50% transparency unless you do it in XSI you can make a windowy look with a good texture and
http://www.gametoast.com/forums/viewtop ... 05#p217405
actually come to think of it does anyone know if by making a 50% transparent alpha channel on the image will that make the msh 50% transparent in game?
