No texture in the ZE and SWBF

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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abrobin
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Joined: Wed Jul 09, 2008 11:46 am

No texture in the ZE and SWBF

Post by abrobin »

I have a big problem and i hope somebody can help me.

My texture looks very bad...
Hidden/Spoiler:
Image
What make i wrong?

Please help
YaNkFaN
Field Commander
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Re: No texture in the ZE and SWBF

Post by YaNkFaN »

i'm not an XSI person but i do know that that object has no texture and that you need to add a texture to it check the forums for tutorials on how to UV and adding texture that may help
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ANDEWEGET
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Re: No texture in the ZE and SWBF

Post by ANDEWEGET »

texture is power of two?(128x128, 256x256, 512x512...etcc.)?
abrobin
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Re: No texture in the ZE and SWBF

Post by abrobin »

the texture is 512x512

In Xsi I use only Phong to make the texture...
In XSi i can see my object complete but in ZE it have no texture an I copy the MSH/TGA in MSH File and t ODF in the ODF File
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