Can a .option file do this?

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jangoisbaddest
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Can a .option file do this?

Post by jangoisbaddest »

I'm using Darth D.U.C.K.'s Venator hallway assets, and I want to be able to make different objects that have different panels exposed. What I would like to know is this: can a .option file designate a specific .tga file "invisible", or do I have to make new images with alpha channels and go through that whole song and dance?
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Re: Can a .option file do this?

Post by Master_Ben »

I'm 99% sure that the answer is no. I can't think of where this would've been used in a stock map, so it probably wouldn't be able to.
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Re: Can a .option file do this?

Post by myers73 »

it might be able to, look at the rebel soldiers, they use overide textures, im pretty sure tahts half the option file, and half the overide texture statement in the odf.
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Re: Can a .option file do this?

Post by DarthD.U.C.K. »

its a (wrong) myth that you can give everything an override texture by making an msh.option with "-keepmaterial override_texture" it. to be able to use the override textureline in the odf you first need to call the actual object in xsi "override_texture" the msh.option is only needed for letting battlefront notice that

jango, you can also tell me which pannels you want to be removed an ill export new mshs without them then
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Re: Can a .option file do this?

Post by jangoisbaddest »

DarthD.U.C.K. wrote:its a (wrong) myth that you can give everything an override texture by making an msh.option with "-keepmaterial override_texture" it. to be able to use the override textureline in the odf you first need to call the actual object in xsi "override_texture" the msh.option is only needed for letting battlefront notice that

jango, you can also tell me which pannels you want to be removed an ill export new mshs without them then
Thanks for the offer! But actually, I just figured out how to make a completely transparent texture. Sorry to bother you all...I was just hoping there was a shortcut.
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