Issue with custom loadscreens [Solved]

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wishihadaname
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Issue with custom loadscreens [Solved]

Post by wishihadaname »

I used the loadscreen adding program and everything seems to have worked correctly however i'm still getting the default loadscreen. The only thing I can think of the the dementions of the picture 512X1024 however those are all powers of 2 so I don't think that should be a problem. Any ideas? What should I look for to see were the mistake is?
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Re: Issue with custom loadscreens

Post by Darth_Spiderpig »

Are you sure the load folder from you data_***/LVL_PC folder is in your worlds addon folder?
Did you add the

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	ReadDataFile("dc:load\\common.lvl")
line in the LUA?
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Re: Issue with custom loadscreens

Post by AQT »

Also, your loadscreen texture has to be a power of two square too if I can recall from Zerted's tutorial.
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Re: Issue with custom loadscreens

Post by Darth_Spiderpig »

AQT wrote:Also, your loadscreen texture has to be a power of two square too if I can recall from Zerted's tutorial.
Ah, yes.
Like 512x512 :yes:
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Re: Issue with custom loadscreens

Post by wishihadaname »

Thanks guys, I got the pic to display but now its got all these funky colors on it, I don't recall the sky having purple streaks or the ATTE being covered in blue dots...
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Re: Issue with custom loadscreens [Solved]

Post by IndianaJoe »

when that happend to me on my map, i just copied the non-funky-colors one and paste it over the funky-colored one, then save and munge, it should solve it.
(if you've played Geonosis canyons and seen the loadscreen, when I first converted it, it had a HUGE purple mark in the sky, and blue and yellow everywhere.)
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How do I convert a .jpg to a working .tga

Post by wishihadaname »

I am using a .jpg I got from the TCW episode guide for Landing at Point Rain as my loading screen. I copied the chunk I needed into a 512X512 new .tga file, did some rescaling, added my name to it, flattened, added to map and munged. However when its ingame it has all these psychodelic colors and its really ticking me off. When I open the .tga with gimp though the colors are gone. I get no popups in the munger that tell me its the wrong format. I assume I missed something while I was converting the .jpg, could someone please shine some light on the inner workings of .tga files, what kind of color scheme I need, and how to properly convert a .jpg into a .tga?

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Re: How do I convert a .jpg to a working .tga

Post by Maveritchell »

The problem is that you used Zerted's load screen application instead of adding it manually. You can either do it manually or, as was already mentioned in your earlier topic;
IndianaJoe wrote:when that happend to me on my map, i just copied the non-funky-colors one and paste it over the funky-colored one, then save and munge, it should solve it.
(if you've played Geonosis canyons and seen the loadscreen, when I first converted it, it had a HUGE purple mark in the sky, and blue and yellow everywhere.)
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Re: How do I convert a .jpg to a working .tga

Post by wishihadaname »

Thats the problem though, I did copy and paste over the oddly colored one and its still oddly colored.
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Re: How do I convert a .jpg to a working .tga

Post by Deviss »

easy using irfan view you can convert format :wink:
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Re: How do I convert a .jpg to a working .tga

Post by Maveritchell »

wishihadaname wrote:Thats the problem though, I did copy and paste over the oddly colored one and its still oddly colored.
There is no such thing as a "wrong tga format" that causes what you're having. You can, as I just said, set up the loadscreen manually as well.

I suspect when you are copying-and-pasting, you're pasting a file with an older timestamp over one with a newer one, and as a result it's not munging. In any case, you will never go wrong if you simply follow the load screen tutorial rather than trying the application.
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Re: How do I convert a .jpg to a working .tga

Post by myers73 »

yeah the tut is quite simple...just follow the steps one at a time
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