That was July 10thLord-Bandu wrote:Yea I will be doing...tho i need to sort thro all my files 1st..so gimme abit of time.
Battle Above Endor Map Announcement (Part 2) - By XWingGuy
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xwingguy
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Ace_Azzameen_5
- Jedi

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Of course, credit needs to given to the original maker, and you should probably ask first. Someone posted on the xwuap forums that it's ok to use all them if credit is given, it's best to make sure. The XWA community is for the most part located here the XWA Upgrade forums. Also, some xwa opts are conversions from Warlords models made by Eville Jedi.
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Chamboozer
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delta_602
- Teancum
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Protector_Pulch
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Silent_Decimator
XWA ships convertible to BF2? nice, if i remember right(or maybe i don't) there is a millenium falcon there too with cockpit and all the stuff, plus there should be some TIE's.
or maybe i'm talking about the wrong game.
and by the way, the problem with those rep gunships in GCW, did those get fixed?
or maybe i'm talking about the wrong game.
and by the way, the problem with those rep gunships in GCW, did those get fixed?
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Rekubot
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xwingguy
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Sniper_eye
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Alpha
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yoyam
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xwingguy
I've had a little trouble working it out but the main idea is to control the heavy guns. stupid AI problems.
I got some of the tantive doors working again thanks to astute. (so they don't crash the map.)
I've also been working out stuff so (hopefully) AI flyers don't run into as many things.
Something I meant to say....can't remember though...
I got some of the tantive doors working again thanks to astute. (so they don't crash the map.)
I've also been working out stuff so (hopefully) AI flyers don't run into as many things.
Something I meant to say....can't remember though...
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Schizo
One thing I think would be really cool, if you could somehow implement it, is have each critical system affect some element of gameplay. For example, right now, you've got it set up so that destroying life support will slowly drain the health of the people onboard the ship. I think it'd be cool if you could make it so if say, the communications array is destroyed, the radio messages and stuff you hear in your fighter stop transmitting. Or if you destroy the sensors array, then the mini-map goes all static-y and you can't see any ships or anything. That'd add a really cool element to the gameplay, and make the critical systems seem more... important. Because right now, since none of them do anything (aside from the auto-turret mainframe and shield generator), and they just seem useless. Giving them actual functions that affect the gameplay would make them worth defending/attacking. Of course, I'm not sure whether any of it is possible, it would definitely be cool.
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Protector_Pulch
And destruction of the Engines would cause the main reactor to overload, so there're explosions, lightining and plasma everywhere in the corridors around the corresponding system, blocking the way from one half of the ship to the other.
PS:
I think it would be useless to disable radio messages and so on, for they don't affect gameplay at all.
PS:
I think it would be useless to disable radio messages and so on, for they don't affect gameplay at all.
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Chamboozer
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Jedi_Trooper
Chamboozer's ideas make sense.. as for making each critical system affect something may be a little much.. especially the engine idea by Protector_Pulch.. too much to do there i think.. but Schizo's idea about destroyer the sensor array and making the mini map all screwy actually makes alot of sense i think..
