beware of falling at-ats...

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Bantha55
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beware of falling at-ats...

Post by Bantha55 »

My map crashes when an at-at is destroyed.The fall-animation of it doesn´t work....

Log says this:
Hidden/Spoiler:
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4210)
Walker 'imp_walk_atat' skeleton does not contain FootBoneLeft 'bone_l_toe'!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4219)
Walker 'imp_walk_atat' skeleton does not contain FootBoneLeft 'bone_r_toe'!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4210)
Walker 'imp_walk_atat' skeleton does not contain FootBoneLeft 'bone_l_toe'!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityWalker.cpp(4219)
Walker 'imp_walk_atat' skeleton does not contain FootBoneLeft 'bone_r_toe'!
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Re: beware of falling at-ats...

Post by Xavious »

Post the rest of the log as well.
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Bantha55
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Re: beware of falling at-ats...

Post by Bantha55 »

i can´t do it it´s to big for the limit...but can you tell me what i need for the at-at falling animation?
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Re: beware of falling at-ats...

Post by FragMe! »

The ATAT has two sets of amin files make sure all are copied to you munged directory.
Secondly are you spawing these as vehicles or command posts or self-piloted units.

As I learned using the ATATs anims for the bantha if they are not spawned as a vehicle it will crash the map the first time it dies unless it is self-piloted.
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Bantha55
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Re: beware of falling at-ats...

Post by Bantha55 »

they are vehicles with commando post abilities
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