DC-15 carbine problems [SOLVED]
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ARC_Commander
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DC-15 carbine problems [SOLVED]
I'm working on sides for a Cato Neimoidia map, and there are a couple problems regarding the DC-15 carbine.
1. Whenever I'm using the carbine, a floating carbine icon appears on the screen. How do I get rid of this? [SOLVED]
2. Could someone give me the textured version? Right now, I'm using the untextured one, and it's not pretty. [SOLVED]
1. Whenever I'm using the carbine, a floating carbine icon appears on the screen. How do I get rid of this? [SOLVED]
2. Could someone give me the textured version? Right now, I'm using the untextured one, and it's not pretty. [SOLVED]
Last edited by ARC_Commander on Sat Apr 14, 2007 10:07 pm, edited 2 times in total.
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Darth_Z13
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RE: DC-15 carbine problems
1. Put HudTag = "0" in your ODF, for example:
Code: Select all
[WeaponClass]
ClassParent = "com_weap_inf_pistol"
GeometryName = "rep_weap_inf_pistol.msh"
[Properties]
GeometryName = "rep_weap_inf_pistol"
HighResGeometry = "rep_1st_weap_inf_pistol"
OrdnanceName = "rep_weap_inf_pistol_ord"
HudTag = "0"
//******************************************************
//*************** SOUND ****************
//******************************************************
MuzzleFlash = "small_muzzle_flash"
FlashColor = "80 80 255 255"
FlashLength = 0.025
FlashColor = "100 100 255 255"
FlashLength = 0.025
FlashLightColor = "220 220 255 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
FireSound = "imp_weap_inf_pistol_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = ""
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = "com_weap_energy_refilled"
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
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ARC_Commander
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RE: DC-15 carbine problems
Thanks, it works. 
Now for that textured model...
Now for that textured model...
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MasterYoda91
RE: DC-15 carbine problems
Where can you download the dc15? Is there a good place to get lots of source files?
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ARC_Commander
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RE: DC-15 carbine problems
Someone sent it to me, I don't remember who. If you Google around, you might find it - I've found lots of stuff on Filefront like that.
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Syth
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RE: DC-15 carbine problems
Do you have a texure called "noIcon"
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ARC_Commander
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RE: DC-15 carbine problems
I believe I do...
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Jawa_Killer
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RE: DC-15 carbine problems
open the .msh and look for the textures......it uses the rep pistol texture.....both.....noicon and _real
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ARC_Commander
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RE: DC-15 carbine problems
It works! Thanks all! 
