SetUp teams in shipped maps? [Solved]

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nobody3
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SetUp teams in shipped maps? [Solved]

Post by nobody3 »

Hi, in my other topic I already learned to edit default mod tools map's side's with lua script.
My question is how would I do this on original swbf2 maps.Things I want to do are mainly just changing units(for example remove some of them)
I already seen new custom era topic but it's not what I'm looking for plus I need version 1.3 for it which is useless because there are no engineers in it and I want to stay on 1.0 version.
I already tried rewriting "readdata" thing in default modtools map lua but there were no command posts and i could not spawn plus the map was upside down(?)
Please don't send me other topic links I've seen most of them already but they didn't help me much.
Marth8880
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Re: SetUp teams in shipped maps?

Post by Marth8880 »

If you're talking about overwriting the stock sides, you'd basically follow the tutorial on how to edit shipped maps, minus anything about addmes or sides or whatever. In other words, you'd create a new project, copy over all of the stock mission scripts, edit the scripts as you need, munge the project with common checked in VisualMunge, copy your new mission.lvl from data_ABC\_LVL_PC\, and paste it into GameData\data\_lvl_pc\, overwriting the old mission.lvl, AFTER backing it up.
nobody3
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Re: SetUp teams in shipped maps?

Post by nobody3 »

oh ok i tried all of that except mission lvl thing ill try it out thanks for reply
EDIT: Problem solved
to anyone who wonders how I solved it was just opening tantive lua and copying all the text with ctrl+a and pasting it over ABC lua then munging and voila =D
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