Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Caleb1117
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Re: Model showcase thread Part II

Post by Caleb1117 »

Working on the V-wing Airspeeder.

Image
Image
Image

Not easy, I was only able to find 3 reference pictures, though, it only makes sense, it was only in one game, AFAIK.
Still got some detail to add, and I need to thin out the wing tips more, but then it's down to texturing, merging it into one mesh, scaling it, and adding nulls.
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Re: Model showcase thread Part II

Post by MandeRek »

God, you're great!!! So glad to see you again moddeling Caleb! :D
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Re: Model showcase thread Part II

Post by Caleb1117 »

:D Thanks, good to be back at it, I guess it's my hobby, I can't think of much else I enjoy as much.
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Re: Model showcase thread Part II

Post by Teancum »

K, now that's just awesome. You rock Caleb!
:eek:
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Re: Model showcase thread Part II

Post by Fingerfood »

Caleb1117 wrote:Working on the V-wing Airspeeder.
Hidden/Spoiler:
Image
Image
Image
Not easy, I was only able to find 3 reference pictures, though, it only makes sense, it was only in one game, AFAIK.
Still got some detail to add, and I need to thin out the wing tips more, but then it's down to texturing, merging it into one mesh, scaling it, and adding nulls.
:| It was only in Rogue Squadron?
Nice work. It looks almost real.
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Re: Model showcase thread Part II

Post by Maveritchell »

A (more or less) finished T-16 Skyhopper:
Image
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Re: Model showcase thread Part II

Post by trainmaster611 »

Looks great! :P Isn't the base texture from the munificent or some other stock space ship? :lol:
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Re: Model showcase thread Part II

Post by Maveritchell »

trainmaster611 wrote:some other stock space ship? :lol:
Yep. :P I cheat and use a lot of SWBF textures as bases.
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Re: Model showcase thread Part II

Post by RepSharpshooter »

Looks sweet maveritchell :thumbs:

Will it make it's way into dmi by chance? :) You could also use it as a dome model on mos eisly.
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Re: Model showcase thread Part II

Post by Caleb1117 »

Whew, been spending some time on this one, UV's where a pain in some places.

I still need to make a custom texture for the cockpit piece, but that shouldn't take long.

Image
Image
Image
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Is it to "busy"? I was kinda worried about that.

Big thanks to Billy Joel the "Piano Man" for keeping me company while I modeled. :music:

@Mav: Wicked Skyhopper, that would be fun in DMI. Oh and it's not cheating, or if it is, your not alone. :P The V-wing texture I'm using is a edited version of the K-wing texture, it was perfect really.
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Nice models, Mav and Caleb! I got a new house in DMI, it's a small building, but it may take up too much space.
Full view:
Image

"Backyard":
Image

Yes, I did darken a texture I found on google, yes I did steal Rep's idea of an obstacle course, Yes, there is a terrain cutter, yes I'm probably going to be over the poly limit, no it's not finished yet.
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Re: Model showcase thread Part II

Post by Caleb1117 »

Looks interesting. :)

Oh and I highly doubt your going over the poly limit, how many tri's (triangles) does the building have?
Incase you don't know how to find out, in XSI, hit Ctrl + Enter, Tri's are under the components section.
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Re: Model showcase thread Part II

Post by AlexSecura »

Maveritchell wrote:A (more or less) finished T-16 Skyhopper:
Image
That model looks great.Love it
Are you able to model a T4 Shuttle? :-)
http://starwars.wikia.com/wiki/Lambda-c ... 4a_shuttle

@ Caleb:The same to you,nice Models.really cool.
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Re: Model showcase thread Part II

Post by Teancum »

@ Caleb -- Dude, the V-Wing looks top notch :thumbs: One question though? Is it possible/are you planning on being able to see the pilot?
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Re: Model showcase thread Part II

Post by Caleb1117 »

Teancum wrote:@ Caleb -- Dude, the V-Wing looks top notch :thumbs: One question though? Is it possible/are you planning on being able to see the pilot?
I'm texturing the canopy now, I could have it that way, if you want.
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Re: Model showcase thread Part II

Post by Teancum »

That would be awesome :bowdown:
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Re: Model showcase thread Part II

Post by Caleb1117 »

The texturing, She is finished!

Image

Not a stone's throw away from completion now, I'll add some transparency, to the cockpit texture, and model a simplistic interior thing, that will be seen through the glass.
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

:eek: :bowdown: That's AMAZING.
Also, caleb, it's 7828 triangles.
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Re: Model showcase thread Part II

Post by Caleb1117 »

Fluffy_the_ic wrote::eek: :bowdown: That's AMAZING.
Also, caleb, it's 7828 triangles.
Oh... that is alot, my Vwing is only 1200.

You should do a filter polygon's operation.
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

And how do I do that..?
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