sounds not working

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Bantha55
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sounds not working

Post by Bantha55 »

I tried to add sounds with rends´ tutorial but they don´t work.My mungelog says this:
Hidden/Spoiler:
soundflmunge.exe : Error : Unable to open file ..\..\sound\global\effects\ui_load_lp.wav - while munging C:\BF2_ModTools\data_QXY\Sound\global\global.sfx
soundflmunge.exe : Error : Unable to open file ..\..\sound\global\effects\ui_load_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_QXY\Sound\global\global.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_QXY\Sound\global\global.sfx - while munging C:\BF2_ModTools\data_QXY\Sound\global\global.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_QXY\Sound\global\..\..\sound\global\effects\ui_load_lp.wav - while munging C:\BF2_ModTools\data_QXY\Sound\global\global.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_QXY\Sound\global\..\..\sound\global\effects\ui_load_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_QXY\Sound\global\global.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_QXY\Sound\global\global.sfx - while munging C:\BF2_ModTools\data_QXY\Sound\global\global.sfx
What´s wrong?
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Maveritchell
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Re: sounds not working

Post by Maveritchell »

Looks like you're trying to add a custom sound and you didn't format it correctly. Check out the custom sounds or custom music tutorial to see what format your .wav file needs to be in.
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Re: sounds not working

Post by Teancum »

Those are shipped sounds (they are reading from /global). I had a similar problem, which is why I gave up working on sounds.
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Maveritchell
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Re: sounds not working

Post by Maveritchell »

Teancum wrote:Those are shipped sounds (they are reading from /global). I had a similar problem, which is why I gave up working on sounds.
When one munges shipped sounds, there are random errors that show up that appear to have no real effect. I never look too closely at them; I guess that could be what he's posting, although he indicates that there's an actual effect on the sounds. Regardless, if you're adding back in shipped sounds, you shouldn't be reading from global anyway.

If it's really a problem with shipped sounds, and you're getting those errors, I would just go ahead and start over adding them back in, because it's highly likely you just made a mistake somewhere along the line.

(Btw, Tean, if you're having problems with sounds for the pack, let me know, I can get them back in, or, at worst, use custom sounds to fill in gaps that you can't with shipped sounds.)
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Re: sounds not working

Post by Teancum »

I wasn't trying to rebuild shipped sounds. Those are generic errors that appear when trying to munge new sounds and doing something wrong.

Mav, if you're up for doing sounds I'd appreciate it. I need to capture some sounds ( like the BF1 Yavin rain) first, but sounds drive me nuts.
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Bantha55
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Re: sounds not working

Post by Bantha55 »

...I think i put the global.bnk,global.snd,global.sfx and global.config in the wrong folder.Do they all have to go into the global folder?Or where do i have to put them in?In sound/world/modid I have modid.req,modid.config and modid.sfx.Do i have to add there something else? I think my modid.req is wrong,too.That´s it...:
Hidden/Spoiler:
REQN
{
"lvl"
"modidcw"
}

REQN
{
"bnk"
"align=2048"
"modidcw"
}
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