(WIP) Rainbow Road 64

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Redline
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(WIP) Rainbow Road 64

Post by Redline »

Hello everybody, I returned from my modding stuff back to you and I also have some great new stuff for you.
If you liked the old Mario Kart 64 game then I'm sure you all will like following map for Sw-bf2.
The reason why? Well, the reason why is right here, due to it's the Rainbow Road from Mario kart 64 and this map does look exactly identical like the rainbow 64 track.
In addition, this map is done by 80%.
Anyway, you all ask me what's missing? Well it's really easy what is missing and the things which do still miss are the karts plus their characters.
If you think know where is still sw-bf2?
Answer: It's almost gone, but the graphics will still remember you that you play sw-bf2.
But enough of boring talk now.

Here some details listed "What is done?" in a chart.
-Rainbow Road model (Modelled and skinned by me) /Got some help by texturing from darthduck.
-Star constellations pics(Mario,Toad,Peach ect.)
-Start/Goal
-Background(not sure if it's good enough)

Still in progress:
-Racescript of Maveritchell(I still try to get it work.)
-A few Bug fixes
-Karts/Characters

I also have a trailer of this map for you and to my opinion it's a great mood.
But watch it for yourself:

http://www.youtube.com/watch?v=DfIL7vRgZH4
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Well this idea is short, simple,fast and it works.
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Re: (WIP) Rainbow Road 64

Post by SAMofBIA »

omg this looks epic! but, are you forced to drive the bikes, or is it non-scripted? cause i think it should definately have a mode where your racing for a mission or something.
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Re: (WIP) Rainbow Road 64

Post by TML »

I love you.
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Re: (WIP) Rainbow Road 64

Post by acryptozoo »

:eek: :eek: thats one of the most awesome things ive ever seen
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Re: (WIP) Rainbow Road 64

Post by icemember »

This sure brings back memories. Interesting work there.! :thumbs:
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Re: (WIP) Rainbow Road 64

Post by Twilight_Warrior »

Alright boys. Screw life, get prepped for a suicide mission. We're going to Rainbow Road.

Looks awesome, but how are you going to implement single player?
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Re: (WIP) Rainbow Road 64

Post by Jdg50 »

:eek: AMAZING. I can't wait for it to come out!
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Re: (WIP) Rainbow Road 64

Post by MrCrayon »

What the hey? May I crush your dreams for a second? Even the mighty Mav couldn't get the racers to race properly. He even said so himself (unless something changed). The only way this will work is if it is online. I suggest that you have a conquest mode available too (make a conquest layer and make a level with a similar theme but for a shooter friendly playing style)
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Re: (WIP) Rainbow Road 64

Post by Maveritchell »

MrCrayon wrote:What the hey? May I crush your dreams for a second? Even the mighty Mav couldn't get the racers to race properly. He even said so himself (unless something changed). The only way this will work is if it is online. I suggest that you have a conquest mode available too (make a conquest layer and make a level with a similar theme but for a shooter friendly playing style)
It's definitely possible, but it requires a separate, AI-specific set of vehicles and code. That old race script was the first thing I'd ever used Luascript for; it's not complicated at all.
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Re: (WIP) Rainbow Road 64

Post by MrCrayon »

huh. How about that. I guess anything is possible when you have fairy dust and happy thoughts. I must say though, I love the work put in to the models. Nice.
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Re: (WIP) Rainbow Road 64

Post by AgentSmith_#27 »

Unfortunately I never owned Mario cart, but judging by the screenshots this looks a *lot* like one of those old atari-esque games, really nice looking!

@ MrCrayon (and to whom it may concern), as Sir Isaac Newton said: "If I have seen farther it is by standing on the shoulders of giants"
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Re: (WIP) Rainbow Road 64

Post by Twilight_Warrior »

AgentSmith_#27 wrote:Unfortunately I never owned Mario Kart, but judging by the screenshots this looks a *lot* like one of those old atari-esque games, really nice looking!
1) Fixed.
2) For you (and anyone else who hasn't played MK64), here is a video of Rainbow Road 64 in its original game.
http://www.youtube.com/watch?v=Cc7vyMcM9wM
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Re: (WIP) Rainbow Road 64

Post by Null_1138 »

TML wrote:I love you.
QFT.
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Re: (WIP) Rainbow Road 64

Post by Teancum »

Redline wrote:The reason why? Well, the reason why is right here, due to it's the Rainbow Road from Mario kart 64 and this map does look exactly identical like the rainbow 64 track.
Can we see wireframes of the models? No offense, but this looks too true to the original not to be a straight rip out of Mario Kart 64.
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Re: (WIP) Rainbow Road 64

Post by ShadowWing »

No offense, but this looks too true to the original not to be a straight rip out of Mario Kart 64.
Agreed.


And it looks way too large and empty, but it has potential.
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Re: (WIP) Rainbow Road 64

Post by Redline »

100% Modelled by me
Hidden/Spoiler:
Image
There will be new versions where I fix the track a bit.
You know some details of the track which i've missed.
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Re: (WIP) Rainbow Road 64

Post by CressAlbane »

WOW
I think an increase of the speeder jump height would be nice so that you can take "shortcuts"
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Re: (WIP) Rainbow Road 64

Post by commander501stappo »

:o that...is... :o
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Re: (WIP) Rainbow Road 64

Post by THEWULFMAN »

Twilight_Warrior wrote:Alright boys. Screw life, get prepped for a suicide mission. We're going to Rainbow Road.

Looks awesome, but how are you going to implement single player?
I concur :plokoon:

this looks awesome :thumbs:

keep up the good work :yes:
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Re: (WIP) Rainbow Road 64

Post by Teancum »

Redline wrote:100% Modelled by me
What about the textures?
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