I'm pretty sure the reason why it's looking for the human animations is because it's parent is com_inf_default, but I'm not sure how to make it NOT look for an animation set.
The T3 appears on the spawn screen, but when I try to spawn, the map crashes.
The unit's odf:
Hidden/Spoiler:
[code][GameObjectClass]
// Base class for all CIS soldiers, inherits from com_inf_default
ClassParent = "com_inf_default"
GeometryName = "t3_gun.msh"
MaxHealth = 400.0
MaxSpeed = 6.0 // base forward speed
MaxStrafeSpeed = 6.0 // base right/left speed
JetJump = "5.0" //7 //The initial jump-push given when enabling the jet
JetPush = "15.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "50.0" //Acceleration while hovering.
JetType = "hover"
JetFuelRechargeRate = "0.12" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.16" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetJump = "5.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "30.0" //Acceleration while hovering.
JetEffect = ""
JetType = "hover"
JetFuelRechargeRate = "0.12" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.5" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetJump = "5.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "30.0" //Acceleration while hovering.
JetEffect = ""
JetType = "hover"
JetFuelRechargeRate = "0.12" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.5" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)
Well, I removed the blaster_arm weapon, which I believed was causing the problem.
So, when I went to test it, the T3 had a fusion cutter model floating beside it.
I went back and deleted the lines calling for a Geometry in the T3_fusioncutter.odf, but it now it crashes about a second into the game, usually before I can select a team.
So how would I tell the weapon not to use a model?