I actually had a blast playing this map. I must admire, even though Majin Revan's maps are all huge and full of new stuff (and correct names...), they are not really THAT fun. However, your maps are the exact opposite. They are really fun to play, balanced gameplay, and one map doesn't take an hour to finish!
There were a few spelling mistakes (it's discotheque, not disqotheque, and it should be right walkway, not walkway right) but the overall gameplay is amazing. And it's not a 100 MB map either.
Rends, is this a different version than the [GT] exclusive beta?
EDIT- Nevermind! I just tried it out and it's even better than before! Superb job! Oh, how did you decrease the number of low-rez unit models so much? I noticed that the map only had low-rez units far off in the distance like it's supposed to, and full-rez models near the player. I really need to find out how to make my maps better. Thanks!
Nice Rend this is great! My only real complant is the texture but since everything is custom modeled I can ignore it. cheers! and let Rend's maps always be this good
too bad I had to go to bed last night or else I would've played it all day
great job rends
(I still think he could've made a MP version where he makes the locals from scratch again - and see when the bug appears. besides, as far as I've noticed, he could actually just rename the Main Project, and all the files would still refer to the files before - since none of the names of the fiels changed, anyways - great!)
iam downloading the swbf2 beta jipiiii i will download this map later (i want swbf2 beta finished as far as possible the best thing it costs no money)!!!!!
I just want to talk with RYN-371 because he rated this map at 2 and added following comments:
" It would not be fun or fair in a multiplayer game, however, due to the many places a jetpacker can fly up to and ambush from, not to mention the increased mobility for flying around and capturing everything out from under the lesser faction's nose. Flying infantry ought to be disabled on this map for the fairness factor. The jetpacks would provide too much of an advantage. Light transportation (mounts or weak land vehicles such as skiffs) for the lesser faction might be able to counter the jet factor, however. Overall a visually pleasing map, but looks can be decieving. It would be a painful experience playing as a Droid or Rebel in a multiplayer game on this map."
Now my questions:
While your comment is based on some guesses while not finding out in real if the Jettroopers owns the map before making comment?
I´m quite note sure and won´t agree for now with your comment. I also tried the jettrooper while testing and lot of times i didn´t hit anything from above because the targets were too far away and moving while the jetgun was too slow.
There are also some good sniper postions on the upper walkways so you would be able kill the slow flying jetpacks.
So what should i disable the snipers too because there are too good sniper postions?
And All CPs are at the lower level so at the end you would need to come down to get them.
And while you are walking/flying the upper walkways your enemies can easely walk on the lower parts and capture your CPs.
I don´t think that jetpacks have a big advantage until someone proves me wrong. There is no location where flying will shorten the distance you have to go compared to running on the base level.
Remember the first days when the game came out. In MP the jettroops owned Kamino until the crowd learned ho to use the Droids effective. And with the Patch1.2 out wich reduced the flying distance the Jettroopers wasned the mapowners anymore.