SWBF Series Model Showcase Thread v3.0
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Pelt
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Re: SWBF Series Model Showcase Thread v3.0
@Darth_Squoobus: The Gungan Light Turret from SWGB?
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MandeRek
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Re: SWBF Series Model Showcase Thread v3.0
Wow Frag, that looks amazing! How long did you work on that exactly?
offtopic/ I got a teacher with the name of Pelt, lol
offtopic/ I got a teacher with the name of Pelt, lol
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Darth_Squoobus
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Re: SWBF Series Model Showcase Thread v3.0
Pelt wrote:@Darth_Squoobus: The Gungan Light Turret from SWGB?
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FragMe!
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Re: SWBF Series Model Showcase Thread v3.0
Thanks MandeRek, it was about an hour to model, the walls were more staight up and down and boring so I did a bit of extruding, and texturing took may 2 hours so not long. The ceiling lights have the render glow flag and color at vertices map applied so if light glow is on in game they are all bright and glowy.
Oh or were you talking about the rotating light that took about a half an hour
Oh or were you talking about the rotating light that took about a half an hour
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Darth_Squoobus
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Re: SWBF Series Model Showcase Thread v3.0
I just can't help but think of the creepy hallways from ALIEN whenever I see that.FragMe! wrote:Thanks buddy, it was about an hour to model, the walls were more staight up and down and boring so I did a bit of extruding, and texturing took may 2 hours so not long. The ceiling lights have the render glow flag and color at vertices map applied so if light glow is on in game they are all bright and glowy.
Oh or were you talking about the rotating light that took about a half and hour
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Re: SWBF Series Model Showcase Thread v3.0
You can also see it clearly in the top left corner of the header if you use the Star Wars Gametoast theme.Darth_Squoobus wrote:Pelt wrote:@Darth_Squoobus: The Gungan Light Turret from SWGB?Oh my God, it's the skyscraper just outside Padme's apartment! You can see it clearly in Episode 3!
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MandeRek
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Re: SWBF Series Model Showcase Thread v3.0
Very nice, are you planning on finishing this map as interior one? You know I admire the way you keep 'inviting' and 'use' things and methods to make new, awesome looking models right? (occ.map, lights, now this etc.)FragMe! wrote:Thanks MandeRek, it was about an hour to model, the walls were more staight up and down and boring so I did a bit of extruding, and texturing took may 2 hours so not long. The ceiling lights have the render glow flag and color at vertices map applied so if light glow is on in game they are all bright and glowy.
Oh or were you talking about the rotating light that took about a half an hour
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Re: SWBF Series Model Showcase Thread v3.0
@Frag, I'm guessing this is part of the secret diagram I saw earlier?
The tunnels look really great. Your innovative mapping techniques are ingenious. But try to give the map layout more variety so that it's more than a giant circle with a hand full of offshoot rooms.
As for the bridge, the trenches will be deep enough that you can't climb over but you can still shoot over. The craters however are shallow enough to climb out of (I was thinking of making a section of craters equivalent to the shelled out No Man's Land) so they can be used for limited cover. I know I will keep at least a few of the holes, but I don't know how much. Any input?
As for the bridge, the trenches will be deep enough that you can't climb over but you can still shoot over. The craters however are shallow enough to climb out of (I was thinking of making a section of craters equivalent to the shelled out No Man's Land) so they can be used for limited cover. I know I will keep at least a few of the holes, but I don't know how much. Any input?
- bobfinkl
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Re: SWBF Series Model Showcase Thread v3.0
Trench warfare is not an easy thing to replicate, my suggestions to you is putting craters in the middle would do VERY well but not that many though and don't make them awfully deep so as to keep the trenches as the main focus.trainmaster611 wrote:@Frag, I'm guessing this is part of the secret diagram I saw earlier?The tunnels look really great. Your innovative mapping techniques are ingenious. But try to give the map layout more variety so that it's more than a giant circle with a hand full of offshoot rooms.
As for the bridge, the trenches will be deep enough that you can't climb over but you can still shoot over. The craters however are shallow enough to climb out of (I was thinking of making a section of craters equivalent to the shelled out No Man's Land) so they can be used for limited cover. I know I will keep at least a few of the holes, but I don't know how much. Any input?
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obiboba3po
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Re: SWBF Series Model Showcase Thread v3.0
Fantastic fragme!
@train-very interesting concept, it looks like fun
@train-very interesting concept, it looks like fun
- Battleffront_Conquer
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Re: SWBF Series Model Showcase Thread v3.0
Working on conversion from Warhammer 40k to SWBF2, And Yes I did clear with the admins before posting this picture.... these are the necron weapons so far, Gauss Flayer, Gauss Cannon, and Warscythe

I know its not softimage, The program I use to create models is 3ds Max8... I then later export them as an .obj file, to be used as weapons

I know its not softimage, The program I use to create models is 3ds Max8... I then later export them as an .obj file, to be used as weapons
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FragMe!
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Re: SWBF Series Model Showcase Thread v3.0
Thanks train, plan on seeing how well game play goes once I get far enough a long and change if required.trainmaster611 wrote:@Frag, I'm guessing this is part of the secret diagram I saw earlier?The tunnels look really great. Your innovative mapping techniques are ingenious. But try to give the map layout more variety so that it's more than a giant circle with a hand full of offshoot rooms.
As for the bridge, the trenches will be deep enough that you can't climb over but you can still shoot over. The craters however are shallow enough to climb out of (I was thinking of making a section of craters equivalent to the shelled out No Man's Land) so they can be used for limited cover. I know I will keep at least a few of the holes, but I don't know how much. Any input?
For the trenches, the only possible problem I can see is it just turning into a grenade lobbing war.
You in your trench me in mine, hmm snowball fight with exploding snowballs. If you want some sort of horrific realism of trench warfare such as it was during WWI then have one or two places where you can run out of the trenches and try to rush the enemy.
Bonus treat, finally found a use for this model that I had previously showcased here. Was looking at the hall way and decided it really could use it. Oh there is no pathing done yet that is why it goes a little stupid. (will make a better video later)

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Lephenix
Re: SWBF Series Model Showcase Thread v3.0
Wow i love the mouse droid
, and i need it for my map , it is possible ?
And how to take picture in xsi thanks , and put here .
And how to take picture in xsi thanks , and put here .
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FragMe!
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Re: SWBF Series Model Showcase Thread v3.0
Will probably release the mouse as an asset someday but not until it has made it's debut in the map I am currently working on.
As for taking pictures of XSI screens just press shift-print screen then paste it into any paint program and save it as a jpg.
As for taking pictures of XSI screens just press shift-print screen then paste it into any paint program and save it as a jpg.
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theultimat
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Re: SWBF Series Model Showcase Thread v3.0
Amazing work FragMe!. I always loved those little mouse things 
Off Topic:
Why Shift+PrtScrn, and not just PrtScrn? Not trying to sound offensive or anything, just wondering.
Off Topic:
Why Shift+PrtScrn, and not just PrtScrn? Not trying to sound offensive or anything, just wondering.
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mswf
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Re: SWBF Series Model Showcase Thread v3.0
I'm guessing shift + prtscreen is a shortcut of XSI, which makes a perfect screenshot of only your object windows, instead of a screenshot that's just a snapshot of what's currently on your monitor.
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Lephenix
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FragMe!
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Re: SWBF Series Model Showcase Thread v3.0
Could be, I just know that print screen alone never worked for me but shift-print screen doesmswf wrote:I'm guessing shift + prtscreen is a shortcut of XSI, which makes a perfect screenshot of only your object windows, instead of a screenshot that's just a snapshot of what's currently on your monitor.
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MsHwIz
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Re: SWBF Series Model Showcase Thread v3.0
Nice mouse droid.
UFO
Im setting it up so when you shoot the secondary weapon it shoots in all directions.
*is this possible?*
UFO
Hidden/Spoiler:
*is this possible?*
- Wonderboy
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Re: SWBF Series Model Showcase Thread v3.0
its the jedi temple tower where the jedi council meets right?Darth_Squoobus wrote:A cookie for anyone who recognizes this:
Hidden/Spoiler:
