Now that I think about it, I did forget to add ambient light in the other places. I'm glad somebody actually noticed one of the little details I thought would be cool to throw in!Eggman wrote:I gave the map a quick play-through in each era and didn't notice any real problems. The visual style of the map is a refreshing change of pace from ordinary maps. Although I always enjoy a good map based on a Star Wars location, it's nice to see someone trying a different style. I can only think of two suggestions for quick changes before a final release:
-Switch the Rebel units to the Tantive IV variants; the desert variant looks out of place in the map.
-I noticed a green ambient light in one of the green tunnels. It was a nice touch, but I didn't notice similar lights in other enclosed areas, so it might be good to add some if you think they'll fit (there aren't really any other completely enclosed tunnels, I suppose).
All in all, the map is definitely ready for a final release.
Whelp, there's the thing that needs changing. Sorry beta people, you'll have to re-download if you want a couple little details thrown in. (and Tantive IV rebels)
Thanks for the tips!






