http://www.mediafire.com/download/7r5ie ... ata_CRS.7z
When this project is munged it looks like what you see in this video thanks to thelegend:
https://www.youtube.com/watch?v=BgzwzNxQFrQ
The map objects used here are from the novodex.rax file in the SWBF3 assets.
assets\bf\ob_xb_v184\bg\cor\cor_bg
Enjoy!
EDIT (3-14-2016)
I converted the 108 *.x2t textures that go with this map:
http://www.mediafire.com/download/1a7a3 ... extures.7z
In the archive you will find diffuse, specular, green normal maps and what looks to be some light maps.
To convert the green normal maps to regular blue ones just copy the alpha channel into the red channel and paint the blue channel white then delete the alpha channel. You can create a new action in Photoshop to automate this task.
Video reference for the actual map provided by BananaSwag:
https://www.youtube.com/watch?v=zJQViUir2Hw
https://www.youtube.com/watch?v=plCoReX0I0E
EDIT (4-7-2016)
SWBF3 command post object:
http://www.mediafire.com/download/65znr ... nd_post.7z
SWBF3 FX-7 and GNK droid:
http://www.mediafire.com/download/wr77t ... x7_gonk.7z
EDIT (4-14-2016)
SWBF3 cor_outside ob.rax textures
http://www.mediafire.com/download/yqus7 ... outside.7z






