Announcing: ARC: Jabiim - v1.0 Release

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OOM-9

Announcing: ARC: Jabiim - v1.0 Release

Post by OOM-9 »

The first ARC map has reached 100% and is ready for a widerange release.

There was a brief short term host of the file in the ARC forums, but that will expire soon and was more of a sneak release for those keeping an eye on me... for my 'fans' more like.

Now I release it to all those who might not even know what the ARC: RV mod is.

My partner in crime was kind enough to provide my hosting.

Applause for the renown moddeler and map maker L-5-R who taught me everything I know. (with pointers from the community also of course)

http://www.thereisnotry.net/html/downloads.html

There is a link to the forming website of L-5-R and his crime ring which includes me. Third file in the download's section is ARC: Jabiim

Have fun folks :D


~ 00M-9 aka NeVaR
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RE: Announcing: ARC: Jabiim - v1.0 Release

Post by Qdin »

is gonna try it in 6 minutes :P lol

sounds good. I'll leave some feedback and "rating" and bugs (if any :wink: ) and those stuffs :wink:

C ya
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RE: Announcing: ARC: Jabiim - v1.0 Release

Post by Qdin »

ok OOM, I've played it, and here is my respond:

looks good. the dusty fog is a GREAT idea, and its on "ground level" so when you jump, you can see OVER the dust :P
the CIS has MANY new features, like new weapons and they are in GREAT numbers - TOO many

the map is large, and the 3 CP's in the middle is 100% gonna be captured :P

the new skins and the Nimbos Commando on the CIS team GREAT, and so is the new skins on The Republic. I was GLAD to try ALL of them.

the Nimbus Commando on the CIS have a bug: you somehow forgot to add the animation file to run - I mean: he moves, but "floats" lol

my favorite weapon/soldier is the ARC Commando :wink: lol (I HATE new names) his weapon is SO accurate, and have REALLY much ammo - and kills MUCH - and the OOM Commando has the SAME weapons :wink:
btw, I was stuck in the "holes" at the turrets, and I COULDNT get up, so I threw a grenade with the ARC Commando, and blew myself up :D BUT I survived, LOL, and I lost 80% of my health, but I DIDNT die - just so you know it.

the ONLY problem with this map is: the CIS GET the 3 Middle CP's NOMATTER WHAT! and the Republic starts lose Tickets :cry: and the CIS have MANY more men, and overwhelm the 3 CP's.

of course, the REAL battle is at the 'entré' to the city - but when loosing so many CP's, the Clones loses GREAT

I actually won a fight with the clones, but it was because I found an AT-TE "hidden" behind all of it - BTW, the AT-TE CANT move further than the boxes, so it AINT to much use

and when I played as Nimbus Commando, the sound file is missing for his Primary Weapon - lol, or is it supposed to be silent...? :P

if you added either 50 more tickets to The Republic, or 1-2 more CP's NEXT to the CP in the city, I THINK this map could be fair :P

at the moment, the rating is on a 6 - fix the CIS-clone missing animation, the sound file, and add a little tickets or so :wink:

good job

C ya :D

**EDIT**:
Changed the names into the right names.
Changed the sentence(s) about the missing Sound File
OOM-9

Post by OOM-9 »

lol

First.

The 3 CPs on the field are holdable. I have held the middle CP for 10 minutes on my own. Tank Busters are crucial to keep enemy AATs off your back while franticly trying to hold off the hundreds of droids coming your way.

Once those are taken it becomes a real uphill battle for the CIS against a well entrenched enemy, but if the Republic doesn't move to setup any barracades, or get into possition they will most likely be overrun.

The nimbus commando is exactly how he is supposed to be.

Silenced weapon.

Also the nimbus were equiped with 'repulsor' skates in the battle of Jabiim which allowed them to glide across the top if the mudd and slush of the planet. This allowed them greater mobility and speed over the dredging clones and mired droids. They struck hard and fast out of the rain... never heard, and seen at the last moment. The nimbus are perfect, EXCEPT thier skin... a new nimbus skin with better detail will be in later patches for the map. Also the nimbus destroy the republic AT-ATs and AT-TEs with highly explosive vehicle mines... check the nimbus' alt weapon... :D highly damaging vehicle mine.

The AT-TE is MEANT to be stuck on the top of the hill... for several reasons.

In the beta there were no boxes at the top of the hill. Combat was more frantic, and the republic almost ALWAYS lost. The clone AI would jump into the AT-TE and march down the slope to fight... and be surrounded by AATs and crap loads of droids... the AT-TE wouldn't last 5 minutes... and the AT-TE is a crucial last ditch spawn point for the republic. With the loss of the AT-TE, defeat is almost certain. The AT-TE is meant to be a base defense gun platform, not an assault unit. If the hill top CP should fall the clones have a last ditch chance to try and reclaim the city. Keeping the AT-TE alive is crucial to the republic's success... in multi-player expect lots of nimbus raids trying to destroy the AT-TE, it really IS that decisive, don't underestimate it's potential. The AT-TE is useful, just not in your mode of thinking. To truly do well as a republic soldier in ARC: Jabiim you need to think defensive. This map is made to be a Gettisburg map, where the clones have to fight with tooth and nail against an overwhelming force.

Such was the story of Jabiim.

In multi-player the AI is cut down on the CIS team, bu tthe middle CPs still fall, the middle CPs fall because they are out there in the open, and get easily surrounded and suppressed. Using the turrets and cover and Tank Busters is the only way to hold a plain CP... and I suggest the right side or left side as you will have droids attacking from only 3 directions instead of 5,

With my brother testing on LAN, we held the middle CP for 10 minutes before being overrun. As far as I know that is the record.

I was tank buster, he was commander... his repeater cut threw the hordes of droids and I kept the AATs shut down.

Liberal use of recon droid's orbital strike also helps.

The real trick in Jabiim is defensive tactics. No doubt you tried to take the CIS's CP on your first try... that is because we are used to out matching the AI in combay easily enough and if they have on CP you figured you could rush it. This is most people's first thoughts. Play it more and you will start thinking defensively. If you want a solid win as a republic... be a tank buster, and spawn at the hill CP. Run to the entre' and setup all the barriers. The barriers provide cover AND keep your AI from leaving the outpost increasing your chances... bunker down and wait... when the fighting starts keep those barriers UP and your gun hot. The barriers keep your troops in and thier troops out. The enemy command droids and rocket droids WILL target the barriers and try and smash through them. If they fail fall back to the second tier of barriers... and fight the good fight. If you use the defensive features I placed on the REP side, a victory is easy enough to achieve.

DEFENSE my friends.... defense :D

Thanks for the comments Qdin, hopefully I answered all of your concerns.

Any can beat my 10 minute middle CP record? Only ONE partner allowed... :D




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Post by Delta_57_Dash »

lol this map ruled... I don't be a tank buster cuz his gun is slower, even though you can take an AAT down with it in about 1 clip... he only has 3 tho so better be careful...

I usually be a trooper or commando... either mines, unlimited 0x, and some repeater, or recon droid, 5 0x, and a ton of repeater... almost impossible for me to lose...

My top kill is 210 one map.

My top survivor kill is 177 kills 0 deaths.
BlackHawk549

Post by BlackHawk549 »

I LOVE THIS MAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
RDST

Post by RDST »

meh OOM-9 dled it and meh... the map is good dont get me wrong, but I just dont like it. The entire idea behind the map (which is a very smart idea) cant be carried out exactly in BF so the map just doesnt seem right

for me Ill wait for Theed, that was the map that originally got me interested
BlackHawk549

Post by BlackHawk549 »

its an okay map, but the new units are what make up for what the map lacks
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Post by PR-0927 »

Do you want this file on SWBF Files?

- Majin Revan
OOM-9

Post by OOM-9 »

the file can be uploaded to SWBF files if you want to do it Majin... :D

it is in EXE format with the txt enclosed to just copy my txt and paste it as the description.

If you don't do it I will have to get around to making an account there :P
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Post by PR-0927 »

Crap, you need to have an account there to add your name to the developers. Otherwise, you'll be listed as "Unknown/Anonymous."

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Post by Chamboozer »

OOM-9, I enjoyed playing this map but there are only two things I suggest to make this map the best it can be, at least in my mind.

1.) rename the REPUBLIC OUTPOST CP to COBALT STARION, that is the name of the republic outpost on Jabiim.
2.) two of the republic weapons are still called Ox, I assume you did not do this on purpose?

Aside from that Great Map! :D
[SFI]Arthenik

Post by [SFI]Arthenik »

I don't know why, but the new units show as black (=no skins). I don't think it's because I have your earlier Theed Beta, so I have absolutely no idea what's causing this.
dipstick555

Post by dipstick555 »

[SFI]Arthenik, to fix the problem turn ure lod and veiw distience al the way up.
OOM-9

Post by OOM-9 »

ya black skins are due to your video settings... I think it's cause I haven't made low rez skins... O.o my bad... can't believe I forgot... that is what v1.1 is for :P

And as to the outpost name... there were more than one outpost... this is a generic unnamed outpost for the bettle to take place on as there are no jedi padawans and Alto Stratus running around :P

As to the 0x weapon, that is the attached grenade launcher on the rifles... they are in fact the same weapon... they just have different ammo.

The reason they are still Ox is because of thier odf extension... there is a conflict with another weapon so I have to go in and change ALL my odfs and script files which I didn't figure was needed for the v1.0 release.

The Ox weapons are just attached grenade launchers to your rifles.
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Post by Chamboozer »

And as to the outpost name... there were more than one outpost... this is a generic unnamed outpost for the bettle to take place on as there are no jedi padawans and Alto Stratus running around
there were two battles at Cobalt, one with the padawans and Stratus, and one before that with only clones, droids and nimbus, but whatever, its your map.
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Post by Qdin »

hmm... once again, I STILL think the nimbus SHOULD have a weapon with at least a LITTLE sound... or else its not silenced, but a bug :wink: I'm pretty sure you can get a silenced sound somewhere :wink:

and I held the middle CP for about 5 minutes in Instant Action :P :D how about that? but I STILL think you should add another CP next to the Main CP in the town/city/fortress - or else, the tickets will go WAY too fast down - and the enemies WONT lose their tickets so fast.

I'm glad you meant to do the most of it, but the tickets for The Republic goes WAY too fast down :wink: anyhow, great map :P

C ya
[SFI]Arthenik

Post by [SFI]Arthenik »

Thanks for your help, I'll try it out now!
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Post by Delta_57_Dash »

tickets going down? lol... not as fast as the droids tickets go down if you play the map right... also, when you get to like 50 or so, your tickets stay steady except for deaths... (stupid AI clones... walk right infront of my gun)
OOM-9

Post by OOM-9 »

lol
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