In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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MandeRek
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by MandeRek » Sun Dec 16, 2007 5:15 pm
Darth Plageuis the Wise
Challenger can is please use the Force Fire, or could you send me a short tut how to create those nice Force Powers? I only make jedi so that would mean a credit in every thing i'll release
Challenger33
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by Challenger33 » Sun Dec 16, 2007 8:19 pm
Sure-I'll PM the ODF to you now
.
Snork
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by Snork » Sun Dec 16, 2007 8:24 pm
All will be revealed...
*Vanishes*
Taivyx
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by Taivyx » Sun Dec 16, 2007 8:30 pm
Hehehe.... I remember you showing me that map.
Snork
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by Snork » Sun Dec 16, 2007 8:31 pm
*Reappears*
I finished it. I would release it, but I havent finished the whole series, which I will release as a whole, or possibly the first two maps when I'm almost done with the third one.
*Disappears*
EGG_GUTS
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by EGG_GUTS » Sun Dec 16, 2007 8:57 pm
Nice Saber Gun. I've always wanted to do that but I've been too lazy.
Heroes I've made
http://starwarsbattlefront.filefront.co ... roes;83220
Sky_216
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by Sky_216 » Mon Dec 17, 2007 1:10 am
Cool sabre snork.
Syth: Did you get your turret to keep it's shield on, and put it on even if there are no enemies near by? If so could you PM me the odfs for it please?
Syth
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by Syth » Mon Dec 17, 2007 2:10 am
Nah, its like yours. But what ive been wanting to do is get a shield model, give it a dummy weapon and and just give it shield in its ODF.
EGG_GUTS
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by EGG_GUTS » Mon Dec 17, 2007 9:16 am
@Skyhammer I was thinking why don't you just up the fire range for the turret and up the fire rate, both to something ridiculous. That way it will shoot enemies far off at high speed so the shield will never turn off
I'm not sure if it's possible though.
Caleb1117
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by Caleb1117 » Mon Dec 17, 2007 10:24 am
Syth wrote: Nah, its like yours. But what ive been wanting to do is get a shield model, give it a dummy weapon and and just give it shield in its ODF.
I tried something similar, but I think it's collision was to weak or something, cause it fell through the ground whenever I deployed it.
Kinda funny.
A simi-transparent orb might work better, though.
TheDarkMask
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by TheDarkMask » Mon Dec 17, 2007 10:34 am
Taivyx wrote: Cool! I remember that from waaay back
Here are the first steps in my project:
Terrorist:
US Marine:
Skins: DarthDeathrow
Weapon models: Taivyx
Nice guns! Will you publish them?(I need them for my map(mod))
Taivyx
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by Taivyx » Mon Dec 17, 2007 11:02 am
Right now I'm currently working on a huge project (likely to be about half the size of the Conversion Pack) with these weapons in them, so probably not in the near future, sorry.
TheDarkMask
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by TheDarkMask » Wed Dec 26, 2007 12:45 pm
Okay i can wait xD
EDIT
Here is a new Droidekashield effect^^
I think its a little bit to fast. I fix it later
Here is the link -->
http://www.youtube.com/watch?v=2Hys10c5TCs
The quality is not sooo good. But you can see it.
EDIT2:
Sorry for dobble post
wazmol
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by wazmol » Sun Dec 30, 2007 5:12 am
Amazing stuff going on at the moment, i can see...
My Plageuis:
Note: Its MandeReks skin a little edited. i have however edited the models face to have a more flatter nose, deeper eyes, fatter head, though cant see because of hood and also a smaller chin. Obviously the cloak and hood are models in which i have added...
What do you think?
MandeRek
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by MandeRek » Sun Dec 30, 2007 8:39 am
Let's say this is gonna ROCK!!! I love it wazmol!
TheDarkMask
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by TheDarkMask » Sun Dec 30, 2007 9:15 am
Wazmol...........
can you make me a Hero for Republic?(Its a Naboo map)
Challenger33
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by Challenger33 » Sun Dec 30, 2007 11:32 pm
I made poison grenades (and they work), but it's kinda hard to show with a screenshot. I could make a video, but it's pretty obvious what they do
.
Challenger33
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by Challenger33 » Mon Dec 31, 2007 1:54 am
Well, I just modified the grenade's glow color and changed the _ord file basically.