Model replacing problem
Moderator: Moderators
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Darth_Veritus
Model replacing problem
I was trying to replace the remote droid model with another one. It doesn't work & I always get a default remote droid model ingame.
- I put the .msh & texture in the \msh
- I put the model name in the impshell.req
- I replaced the original remote's name with my model's name in the GeometryName line in the imp_weap_inf_remotedroid.odf
- To be sure that model will appear ingame I also renamed my model into "com_weap_probedroid.msh" & replaced the original model in the \Common\mshs
- I added my model with "com_weap_probedroid.msh" name in the \Sides\Common\msh
- I added ReadDataFile("dc:SIDE\\common.lvl") in the lua script
NOTHING changes. I still get original remote droid ingame :evil:
HALP?
- I put the .msh & texture in the \msh
- I put the model name in the impshell.req
- I replaced the original remote's name with my model's name in the GeometryName line in the imp_weap_inf_remotedroid.odf
- To be sure that model will appear ingame I also renamed my model into "com_weap_probedroid.msh" & replaced the original model in the \Common\mshs
- I added my model with "com_weap_probedroid.msh" name in the \Sides\Common\msh
- I added ReadDataFile("dc:SIDE\\common.lvl") in the lua script
NOTHING changes. I still get original remote droid ingame :evil:
HALP?
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Darth_Z13
- Jedi High Council

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RE: Model replacing problem
This may sound stupid but... are you munging your side and common?
- Epena
- Old School Staff
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RE: Model replacing problem
Also it might be because you didn't delete your map from addon before munging again or clean before munging. It sounds to me that it just doesn't know that you changed it. Be sure to clean your side as well as common before munging them both!
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Darth_Veritus
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Darth_Veritus
Re: Are you replacing or adding a side
Too late for making a whole new side. I've already replaced the default autoturret with my turret & it works fine. But the recon droid appears as the default. What should I do to make the game read common files from my mod?psych0fred wrote:If you are trying to replace asseets from an existing side you are better off creating a new side and setting it up with new names. My guess is you are loading shipped assets and not modded ones in game because it's using the shipped side and not new assets. It works, so it's definitely something you are doing wrong.
PS: Adding dc:common.lvl doesn't work.
- Epena
- Old School Staff
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RE: Re: Are you replacing or adding a side
Why is it too late? You can just copy over your turret.
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Darth_Veritus
RE: Re: Are you replacing or adding a side
Too late cuz I have a modded side. A few models left to make it fully changed. I don't want to mess with a new side.
- authraw
- 1st Lieutenant

- Posts: 445
- Joined: Mon Jun 26, 2006 3:45 pm
This sounds similar to a problem I had awhile back. Basically, I took the imperial sniper, reskinned him (as the unit in my avatar, actually) and put him in a custom side. For the longest time, he would only appear as the default skin. In order to get it to work, I had to change the name of everything (req, odf, tga, msh) in order to get the unit to work. It seemed like it would only load the default imperial sniper until I did that.
Another thing you might want to look into would be the parent files. Something in there may specify the default msh file. I have no actual reason to think this, but that's the only other place I can think that it could be specified.
Another thing you might want to look into would be the parent files. Something in there may specify the default msh file. I have no actual reason to think this, but that's the only other place I can think that it could be specified.
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Darth_Veritus
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MercuryNoodles
- Jedi

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Darth_Veritus
