Texturing problems [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Culvar
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Texturing problems [Solved]

Post by Culvar »

Yea, before anyone says anything. Yes the transforms ARE froze, same for history. And it is under dummyroot. Any chance anyone knows what I did wrong?


Before Meshex:
Image


After Meshex:
Image
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DarthD.U.C.K.
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Re: Texturing problems

Post by DarthD.U.C.K. »

do you have only one textureprojection?
(select an object, press the "clusters"-button on the right side, then open "texture_coordinates_auto" and check if there's only one texture projection)

if you only have one, try to extract all polygon(delete) from everything or export the whole thing as obj and reimport it again
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Culvar
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Re: Texturing problems

Post by Culvar »

Thanks for the help, Duck.
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lucasfart
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Re: Texturing problems

Post by lucasfart »

Offtopic: Thats a good halo model you've made. Are you making a map/pack? Also, In the bottom left corner of the pic, the texture is stretched.
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Culvar
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Re: Texturing problems

Post by Culvar »

It's Darth Z's model. I just photosourced a texture and lazily UVed it on.
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