The fusioncutter works very slow, so:
How can I make him working faster?
I already got out I have to edit the fusioncutter in the common folder. but what du I have to change?
the odf of it:
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "repair"
[Properties]
ScoreForMedalsType = 3
MuzzleFlashEffect = "com_sfx_repair"
Discharge = "small_smoke_effect"
RoundsPerClip = "-1"
ReloadTime = "0.0"
HeatRecoverRate = "0.16"
HeatThreshold = "0.7"
AnimationBank = "tool"
FirePointName = "hp_fire"
ShotDelay = 0.5
TriggerSingle = "0"
HeatPerShot = "0.060"
TargetEnemy = "1"
TargetNeutral = "1"
TargetFriendly = "1"
TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "1"
LockOnRange = 4.0
LockOnAngle = 90.0
VehicleHealth = 200
BuildingHealth = 100
BuildingBuild = 50
BuildingRebuild = 50
DroidHealth = 0
MineHealth = -1000
//*****************************************************
//******************** SOUND ************************
//*****************************************************
FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = "com_weap_inf_fusioncutter_fire"
ReloadSound = ""
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
ClassLabel = "repair"
[Properties]
ScoreForMedalsType = 3
MuzzleFlashEffect = "com_sfx_repair"
Discharge = "small_smoke_effect"
RoundsPerClip = "-1"
ReloadTime = "0.0"
HeatRecoverRate = "0.16"
HeatThreshold = "0.7"
AnimationBank = "tool"
FirePointName = "hp_fire"
ShotDelay = 0.5
TriggerSingle = "0"
HeatPerShot = "0.060"
TargetEnemy = "1"
TargetNeutral = "1"
TargetFriendly = "1"
TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "1"
TargetMine = "1"
LockOnRange = 4.0
LockOnAngle = 90.0
VehicleHealth = 200
BuildingHealth = 100
BuildingBuild = 50
BuildingRebuild = 50
DroidHealth = 0
MineHealth = -1000
//*****************************************************
//******************** SOUND ************************
//*****************************************************
FireEmptySound = "com_weap_inf_weapon_empty"
FireLoopSound = "com_weap_inf_fusioncutter_fire"
ReloadSound = ""
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
ChangeModeSound = ""
WeaponChangeSound = ""
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"



