How difficult is it to create a custom HUD?
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- YouJediJunkie
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How difficult is it to create a custom HUD?
Some months ago I saw some screenshots here on the forum where someone had a custom HUD. It was a happy surprise, because I had never imagined that it would work for the game. Exactly, how difficult is it to create one? Is there a tutorial somewhere that explains the steps accurately? Thanks in advance. :clone:
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Caleb1117
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Re: How difficult is it to create a custom HUD?
No tut, but RepSharpShooter could tell you, as he made the one your probably taking about.
1. Reskin the shipped HUD. This isn't the best but it does have alot of possiblitys for change, but your somewhat restricted by the shape of current HUD model.
2. Model a new one. No idea what all this would intail.
1. Reskin the shipped HUD. This isn't the best but it does have alot of possiblitys for change, but your somewhat restricted by the shape of current HUD model.
2. Model a new one. No idea what all this would intail.
- Blade
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Re: How difficult is it to create a custom HUD?
Sorry for sort of "hijacking" this
but where would i find the texture of the current HUD, and what would i need to munge to get it in game.
Sorry again if this is against the rules.
but where would i find the texture of the current HUD, and what would i need to munge to get it in game.
Sorry again if this is against the rules.
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RepSharpshooter
- Gametoast Staff

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Re: How difficult is it to create a custom HUD?
A hud msh is the same as any other msh you model, except it gets stuck on the front of the screen as a hud.
In common/mshs/ replace weapon_backdrop.msh with whatever you modeled, and munge a new ingame.lvl
You can move this around like a floating icon in common/hud/pc/1playerhud.hud or w/e
In common/mshs/ replace weapon_backdrop.msh with whatever you modeled, and munge a new ingame.lvl
You can move this around like a floating icon in common/hud/pc/1playerhud.hud or w/e
