Kashyyyk Shadowlands 1.0 Realeased!

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Clonedude55

Kashyyyk Shadowlands 1.0 Realeased!

Post by Clonedude55 »

OK today I am releasing my first map I have made to release to the public one reason I picked today is because as some of you know today is my birthday. Here is the ReadMe.

Kashyyyk Shadowlands
Creator: Clonedude55
Installation:
Extract KSK to your AddOn folder
Uninstallation:
Delete KSK from you AddOn folder

Map Description:

Fight it out where wookiees fear to tread. This is located under the roots of the huge trees of Kashyyyk.



CREDITS: (In no specific order)

Darth Maul- for being my Beta tester\ help about stuff
Gogie- for being my beta tester
FOOLIS- for being my beta tester
Alex_Secura- for being my beta tester
XxDeperationxX- for being my beta tester
Dann_Boing- for help about various things
Jawa_Killer and Dragoun- (ML) Kashyyyk sides
Caleb1117- for the star map
Phsy0fred- for his vehicles he released for public use
Phazon Elite- for help about various things
The_Emeror- for his Weequay skin
AmazingFish- inspiring me to make a Kashyyyk: Shadowlands that looks like KotOR (He made one a while back)
***********If I forgot anyone, tell me**************

Special Credits:

George Lucas- for making Star Wars

Very Special Credits:

The Lord of Lords and King of Kings Jesus Christ


Legal Stuff:

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

and here is the link to Kashyyyk Shadowlands


http://files.filefront.com/Kashyyyk+Sha ... einfo.html



Enjoy!
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Post by Maveritchell »

Liked what I saw in the WIP thread, and was especially impressed by you keeping accurate to the KOTOR map. Definitely worth a playthrough... and happy birthday!
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Post by =AOX=Durge »

Definetily Dling and Happy B-day!
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Post by The_Emperor »

Happy birthday! (for like the 4th time now lol)

D/ling now :D
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Post by {501st}Commander_Appo »

Thanks for the map Clonedude its cool, BTW happy Birthday :D browngt

CC-1119/Commander Appo :troop:

EDIT:Jolee Bindo's face looks blurry
EDIT2:Also the Weequay is missing some wookie dreads
EDIT3:btw,WHEN I MENT 'Brownie pwns' as in Happy Birthday now heres ur brownies lol :lol:
Last edited by {501st}Commander_Appo on Mon Jul 30, 2007 1:04 pm, edited 4 times in total.
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Post by Darth_Z13 »

Happy Birthday!

I'll download it later (not feeling well at-the-moment). :D
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Post by brokenshard_of_glass »

Happy BBN-Day and B-day. (BBN stands for i'm a Big Boy Now) I shall D/l at hyper speed.
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Post by RevanSithLord »

Happy B-day.

I shall submit my bandwidth to this awesome creation. :D
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Post by ARC_Trooper_phi658 »

happy birthday, how nice that you gave us a present on your birthday instead of the other way around.
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Post by EGG_GUTS »

Happy Birthday (I got it on the right day this time :wink: ) Dling

EDIT: here's a tut for the Weequany dreadlocks If you want it.
EGG_GUTS wrote:
Darth_Z13 wrote:
The_Emperor wrote::lol: my Weequay is bald! :shock: You should give him some scaled down wookiee tentacles, that looks muchos better :P
How do I do that? :)
You just move all the odfs and msh of the tentacles from the all folder to the folder with the Weequany

Then skin them if you want (all_inf_wookie.tga)

Open up the Wookie dreads ODFs
[GameObjectClass]
ClassLabel = "cloth"

[Properties]
attachedmesh = "all_inf_wookie"
CrossConstraint = 0
ParticleMass = 2.0
Then Just replace the all_inf_wookie with your weequany odf name.

Next you have to make a all_inf_wookiedreads.msh.option with Notepad.

( I just opened the all_inf_wookie.msh.option and copyed everything from it and pasted it in the the one your making.) Then Add -scale0.65 so it looks like this
-nocollision -keepmaterial override_texture -scale 0.65
Then open your weequany Odf and add this (this is Obi-wan's odf but anyways)
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "rep_inf_ep3obiwan.msh"

[Properties]
AISizeType = "HOVER"

GeometryName = "rep_inf_ep3obiwan"
GeometryLowRes = "rep_inf_ep3obiwan_low1"
AnimationName = "obiwan"
ClothODF = "rep_inf_ep3obiwan_skirt"
//ClothODF = "all_inf_wookie_dreads1"
//ClothODF = "all_inf_wookie_dreads2"
//ClothODF = "all_inf_wookie_dreads3"
//ClothODF = "all_inf_wookie_dreads4"


// the cool bit - Mike Z
AnimatedAddon = "DREADS"
GeometryAddon = "all_inf_wookiedreads"
AddonAttachJoint = "bone_head"
NumTentacles = "4"
BonesPerTentacle = "5"
TentacleCollType = "1"

JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0

CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions


WEAPONSECTION = 1
WeaponName1 = "rep_weap_lightsaber_obiwan"
WeaponAmmo1 = 0

WEAPONSECTION = 2
WeaponName2 = "com_weap_inf_sabre_throw"
WeaponAmmo2 = 0
WeaponChannel2 = 1

WEAPONSECTION = 3
WeaponName3 = "com_weap_inf_force_push"
WeaponAmmo3 = 0
WeaponChannel3 = 1

//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_obiWan_spawn"
SndHeroDefeated = "hero_obiWan_exhausted"
SndHeroKiller = "hero_obiWan_exhausted"

VOSound = "rep_off_response_hero_command SC_Follow"
VOSound = "rep_off_response_hero_command SC_StopFollow"
VOSound = "rep_off_response_hero_command SC_VehicleWaitUp"
VOSound = "rep_off_response_hero_command SC_GetIn"
VOSound = "rep_off_response_hero_command SC_GetOut"

VOSound = "hero_obiWan_AcquiredTarget AcquiredTarget"
VOSound = "hero_obiWan_KillingSpree4 KillingSpree4"

VOUnitType = 190
SoldierMusic = "rep_hero_ObiWan_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "rep_inf_soldier"
Munge and your done.
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Post by AlexSecura »

I dont wanted to say it a second Time but i do it:
HAPPY BIRTHDAY,Dude

Im very happy to see the Final out now.Im on the Way to DL your Map.
Clonedude55

Post by Clonedude55 »

@Everybody- Thanks for the Happy Birth Day's


@Egg_Guts- Thanks for the Tut. if I make a 2.0 I will use it.
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Post by Teancum »

Awesome map dude. Glad to see it finally out.
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Post by EraOfDesann »

Whoa, the map looks great! Happy Birthday!
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Post by Taivyx »

Although I've never played KotOR, I'm sure I'll still enjoy this.

Happy B-day!
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Post by RevanSithLord »

ARC_Trooper_phi658 wrote:happy birthday, how nice that you gave us a present on your birthday instead of the other way around.
Actually I think us playing it and loving it is his b-day present. :D
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Post by ARC_Trooper_phi658 »

@ RevanSithLord

I didn't think of it that way, good to know. :D
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Post by XxDepredationxX »

Happy Birthday!!! I'll re-download it tomorrow, I accidentaly pressed restart and canceled the download...(and I was at the brink of extracting...oh man I'm so angry :emp: )
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Post by Ace_Azzameen_5 »

Good map, time for bugs/ critique, really seamless environment (almost)

Bug 1: Something involving the elite rifle or the rifleman alternate primary causes a freeze
Bug 2: Some objects near the edge of the map seam to be disappearing and there are some bad collisions

Suggestion: When you look up at the sky it seams pretty blank for the bottom of the galaxies tallest forest. Maybe a few kachiro tree models or some custom sky dome trees.

In summary, a very fun map.
*EDIT*
The KotOR era is great, stealing the speeders as wookies.
One thing though, is that Jolee doesn't have enough health to even make it to the battle in time.
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Post by Alpha-17 »

Happy B-day and Great map !! Makes a lot of fun . I love the atmosphere
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