Afghanistan: Village [Alpha PMs sent out]
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ARCTroopaNate
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Re: Afghanistan: Village [Sides Update #6]
I was originally gonna use ANDE's but I couldn't find a working link. Thanks.
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[Padawan]Helkaan
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ARCTroopaNate
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Re: Afghanistan: Village [Sides Update #6]
Thanks for the link and the compliment Helkaan! 
EDIT
GCW Vehicle Update and Alpha Test
I promised I would work on the map and now I have, I've finished the GCW vehicles (except for sound issues) and I will start the CW ones tomorrow. I'm also preparing for an Alpha test. This will not include the War on Terror era. All three eras will have the same sides setups so this alpha will give you a feel for how the War on Terror sides will work anyway. Alpha spots are below. The Alpha will include completed GCW and CW Sides (With some bugs), vehicles and some of the edited map.
Alpha Spots
Vehicles
2M Repulsor Tank
Seat1: Blaster Cannons
Seat2: Blaster Turret
TIE Defender
Seat1:Homing Missiles
AAC-1 Hovertank
Seat1: Blaster Cannons
Seat2: Missiles
Thats all for now!
EDIT
GCW Vehicle Update and Alpha Test
I promised I would work on the map and now I have, I've finished the GCW vehicles (except for sound issues) and I will start the CW ones tomorrow. I'm also preparing for an Alpha test. This will not include the War on Terror era. All three eras will have the same sides setups so this alpha will give you a feel for how the War on Terror sides will work anyway. Alpha spots are below. The Alpha will include completed GCW and CW Sides (With some bugs), vehicles and some of the edited map.
Alpha Spots
Hidden/Spoiler:
2M Repulsor Tank
Hidden/Spoiler:
Seat2: Blaster Turret
TIE Defender
Hidden/Spoiler:
Seat1:Homing Missiles
AAC-1 Hovertank
Hidden/Spoiler:
Seat2: Missiles
Thats all for now!
Last edited by ARCTroopaNate on Sun Apr 08, 2012 3:49 pm, edited 5 times in total.
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Marth8880
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Re: Afghanistan: Village [Sides Update #6]
I'll alpha test for ya'. 
Also, I'm not quite sure I'm seeing the resemblance here...

I think you should add some dusteffect props; there's one in Hoth whose texture you can recolor to look like sand.
Also, I'm not quite sure I'm seeing the resemblance here...
I think you should add some dusteffect props; there's one in Hoth whose texture you can recolor to look like sand.
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ARCTroopaNate
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Re: Afghanistan: Village [6 Alpha Spots Left!]
Sure!
I know the map does not look very Afghanistany yet, I'm working on that right now. I need some more ideas for what to do, I'm going to add some foliage, assorted junk/trash on the ground and I'm going to add some dust. Should I possibly do a civilian side as well? What dust effect are you talking about?
I know the map does not look very Afghanistany yet, I'm working on that right now. I need some more ideas for what to do, I'm going to add some foliage, assorted junk/trash on the ground and I'm going to add some dust. Should I possibly do a civilian side as well? What dust effect are you talking about?
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Marth8880
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Re: Afghanistan: Village [5 Alpha Spots Left!]
hoth_prop_dust.odf, look in the Hoth assets.
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AQT
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Re: Afghanistan: Village [5 Alpha Spots Left!]
How about getting rid of those moisture vaporators?ARCTroopaNate wrote:I need some more ideas for what to do
Also, you can add miscellaneous puddles by making some depressions in the terrian and adding a layer of water. I think signs here and there with Persian writing could work, too. Chain-linked fences and parked cars are other possibilities. Just about every real-world based asset available out there could work in this map.
If you want to make that little girl who is looking at the camera in the photo Marth posted, I think a reskinned Jawa could work. But yeah, sure! The more you can make it look less like Mos Eisley, the better. The AAC-1 tank is missing its cockpit texture, by the way. Keep up the good work!ARCTroopaNate wrote:Should I possibly do a civilian side as well?
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ARCTroopaNate
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Re: Afghanistan: Village [5 Alpha Spots Left!]
Thanks for the responses! I'm going to get some soda to refill my energy reserves
AQT, would you like to alpha test?
AQT, would you like to alpha test?
Last edited by ARCTroopaNate on Sun Apr 08, 2012 12:14 am, edited 1 time in total.
- ShadowWing
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Re: Afghanistan: Village [5 Alpha Spots Left!]
I'd like to volunteer to alpha (beta?) test.
- Unlucky13
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ARCTroopaNate
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Re: Afghanistan: Village [5 Alpha Spots Left!]
Yes, I was going to get most of the weapon models from the Terra Strife Assets. I will add you two to the ALPHA test. (Sorry for me not being clear in my post to AQT)
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Marth8880
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Re: Afghanistan: Village [3 Alpha Spots Left!]
I think new weapon models would be better than the ones from Terra Strife, because if I remember correctly the ones from that asset pack are sorta thin and unrealistic looking (no offense to Taivyx[?]).
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- yuke5
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Re: Afghanistan: Village [3 Alpha Spots Left!]
Hey, I'd like to Alpha!
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ARCTroopaNate
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Re: Afghanistan: Village [3 Alpha Spots Left!]
No problem Yuke!
Marth, I'll test the weapons ingame and see, I'm not sure yer but I might make a decision later.
Marth, I'll test the weapons ingame and see, I'm not sure yer but I might make a decision later.
- Khicken
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Re: Afghanistan: Village [2 Alpha Spots Left!]
Can I test!!! 
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ARCTroopaNate
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Re: Afghanistan: Village [Only 1 Alpha Spot Left!]
You sure can!
CW Vehicles
Sorry these are older pics so they may not have some of the newer changes to the map.
AT-AP
Seat1: Mortar Launcher
Seat2: Heavy Blaster Cannon
ARC-170 Starfighter
Seat1: Rapid Fire Blaster Cannons
AAT
Seat1: Blaster Cannons
Seat2: Particle Cannon
CW Vehicles
Sorry these are older pics so they may not have some of the newer changes to the map.
AT-AP
Hidden/Spoiler:
Seat2: Heavy Blaster Cannon
ARC-170 Starfighter
Hidden/Spoiler:
AAT
Hidden/Spoiler:
Seat2: Particle Cannon
- MawDrallin
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Re: Afghanistan: Village [CW and GCW Vehicle Updates]
Maybe you could add in a little market place area, with the little tent-awnings and carts full of food stuffs and such. Just a thought.
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ARCTroopaNate
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Re: Afghanistan: Village [CW and GCW Vehicle Updates]
Hmmm, that sounds like a good idea.
I have some screenshots of the cars I added in.
The reference picture has a darker ground texture and it also has bricks in it, I tried my hand at getting a brick texture on some of the Mos buildings and I tried a darker ground texture. What'do you guys think?
I have some screenshots of the cars I added in.
The reference picture has a darker ground texture and it also has bricks in it, I tried my hand at getting a brick texture on some of the Mos buildings and I tried a darker ground texture. What'do you guys think?
Hidden/Spoiler:
Hidden/Spoiler:
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RevanSithLord
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Re: Afghanistan: Village [CW and GCW Vehicle Updates]
Maybe the ground is a tad too dark.
I'd go for something like this:
Perhaps in between of the default Tatooine sand and what you have could work? So that way it's not too light and not too dark. I'm not sure, it's up to you.
I'd go for something like this:
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AQT
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Re: Afghanistan: Village [CW and GCW Vehicle Updates]
Whoa, it's starting to look really different now with the new textures and props.
I'm guessing it's dark in the screenshots you posted because you now have appropriate lighting for the nighttime version? If so, maybe you can include an appropriately randomized darken mountain range background object to go with this new lighting.
Going off what MawDrallin suggested, there's a "bowl of fruit" model from Jabba's Palace that you could possibly use for that. Also, maybe you can darken the terrain underneath that sunken car in that first screenshot? It seems a bit odd right now. Looking good, though!
Going off what MawDrallin suggested, there's a "bowl of fruit" model from Jabba's Palace that you could possibly use for that. Also, maybe you can darken the terrain underneath that sunken car in that first screenshot? It seems a bit odd right now. Looking good, though!
