How To: Weapon Textures by RogueKnight

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RogueKnight
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How To: Weapon Textures by RogueKnight

Post by RogueKnight »

Hey guys! I've gone and made a video on how I do my textures! I hope you guys can pick up a few techniques or criticize mine. :) Every like and comment helps. :)

http://www.youtube.com/watch?v=F1nnrZoS ... e=youtu.be

(Best viewed full screen)


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Re: How To: Weapon Textures by RogueKnight

Post by Lephenix »

Hey Rogueknight, thanks for those little tips and tricks, they are simple but effective, and you present well in my opinion. Nice job as always :thumbs: . By the way, you won a suscriber :P .
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Re: How To: Weapon Textures by RogueKnight

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Thanks! This is actually my first video recording, so it feels a little shaky. Haha.

I'd do more stuff, but I can't get Camtasia to record games.
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Re: How To: Weapon Textures by RogueKnight

Post by Lephenix »

Record a video in xfire, and add it into camtasia :D .
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Re: How To: Weapon Textures by RogueKnight

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Second issue, I can't run Xfire and a game at the same time, Xfire causes it to crash...I guess I can do it using Steam though.
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Re: How To: Weapon Textures by RogueKnight

Post by THEWULFMAN »

I'm a GIMP person, and I can attest that most of these techniques still apply (since I do most of them). I don't use layers as often as you do, but that's really our only work-style difference. Nice job. Liked and subscribed.
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Re: How To: Weapon Textures by RogueKnight

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THEWULFMAN wrote:I'm a GIMP person, and I can attest that most of these techniques still apply (since I do most of them). I don't use layers as often as you do, but that's really our only work-style difference. Nice job. Liked and subscribed.
Thanks! If any of you have suggestions of what I could show in my next video, let me know! :)
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Re: How To: Weapon Textures by RogueKnight

Post by ANDEWEGET »

Pretty cool. Some suggestions:
For the barrel you can just use a gradient(in the same 'group' as bucket fill) with 3 colors: black, white/transparent, black.
I'd use even more layers. Everything which becomes a hassle to remove if I did it wrong has to be on an own layer for me. So scratches, shadows etc get their own layers. I separate stuff like baked AO from painted AO/baked normals from painted normals, too. This way it's easier to rebake and then replace.
To create the background I'd use a few different grunge/dirt brushes with different opacity etc. That might just be personal preference tho.
It'd be nice to see the texturing process for a model, too. ;)
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Re: How To: Weapon Textures by RogueKnight

Post by THEWULFMAN »

ANDEWEGET wrote:To create the background I'd use a few different grunge/dirt brushes with different opacity etc. That might just be personal preference tho.

Heh. This. There is a Cloud function in GIMP similar to what he uses, but I honestly never thought of using it like he does (brilliant though). I just use a couple of my 250 brushes. Most are grunge of some sort or another, or scratches.
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Re: How To: Weapon Textures by RogueKnight

Post by RogueKnight »

ANDEWEGET wrote:Pretty cool. Some suggestions:
For the barrel you can just use a gradient(in the same 'group' as bucket fill) with 3 colors: black, white/transparent, black.
I'd use even more layers. Everything which becomes a hassle to remove if I did it wrong has to be on an own layer for me. So scratches, shadows etc get their own layers. I separate stuff like baked AO from painted AO/baked normals from painted normals, too. This way it's easier to rebake and then replace.
To create the background I'd use a few different grunge/dirt brushes with different opacity etc. That might just be personal preference tho.
It'd be nice to see the texturing process for a model, too. ;)
Thanks for watching!

Reading through your suggestions, I realized that I actually used to do a lot of that stuff, I just wasn't thinking about all of that when I made this video. Haha.

I'll probably time-lapse a video of the next model I texture for Mass Effect: Unification.

Thanks for the tips! :thumbs:
THEWULFMAN wrote:
ANDEWEGET wrote:To create the background I'd use a few different grunge/dirt brushes with different opacity etc. That might just be personal preference tho.

Heh. This. There is a Cloud function in GIMP similar to what he uses, but I honestly never thought of using it like he does (brilliant though). I just use a couple of my 250 brushes. Most are grunge of some sort or another, or scratches.
Someone messaged me and told me that GIMP doesn't have that "sponge" filter, can you confirm this, and if so, how would you go about getting the same sort of effect? I can't say I've ever used GIMP before, otherwise I would try to do a tutorial using it.
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