The sky
Moderator: Moderators
-
501st_commander
- Master Bounty Hunter

- Posts: 1570
- Joined: Wed Dec 10, 2008 7:48 pm
Re: The sky
take the mustafar sky file. Rename it to your 3 letter map ID. Replace the sky file you have now with the "new" sky file.
-
MileHighGuy
- Jedi

- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: The sky
and dont forget to get all the data for the sky (mshes, effects, tgas) aswell as the sky file
- newguy99
- Command Sergeant Major

- Posts: 254
- Joined: Sun Apr 19, 2009 10:58 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: The sky
Well here goes.
Open your BFBuilder-->Assets-->Shiped Worlds-->Open the *(name of map you want sky from)* folder-->Open the World 1 or World 2 folder which ever you want and Open it's ModID.sky file in notepad or some text reading thing-->Now find all named files (example: Hoth-->World 1-->hoth.sky file-->Hoth.sky folder content
Ok we will need these files:
Sky_Hoth.tga
hoth_bump
hoth_sky_dome
hoth_mountain
hoth_cannon
hoth.sky (the file your looking at in notepad needs to be copyed to)
The files should be in the folder with the sky file so collect all of the mentioned files and copy (do not cut you will want these some day for something else!)
copy them to your mod maps world 1 folder just drop them off there, now rename your original sky file to something else or just deleted it, but I would just rename it incase you ever want it again. Now rename your hoth.sky file to ModID.sky so your pc will use it thinking it's the normal sky file(tricky hu
)
Ok now your done I think, if it doesn't work just reply to this post with what went wrong!
TY
Open your BFBuilder-->Assets-->Shiped Worlds-->Open the *(name of map you want sky from)* folder-->Open the World 1 or World 2 folder which ever you want and Open it's ModID.sky file in notepad or some text reading thing-->Now find all named files (example: Hoth-->World 1-->hoth.sky file-->Hoth.sky folder content
Hidden/Spoiler:
Sky_Hoth.tga
hoth_bump
hoth_sky_dome
hoth_mountain
hoth_cannon
hoth.sky (the file your looking at in notepad needs to be copyed to)
The files should be in the folder with the sky file so collect all of the mentioned files and copy (do not cut you will want these some day for something else!)
copy them to your mod maps world 1 folder just drop them off there, now rename your original sky file to something else or just deleted it, but I would just rename it incase you ever want it again. Now rename your hoth.sky file to ModID.sky so your pc will use it thinking it's the normal sky file(tricky hu
Ok now your done I think, if it doesn't work just reply to this post with what went wrong!
TY
- Frog
- Lance Corporal
- Posts: 96
- Joined: Sat Apr 04, 2009 9:44 am
Re: The sky
TY it worked
but since im doing mustafar how to u get the floating sparks onto ur map like in swbf2?
but since im doing mustafar how to u get the floating sparks onto ur map like in swbf2?
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: The sky
Make an .fx file with the same name as your .sky file in your world1 folder with the following contents in it:
Hidden/Spoiler:
- Frog
- Lance Corporal
- Posts: 96
- Joined: Sat Apr 04, 2009 9:44 am
Re: The sky
my mod id id "Must"
so i would make a file named "Must.fx"?
or "Must.sky"?
so i would make a file named "Must.fx"?
or "Must.sky"?
- newguy99
- Command Sergeant Major

- Posts: 254
- Joined: Sun Apr 19, 2009 10:58 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: The sky
Since Must is you ModID you will see me refer to any of your files as Must in this post
You would copy mustafar's sky ( mustafar.sky ) file and put it in your
"Must\world 1" folder and rename it from mustafar.sky to Must.sky and then import any files that the new Must.sky file needs.
To find the files that your .sky file needs just open the .sky file in notepad! any questions just post
You would copy mustafar's sky ( mustafar.sky ) file and put it in your
"Must\world 1" folder and rename it from mustafar.sky to Must.sky and then import any files that the new Must.sky file needs.
To find the files that your .sky file needs just open the .sky file in notepad! any questions just post
- Frog
- Lance Corporal
- Posts: 96
- Joined: Sat Apr 04, 2009 9:44 am
Re: The sky
Hidden/Spoiler:
- newguy99
- Command Sergeant Major

- Posts: 254
- Joined: Sun Apr 19, 2009 10:58 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: The sky
"and then import any files that the new Must.sky file needs.
To find the files that your .sky file needs just open the .sky file in notepad"
You must open the .sky file and check to see what other files are needed because the .sky file can't stand on its own as a sky!! It needs the pictures of the sky to put into the world so You need to import the proper .tga and tga.option files to your world 1 folder!!!!!!
To find the files that your .sky file needs just open the .sky file in notepad"
You must open the .sky file and check to see what other files are needed because the .sky file can't stand on its own as a sky!! It needs the pictures of the sky to put into the world so You need to import the proper .tga and tga.option files to your world 1 folder!!!!!!
- Frog
- Lance Corporal
- Posts: 96
- Joined: Sat Apr 04, 2009 9:44 am
Re: The sky
ok i opened it with notepad and looked at what i needed and imported all th emustafar files into my "modtools/datamust/worlds/must/world1" and renamed the mus1.sky to Must.sky to match my map id. will i need to rename the other sky files from mustafar to my mod id??
- newguy99
- Command Sergeant Major

- Posts: 254
- Joined: Sun Apr 19, 2009 10:58 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: The sky
No you will not need to rename the other files because the .sky file points to them by name so if you where to rename them it would break connection with the sky file.
Hope I was able to help answer you question!
Hope I was able to help answer you question!
- Frog
- Lance Corporal
- Posts: 96
- Joined: Sat Apr 04, 2009 9:44 am
Re: The sky
maybe thats why it didnt work the first time i tryed to do this 
well now all i need to do is add the lava explosions and i can release mustafar
Posts merged, -Staff
well now all i need to do is add the lava explosions and i can release mustafar
Posts merged, -Staff
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: The sky
Did you ever get the embers to work? As for the lava explosions, I'm assuming you have the Mustafar assets, in the ODF folder look for a file named mus1_fx_largeexplosion. Open it up and search for the .msh it calls for. Copy and paste the .odf and the .msh to their appropriate folders in your map's data. You must place these lava explosions in Zero Editor.
- Frog
- Lance Corporal
- Posts: 96
- Joined: Sat Apr 04, 2009 9:44 am
Re: The sky
well when im munging the map and i read the munge log it says its missing all the sky files .req files do i need to add .req files somewhere?
- newguy99
- Command Sergeant Major

- Posts: 254
- Joined: Sun Apr 19, 2009 10:58 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: The sky
What .req file is it missing? Does the log tell you?
because all worlds have a .req file when you make them, so unless you deleted it your world 1 .req file should be in your must/worlds/must/ folder.
There could be some other kind of .req file other than the main world file that your missing, but I'm not sure.
because all worlds have a .req file when you make them, so unless you deleted it your world 1 .req file should be in your must/worlds/must/ folder.
There could be some other kind of .req file other than the main world file that your missing, but I'm not sure.
- Frog
- Lance Corporal
- Posts: 96
- Joined: Sat Apr 04, 2009 9:44 am
Re: The sky
Hidden/Spoiler:
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: The sky
The picture isn't working but .fx and .sky are two different extensions. Did you even follow what I posted here a few posts up?
AQT wrote:Make an .fx file with the same name as your .sky file in your world1 folder with the following contents in it:Hidden/Spoiler:
- Frog
- Lance Corporal
- Posts: 96
- Joined: Sat Apr 04, 2009 9:44 am
Re: The sky
yes i reneamed mus1.fx to Must.fx like you told me to
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: The sky
Ok then. Can you post your map's .req file?

