1. Can Milkshape make player models? Maybe I could import bone models in, and then build around them?
2. Can it create Hard Points?
3. I know that you have to make all the models one group before you convert, but when I do, it just uses 1 of the textures and gets rid of all the others. How can I have more than 1 texture when I export?
4. Once I get my model into ZE, there is no blue selection region surrounding my object. This is a pain cause I can't select it ether, so I have to find it in the Object list.
5. In ZE the objects disappear when I move my camera close, so this is a pain when trying to place objects exactly.
Thanks for all the help!


