Ya know it does xD.jedi_pilot wrote:Maybe this is just a long shot, but it looks kinda like Weathertop from LOTR. Either way it looks really good
.
Model showcase thread Part II
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Commander_Cody771
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Re: Model showcase thread Part II
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RepSharpshooter
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Re: Model showcase thread Part II
3d models can be functional too.
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Aman/Pinguin
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Re: Model showcase thread Part II
Eh, isn't it "XSI ---> SWBF Series"?
However, looks really nice!
However, looks really nice!
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jedi_pilot
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Re: Model showcase thread Part II
WOW
! Does that actually work
???
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Taivyx
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Re: Model showcase thread Part II
Not even sure what that means, did you mean you made a 3d model out of the Creative skin you made about a year ago?RepSharpshooter wrote:
3d models can be functional too.
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RepSharpshooter
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Re: Model showcase thread Part II
Aman/Pinguin wrote:Eh, isn't it "XSI ---> SWBF Series"?
However, looks really nice!
And yes it's a 3d model in 3ds max:Model showcase thread
But turned into a functional music player. The other I made long ago was a 2d rendering in Inkscape.
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Taivyx
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Re: Model showcase thread Part II
Well I fail to see the point of that since when it's playing music you're looking straight at its front, but that's still pretty cool 
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RepSharpshooter
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Re: Model showcase thread Part II
Well of course, the player itself is 2d but it's made from this 3d model. It's a lot easier than trying to hand draw it in photoshop. The point is that 3ds Max and XSI aren't limited to just making 3d models for video games etc, they can be used for making skins such as this and so on.
- Fluffy_the_ic
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Re: Model showcase thread Part II
Sweet, Rep!
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Re: Model showcase thread Part II
- redgroupclan
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Re: Model showcase thread Part II
Still doing some work on this one. (adding details)
Ålkalian 4-H87 Integration Cruiser "Rammer".
See if you can tell why its called "Rammer".
Hidden/Spoiler:
See if you can tell why its called "Rammer".
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jedi_pilot
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Re: Model showcase thread Part II
It looks cool
. But I think it might be a bit high when it comes to tri's
...
- redgroupclan
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Re: Model showcase thread Part II
Tri's mean nothing to me. Its polys that I think about, and its only at...1 or 3 thousand. I 4get
- AceMastermind
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Re: Model showcase thread Part II
Triangles should mean something to you, a triangle is a polygon with 3 sides and they are the most basic geometrical shape, and since game engines break down geometry into triangles that is what you need to be thinking about, your model has way too many and should be optimized.redgroupclan wrote:Tri's mean nothing to me. Its polys that I think about, and its only at...1 or 3 thousand. I 4get
- redgroupclan
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Re: Model showcase thread Part II
Aaaannddddd IIddd doo thaaat how?AceMastermind wrote:your model has way too many and should be optimized.
- Frisbeetarian
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Re: Model showcase thread Part II
By learning to use the XSI help. Search for the two key words he said, triangle and optimize.
- Fluffy_the_ic
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Re: Model showcase thread Part II
Simple triangulation tut.
Switch the mode to Default
Go to poly mesh
click triangulate.
Switch the mode to Default
Go to poly mesh
click triangulate.
- AceMastermind
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Re: Model showcase thread Part II
No, pre-triangulation doesn't reduce the total number of triangles.Fluffy_the_ic wrote:Simple triangulation tut.
Switch the mode to Default
Go to poly mesh
click triangulate.
There seems to be a bit of confusion concerning this so i'll try to explain, when you create a cube it's made up of 6 quadrilaterals(or quads) and each quad is made up of 2 triangles(12 total), you just don't see the invisible edge dividing each quad. Modeling in quads is easier than trying to model in triangles but the software(XSI in this case) is always calculating the total triangles even though you don't see any visible triangles. The # of triangles displayed in XSI will be the same number that the game will see.
Hope that helps....
- Fluffy_the_ic
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Re: Model showcase thread Part II
Ohhhh... I remember someone telling me to pre-triangulate before exporting. This was June 13-July 13, when I still used the full exporter.
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Redline
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Re: Model showcase thread Part II
Here a first picture of a ship from the fleet. Enjoy it. 

------------------------------------
Battlestar Galactica...
The Cylons were created by Man.
They Rebelled.
They Evolved.
They Look.
and Feel
Human
Some are programmed to think they are human.
There are Many Copies.
And they have a Plan.....
------------------------------------
Battlestar Galactica...
The Cylons were created by Man.
They Rebelled.
They Evolved.
They Look.
and Feel
Human
Some are programmed to think they are human.
There are Many Copies.
And they have a Plan.....





