Unit Replacement

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

sef0907

Unit Replacement

Post by sef0907 »

Here is a mod that just tests out new units.
Alliance: Realistic Rebel Soldier
Imperial Officer
Jawa
Tusken Raider
Genosin
Hero: Tusken Chiefton (Rends can you give me his gaffti stick?)
Imperial: 501 Legion Trooper (Turning into a Stormtrooper)
Luke Skywalker
Mace Windu
Count Dooko (No cape, when I put it on him the game crashes.)
Darth Vader
Hero: Anikin Skywalker (Lukes face and body with Darth Vader's cape a blue lightsaber and force choke.)
All of these characters have been made more realistic all comments and pictures are wlcome. And help with the stuff I post here! If I forgot to add you in the credits (I'm sure I got everyone) tell me.
Link:
http://files.filefront.com/Unit_Replace ... einfo.html
sef0907

RE: Unit Replacement

Post by sef0907 »

A small glitch: Dooko looks like a snowtrooper far away, It will be fixed in the update.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: Unit Replacement

Post by Teancum »

Out of curiosity, what changes were made on the rebel soldier?
sef0907

RE: Unit Replacement

Post by sef0907 »

More realistic, it has a vanguard body with a rebel face, first weapon is a pistol and secondary a blaster. I just made him more realistic.
Trans

RE: Unit Replacement

Post by Trans »

urgh this is the first time Filefront is not working for me, where it says the download will start in 30 seconds it just stays there :(
sef0907

RE: Unit Replacement

Post by sef0907 »

Weird, mine did not work either, I wonder whats wrong.
Trans

RE: Unit Replacement

Post by Trans »

I tried more than one distro and none of them worked
sef0907

RE: Unit Replacement

Post by sef0907 »

Hmph, weird.
sef0907

RE: Unit Replacement

Post by sef0907 »

Another glitch, does not work on Hoth.
Trans

RE: Unit Replacement

Post by Trans »

Could you try uploading it somewhere else, like here at Gametoast?
sef0907

RE: Unit Replacement

Post by sef0907 »

I tried, but when it was downloading instead of going to the "file downloaded" page it agve an error all 3 times I tried. But I'm looking for a solution.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: Unit Replacement

Post by Teancum »

It has to be under 1mb to be uploadable here. Saves bandwidth, I suppose.
Blackcurrent

RE: Unit Replacement

Post by Blackcurrent »

I have a solution to the Hoth problem:

On Filefront there is a mod called Einfausts Realism mod. In that one there is a Hoth map included that you should put in the AddOn folder. Works with most Side mods.
saberhagen

RE: Unit Replacement

Post by saberhagen »

If you change the shipped sides, the Hoth map crashes because it requires an ODF for the probot, even though it isn't used in the game, and the IMP side in the assets with the mod tools don't have it. There's a probot in psych0fred's Chain Isle map. If you copy that ODF into the IMP/ODF folder for your mod it should work on Hoth (and if you copy it into the IMP/ODF folder in Assets, then every time you import the retail IMP side it should have everything it needs to work on Hoth). But of course if you do this, you must make sure you get Fred's permission before you distribute your mod.

It might be possible to just make your own ODF for the probot as it doesn't necessarily have to do anything. I'm still not sure exactly what the ODF needs in order to stop the crash. I tried just making a blank file with the right name and extension but that didn't fix it. It might need the explosion ODF as well, which is also included with the Chain Isle data.

There's a thread about this on Fred's site, but it's a bit cryptic.
Blackcurrent

RE: Unit Replacement

Post by Blackcurrent »

Ok, i don't know why it happends, all i know is that the mod i tiped you about contains a working Hoth level. Screens are comming up Sev', be patient.
Blackcurrent

RE: Unit Replacement

Post by Blackcurrent »

Here we go:

The alliance trooper:
Image

Count Douku
Image

Darth Vador
Image

Geonosian
Image

Imperial officer (for some reason he has an Alliance blaster)
Image

The imperial trooper
Image

Jawa
Image

Luke
Image

Mace Windu
Image

The Tusken Raider
Image

Hope these worked for you Leviathan.

The only three strange thins i noticed was:
Mace has two lightsabers, one slaches and the other one has no animation
The Jawa jumps a little high for his size
And the fact that the imp officer has a Rebel blaster
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Unit Replacement

Post by Leviathan »

Yes, hopefully, your screen-shots are displayed properly...
However, we cannot really say that the Imperial Officer owns a Rebel Blaster, since this weapon has been produced by BlasTech, which is a "neutral" firm... :?
Blackcurrent

RE: Unit Replacement

Post by Blackcurrent »

Yeah, but he doesn't have the standard imp blaster, but he has the blaster that all of the rebels and some other people (such as Han) has. So that's like a US Marine who has a Desert Eagle even though the standard sidearm is the Beretta.
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Unit Replacement

Post by Leviathan »

It's not that disturbing... Moreover, in Jedi Outcast or Jedi Academy, Imperial Officers use DL-44 Blasters... :wink: (SWBF's "rebel" ones...)
saberhagen

RE: Unit Replacement

Post by saberhagen »

Just looked into the probot thing a bit more, and you don't need to use fred's ODF as you can make your own quite easily. You just need a valid ODF (it can't be just a blank file with the .odf extension) called imp_droid_probe.odf, but it doesn't have to be a functional unit, it can just be a simple prop. If you do it like that, you don't need an explosion either, just the probot itself. Copy it into your imperial side and you can play Hoth without it crashing.
Post Reply