Bobas Slave1

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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ANDEWEGET
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Bobas Slave1

Post by ANDEWEGET »

is the slave 1 beta.xsi from asset pack1 converted?
i found him and imported him into xsi, scaled and exported him as a prop because my keyfrfames keep disappearing -.-
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if he isnt exported yet, has somebody time to animate his takeoff? tell me and ill send him
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Re: bobas slave

Post by computergeek »

Where did you get this model from again?
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Re: bobas slave

Post by DarthD.U.C.K. »

Dart_Zs assets pack
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Re: bobas slave

Post by computergeek »

Ah, ok
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Re: bobas slave

Post by (RAPTOR)BENSTWO{SGT} »

Could you only use it for BF1 or does it work for BF2 too? :?
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Re: bobas slave

Post by DarthD.U.C.K. »

(nearly) all objects work for both swbf1 and 2
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Re: bobas slave

Post by (RAPTOR)BENSTWO{SGT} »

Did he release the asset yet. I am guessing not.
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Re: bobas slave

Post by Caleb1117 »

The take off animation should be simple, it just has to go from a flat to upright position.

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Re: bobas slave

Post by The_Emperor »

plus the wings need to stay horizontal
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Re: bobas slave

Post by AceMastermind »

You mean something like this?
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Re: bobas slave

Post by DarthD.U.C.K. »

what a poser XD
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Re: Bobas Slave1

Post by Caleb1117 »

Wow, nice, you took the fancy route, and made it rotate as it rose.
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Re: Bobas Slave1

Post by (RAPTOR)BENSTWO{SGT} »

Coold video ACE. The animation looks perfect. :P
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Re: Bobas Slave1

Post by computergeek »

So, Ace, does this mean we will finally get a Slave 1 in BF2?
*crosses fingers*
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Re: Bobas Slave1

Post by Caleb1117 »

I would presume so, as the hard part is done already.
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Re: Bobas Slave1

Post by ANDEWEGET »

i had this animation in xsi but my anims somehow dont work...
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